scummvm/engines/agos
2010-10-15 15:23:53 +00:00
..
agos.cpp AGOS: Fix Valgrind warnings on exit. 2010-09-26 12:07:50 +00:00
agos.h ENGINES: Enhance namespace comments a bit 2010-10-15 12:48:19 +00:00
animation.cpp COMMON: Remove Rational::operator int/double 2010-09-07 09:02:46 +00:00
animation.h Committing the rest of the VideoDecoder Rewrite from patch #2963496. 2010-05-18 14:17:24 +00:00
charset-fontdata.cpp Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language 2010-04-12 21:21:06 +00:00
charset.cpp Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language 2010-04-12 21:21:06 +00:00
contain.cpp Cleanup. 2008-12-13 03:12:56 +00:00
cursor.cpp Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up, 2010-07-04 07:32:12 +00:00
debug.cpp Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. 2009-08-11 14:42:44 +00:00
debug.h Update video script debug table for Waxworks. 2009-07-22 10:32:35 +00:00
debugger.cpp Correct typo. 2009-05-14 11:15:36 +00:00
debugger.h Expand dump image code to cover all games, and add options to the debugger. 2009-05-14 07:05:51 +00:00
detection_tables.h AGOS: Add Polish version of Swampy Adventures. 2010-08-31 05:18:38 +00:00
detection.cpp AGOS: Readd Simon1 Acorn CD detection. 2010-06-15 11:00:07 +00:00
draw.cpp Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up, 2010-07-04 07:32:12 +00:00
event.cpp DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
feeble.cpp Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
gfx.cpp Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up, 2010-07-04 07:32:12 +00:00
icons.cpp Fix spelling, cleanup 2010-06-15 12:33:20 +00:00
input_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
input.cpp AGOS: Make the "m" hotkey respect the mute setting. 2010-07-21 20:12:57 +00:00
intern.h Fix regression in the PC version of PN. 2009-05-01 05:39:06 +00:00
items.cpp AGOS: Fix bug #3011638 - WAXWORKS: Crash retrieving spear from the crocodile carcass. 2010-09-26 12:22:46 +00:00
menus.cpp Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer. 2009-07-06 06:21:59 +00:00
midi.cpp MIDI: Send a reset MIDI device signal on startup. 2010-09-15 22:00:20 +00:00
midi.h MIDI: Send a reset MIDI device signal on startup. 2010-09-15 22:00:20 +00:00
midiparser_s1d.cpp Add patch #2823590 - Fix music crashes in Waxworks (PC). 2009-07-19 09:09:56 +00:00
module.mk Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games. 2009-09-24 03:41:45 +00:00
oracle.cpp Remove excess spaces. 2009-09-11 10:22:32 +00:00
pn.cpp Remove excess spaces. 2009-09-11 10:22:32 +00:00
res_ami.cpp Remove excess spaces. 2009-09-11 10:22:32 +00:00
res_snd.cpp Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language 2010-04-12 21:21:06 +00:00
res.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
rooms.cpp AGOS: cleanup 2010-03-10 20:56:54 +00:00
saveload.cpp I18N: Use a String instead of a char buffer. 2010-09-17 12:54:00 +00:00
script_dp.cpp Correct tags. 2009-09-24 03:53:06 +00:00
script_e1.cpp Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings 2009-07-03 10:40:49 +00:00
script_e2.cpp AGOS: cleanup 2010-03-10 20:56:54 +00:00
script_ff.cpp Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
script_pn.cpp AGOS: Fixed code analysis warnings - bug #3087828 2010-10-15 15:23:53 +00:00
script_pp.cpp Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games. 2009-09-24 03:41:45 +00:00
script_s1.cpp Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language 2010-04-12 21:21:06 +00:00
script_s2.cpp Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language 2010-04-12 21:21:06 +00:00
script_ww.cpp Cleanup. 2009-02-07 01:11:51 +00:00
script.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sound.cpp AGOS: Hopefully fix bug #3000876 ("FF: Crackling/static popping") 2010-09-26 12:28:26 +00:00
sound.h AGOS: cleanup 2010-01-22 23:58:24 +00:00
string_pn.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
string.cpp Fix some cppcheck warnings reported by salty-horse 2009-10-02 14:32:54 +00:00
subroutine.cpp AGOS: cleanup 2010-01-22 23:58:24 +00:00
verb_pn.cpp AGOS: Fixed code analysis warnings - bug #3087828 2010-10-15 15:23:53 +00:00
verb.cpp Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up, 2010-07-04 07:32:12 +00:00
vga_e2.cpp Removed some unnecessary whitespace. (Or should I have saved that for the 2010-06-10 04:29:34 +00:00
vga_ff.cpp Fix compiler warning. 2010-03-23 00:42:42 +00:00
vga_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
vga_s1.cpp Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. 2009-08-11 14:42:44 +00:00
vga_s2.cpp Fix spelling, cleanup 2010-06-15 12:33:20 +00:00
vga_ww.cpp Fix fade effects in Waxworks. 2009-07-21 10:37:58 +00:00
vga.cpp Fix compiler warning. 2010-03-23 00:42:42 +00:00
vga.h Cleanup. 2009-02-07 03:36:36 +00:00
window.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
zones.cpp Always reset VGA memory pointer, when load zone in PN, since only a single zone is used. 2009-05-04 09:13:34 +00:00