.. |
agos.cpp
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AGOS: Fix Valgrind warnings on exit.
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2010-09-26 12:07:50 +00:00 |
agos.h
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ENGINES: Enhance namespace comments a bit
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2010-10-15 12:48:19 +00:00 |
animation.cpp
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COMMON: Remove Rational::operator int/double
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2010-09-07 09:02:46 +00:00 |
animation.h
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Committing the rest of the VideoDecoder Rewrite from patch #2963496.
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2010-05-18 14:17:24 +00:00 |
charset-fontdata.cpp
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Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language
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2010-04-12 21:21:06 +00:00 |
charset.cpp
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Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language
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2010-04-12 21:21:06 +00:00 |
contain.cpp
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Cleanup.
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2008-12-13 03:12:56 +00:00 |
cursor.cpp
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Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up,
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2010-07-04 07:32:12 +00:00 |
debug.cpp
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Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution.
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2009-08-11 14:42:44 +00:00 |
debug.h
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Update video script debug table for Waxworks.
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2009-07-22 10:32:35 +00:00 |
debugger.cpp
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Correct typo.
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2009-05-14 11:15:36 +00:00 |
debugger.h
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Expand dump image code to cover all games, and add options to the debugger.
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2009-05-14 07:05:51 +00:00 |
detection_tables.h
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AGOS: Add Polish version of Swampy Adventures.
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2010-08-31 05:18:38 +00:00 |
detection.cpp
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AGOS: Readd Simon1 Acorn CD detection.
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2010-06-15 11:00:07 +00:00 |
draw.cpp
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Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up,
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2010-07-04 07:32:12 +00:00 |
event.cpp
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DEBUGGER: Simplify how our console debugger works / is used
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2010-07-17 18:38:42 +00:00 |
feeble.cpp
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Fix building with specific games disabled in MSVC.
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2009-08-12 00:53:35 +00:00 |
gfx.cpp
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Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up,
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2010-07-04 07:32:12 +00:00 |
icons.cpp
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Fix spelling, cleanup
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2010-06-15 12:33:20 +00:00 |
input_pn.cpp
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Enable Personal Nightmare by default.
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2009-08-12 02:24:03 +00:00 |
input.cpp
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AGOS: Make the "m" hotkey respect the mute setting.
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2010-07-21 20:12:57 +00:00 |
intern.h
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Fix regression in the PC version of PN.
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2009-05-01 05:39:06 +00:00 |
items.cpp
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AGOS: Fix bug #3011638 - WAXWORKS: Crash retrieving spear from the crocodile carcass.
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2010-09-26 12:22:46 +00:00 |
menus.cpp
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Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer.
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2009-07-06 06:21:59 +00:00 |
midi.cpp
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MIDI: Send a reset MIDI device signal on startup.
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2010-09-15 22:00:20 +00:00 |
midi.h
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MIDI: Send a reset MIDI device signal on startup.
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2010-09-15 22:00:20 +00:00 |
midiparser_s1d.cpp
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Add patch #2823590 - Fix music crashes in Waxworks (PC).
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2009-07-19 09:09:56 +00:00 |
module.mk
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Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games.
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2009-09-24 03:41:45 +00:00 |
oracle.cpp
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Remove excess spaces.
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2009-09-11 10:22:32 +00:00 |
pn.cpp
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Remove excess spaces.
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2009-09-11 10:22:32 +00:00 |
res_ami.cpp
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Remove excess spaces.
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2009-09-11 10:22:32 +00:00 |
res_snd.cpp
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Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language
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2010-04-12 21:21:06 +00:00 |
res.cpp
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Enable Personal Nightmare by default.
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2009-08-12 02:24:03 +00:00 |
rooms.cpp
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AGOS: cleanup
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2010-03-10 20:56:54 +00:00 |
saveload.cpp
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I18N: Use a String instead of a char buffer.
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2010-09-17 12:54:00 +00:00 |
script_dp.cpp
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Correct tags.
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2009-09-24 03:53:06 +00:00 |
script_e1.cpp
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Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
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2009-07-03 10:40:49 +00:00 |
script_e2.cpp
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AGOS: cleanup
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2010-03-10 20:56:54 +00:00 |
script_ff.cpp
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Fix building with specific games disabled in MSVC.
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2009-08-12 00:53:35 +00:00 |
script_pn.cpp
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AGOS: Fixed code analysis warnings - bug #3087828
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2010-10-15 15:23:53 +00:00 |
script_pp.cpp
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Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games.
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2009-09-24 03:41:45 +00:00 |
script_s1.cpp
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Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language
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2010-04-12 21:21:06 +00:00 |
script_s2.cpp
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Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language
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2010-04-12 21:21:06 +00:00 |
script_ww.cpp
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Cleanup.
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2009-02-07 01:11:51 +00:00 |
script.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
sound.cpp
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AGOS: Hopefully fix bug #3000876 ("FF: Crackling/static popping")
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2010-09-26 12:28:26 +00:00 |
sound.h
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AGOS: cleanup
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2010-01-22 23:58:24 +00:00 |
string_pn.cpp
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Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
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2009-09-30 16:16:53 +00:00 |
string.cpp
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Fix some cppcheck warnings reported by salty-horse
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2009-10-02 14:32:54 +00:00 |
subroutine.cpp
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AGOS: cleanup
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2010-01-22 23:58:24 +00:00 |
verb_pn.cpp
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AGOS: Fixed code analysis warnings - bug #3087828
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2010-10-15 15:23:53 +00:00 |
verb.cpp
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Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up,
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2010-07-04 07:32:12 +00:00 |
vga_e2.cpp
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Removed some unnecessary whitespace. (Or should I have saved that for the
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2010-06-10 04:29:34 +00:00 |
vga_ff.cpp
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Fix compiler warning.
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2010-03-23 00:42:42 +00:00 |
vga_pn.cpp
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Enable Personal Nightmare by default.
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2009-08-12 02:24:03 +00:00 |
vga_s1.cpp
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Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution.
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2009-08-11 14:42:44 +00:00 |
vga_s2.cpp
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Fix spelling, cleanup
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2010-06-15 12:33:20 +00:00 |
vga_ww.cpp
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Fix fade effects in Waxworks.
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2009-07-21 10:37:58 +00:00 |
vga.cpp
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Fix compiler warning.
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2010-03-23 00:42:42 +00:00 |
vga.h
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Cleanup.
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2009-02-07 03:36:36 +00:00 |
window.cpp
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Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN
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2009-09-24 17:52:53 +00:00 |
zones.cpp
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Always reset VGA memory pointer, when load zone in PN, since only a single zone is used.
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2009-05-04 09:13:34 +00:00 |