scummvm/engines/scumm/he
Max Horn c4df5037dc * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks

svn-id: r22227
2006-04-29 16:24:39 +00:00
..
floodfill_he.cpp Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
floodfill_he.h
intern_he.h * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. 2006-04-29 16:24:39 +00:00
logic_he.cpp Fixing compiler (cast) warning 2006-02-20 20:41:13 +00:00
logic_he.h
palette_he.cpp Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
resource_he.cpp Replace unneeded File::exists calls 2006-04-26 08:35:54 +00:00
resource_he.h Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. 2006-04-23 17:33:16 +00:00
script_v60he.cpp * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. 2006-04-29 16:24:39 +00:00
script_v70he.cpp Move HE specific stuff from class Sound to its new subclass SoundHE 2006-04-23 18:52:39 +00:00
script_v72he.cpp Replaced _hFileTable by _hInFileTable/_hOutFileTable 2006-04-26 14:05:09 +00:00
script_v80he.cpp Move HE specific stuff from class Sound to its new subclass SoundHE 2006-04-23 18:52:39 +00:00
script_v90he.cpp Replaced o70_seekFilePos by o60_seekFilePos (both were identical) 2006-04-17 14:32:46 +00:00
script_v100he.cpp Replaced _hFileTable by _hInFileTable/_hOutFileTable 2006-04-26 14:05:09 +00:00
sound_he.cpp isSoundRunning always returns sound id in HE games 2006-04-26 10:34:34 +00:00
sound_he.h Some more cleanup in class Scumm::Sound 2006-04-23 23:00:32 +00:00
sprite_he.cpp Revert mistaken commit of local debug code 2006-03-12 01:06:23 +00:00
sprite_he.h
wiz_he.cpp Fix regression introduced by removing of GF_HE_CURSORLESS feature flag. 2006-04-09 03:16:05 +00:00
wiz_he.h Rename two WizParameters fields 2006-03-31 13:06:23 +00:00