scummvm/engines/scumm
Florian Kagerer f7314a1e56 SCUMM/TOWNS: fix minor bugs
svn-id: r52234
2010-08-20 17:37:06 +00:00
..
he Fixed potential memory leak found by cppcheck. Though I'm guessing that if this 2010-05-29 08:14:50 +00:00
imuse SCUMM/FM-TOWNS: start rewriting audio code 2010-08-18 21:38:43 +00:00
imuse_digi AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
insane Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
smush AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
actor.cpp Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible. 2010-04-04 09:36:10 +00:00
actor.h Add patch #2853844 - MM C64: walksounds. 2009-11-26 00:45:06 +00:00
akos.cpp Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash". 2010-05-09 20:17:30 +00:00
akos.h
base-costume.cpp
base-costume.h Add patch from Tobias, for initial costume support in PCE version of Loom, with minor changes. 2009-10-25 14:20:47 +00:00
bomp.cpp Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash". 2010-05-09 20:17:30 +00:00
bomp.h Fix for bug #2995282 "FT: Cavefish Hideout Chase (Failure Cutscene) Crash". 2010-05-09 20:17:30 +00:00
boxes.cpp Add patch #2856940 - MM C64: corner walkboxes fixed. 2009-10-27 12:08:19 +00:00
boxes.h
camera.cpp
charset-fontdata.cpp
charset.cpp Add support for Chinese The DIG. 2010-06-27 13:06:22 +00:00
charset.h Exclude Loom PCE engine specific code, from non-16bit color build. 2009-11-22 11:43:12 +00:00
costume.cpp Some style fixes. 2010-03-16 14:34:25 +00:00
costume.h Add patch #2970176 - V0: MM Verb + Anim Fix. 2010-03-16 08:59:48 +00:00
cursor.cpp Enable the cursor palette in ScummEngine_v70he::setDefaultCursor just to avoid problems in case it was disabled earlier. 2010-04-11 17:28:34 +00:00
debugger.cpp DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
debugger.h Patch #2895458: "SCUMM: Add support for SEGA-CD MI Passcodes" 2009-12-23 21:12:15 +00:00
detection_tables.h SCUMM/FM-TOWNS: start rewriting audio code 2010-08-18 21:38:43 +00:00
detection.cpp Prevent SCUMM from adding gui options based on user flags into the config file (regression from r50706). 2010-07-05 21:18:25 +00:00
detection.h
dialogs.cpp GUI: Implement tooltips. FR #2821513. 2010-06-15 10:52:35 +00:00
dialogs.h Replace SCUMM F5 dialog by GMM & add help button to GMM 2010-05-26 19:54:50 +00:00
file_nes.cpp Fix bug in NES bundle reader which prevented reenterability 2010-05-09 20:52:20 +00:00
file_nes.h
file.cpp Patch #2968610: Zak C64 German: crash due to padding bytes 2010-05-09 18:05:00 +00:00
file.h
gfx.cpp Fixed typo in comment. 2010-07-14 16:57:16 +00:00
gfx.h Moved setTileData() into GdiPCEngine since that's the only class that uses it. 2010-07-14 16:55:32 +00:00
gfxARM.s Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
help.cpp
help.h
input.cpp Replace SCUMM F5 dialog by GMM & add help button to GMM 2010-05-26 19:54:50 +00:00
midiparser_ro.cpp
module.mk SCUMM/FM-TOWNS: start rewriting audio code 2010-08-18 21:38:43 +00:00
music.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
nut_renderer.cpp
nut_renderer.h
object.cpp Strip trailing spaces/tabs. 2010-01-25 01:39:44 +00:00
object.h
palette.cpp Fix regressions in Let's Explore the Jungle with Buzzy. 2010-01-28 00:28:08 +00:00
player_mod.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
player_mod.h cleanup 2010-03-10 21:03:50 +00:00
player_nes.cpp SCUMM: Add posibility to disable NES APU which is CPU demanding 2010-08-03 11:25:20 +00:00
player_nes.h cleanup 2010-03-10 21:03:50 +00:00
player_pce.cpp Fix warning 2010-04-27 20:18:10 +00:00
player_pce.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
player_sid.cpp SCUMM: Fix warning. On WinCE HIBYTE and LOBYTE are already defined. 2010-08-17 11:02:27 +00:00
player_sid.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
player_towns.cpp SCUMM/TOWNS: fix minor bugs 2010-08-20 17:37:06 +00:00
player_towns.h SCUMM/FM-TOWNS: start rewriting audio code 2010-08-18 21:38:43 +00:00
player_v1.cpp Replace mutex_up/mutex_down methods by Common::StackLock 2010-03-10 21:05:48 +00:00
player_v1.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v2.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
player_v2.h Replace mutex_up/mutex_down methods by Common::StackLock 2010-03-10 21:05:48 +00:00
player_v2a.cpp Fix for bug #2824840: ZAK: Crash when using the yellow crystal (Amiga version) 2010-04-28 20:18:56 +00:00
player_v2a.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v2cms.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
player_v3a.cpp Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v3a.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v4a.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
player_v4a.h Strip trailing spaces/tabs. 2010-01-25 01:39:44 +00:00
proc3ARM.s SCUMM: Fix stride of palette data in ARM optimised costime renderer 2010-02-26 16:17:12 +00:00
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp Fix non-Mac OS X builds 2010-05-04 12:02:33 +00:00
resource.h
room.cpp Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible. 2010-04-04 09:36:10 +00:00
saveload.cpp SCUMM/FM-TOWNS: start rewriting audio code 2010-08-18 21:38:43 +00:00
saveload.h SCUMM/FM-TOWNS: start rewriting audio code 2010-08-18 21:38:43 +00:00
script_v0.cpp SCUMM: Convert some code to use Common::String 2010-05-05 20:43:22 +00:00
script_v2.cpp SCUMM: More finely differentiate opcode tables between v3, v4 and v5 2010-08-16 19:58:01 +00:00
script_v3.cpp SCUMM: More finely differentiate opcode tables between v3, v4 and v5 2010-08-16 19:58:01 +00:00
script_v4.cpp SCUMM: More finely differentiate opcode tables between v3, v4 and v5 2010-08-16 19:58:01 +00:00
script_v5.cpp KYRA/TOWNS: fix memory leak and some cleanup 2010-08-20 17:04:32 +00:00
script_v6.cpp Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible. 2010-04-04 09:36:10 +00:00
script_v8.cpp
script.cpp SCUMM: Move setResult/getResultPos to script_v5.cpp 2010-08-16 19:57:35 +00:00
script.h
scumm_v0.h Add patch #2846425 - MM C64: walkbox fixed, with minor changes. 2009-10-27 11:32:33 +00:00
scumm_v2.h SCUMM: Convert some code to use Common::String 2010-05-05 20:43:22 +00:00
scumm_v3.h SCUMM: More finely differentiate opcode tables between v3, v4 and v5 2010-08-16 19:58:01 +00:00
scumm_v4.h
scumm_v5.h SCUMM: _resultVarNumber and related methods are specific to v0-v5 2010-08-11 12:49:16 +00:00
scumm_v6.h
scumm_v7.h
scumm_v8.h
scumm-md5.h Add Nintendo Wii (PAL) versions of Freddi Fish: Kelp Seed Mystery. 2010-06-27 05:30:18 +00:00
scumm.cpp SCUMM/FM-TOWNS: start rewriting audio code 2010-08-18 21:38:43 +00:00
scumm.h SCUMM/FM-TOWNS: start rewriting audio code 2010-08-18 21:38:43 +00:00
sound.cpp SCUMM/FM-TOWNS: start rewriting audio code 2010-08-18 21:38:43 +00:00
sound.h Yet more Flac -> FLAC changes for consistency. 2010-02-03 09:42:40 +00:00
string.cpp SCUMM: Fix subtitles for Russian The Dig 2010-07-23 16:38:06 +00:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp SCUMM: Re-enable PCjr music for Indy 3 2010-08-11 15:36:29 +00:00
verbs.cpp Some style fixes. 2010-03-16 14:34:25 +00:00
verbs.h Fix spelling, cleanup 2010-06-15 12:33:20 +00:00