.. |
anim.cpp
|
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
|
2006-05-26 09:36:41 +00:00 |
anim.h
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
bg_list.cpp
|
Fix crashes with new BG incrustation code.
|
2006-11-08 21:50:15 +00:00 |
bg_list.h
|
Fix bug #1579776: "FW: Save does not work properly"
|
2006-11-08 21:46:57 +00:00 |
bg.cpp
|
Add proper game detection to CinE engine.
|
2006-10-15 01:06:44 +00:00 |
bg.h
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
cine.cpp
|
Implement reading font data from external files for OS.
|
2006-11-13 21:16:50 +00:00 |
cine.h
|
Added per game target saves.
|
2006-11-14 09:29:41 +00:00 |
detection.cpp
|
Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
|
2006-11-12 03:23:29 +00:00 |
gfx.cpp
|
Add proper game detection to CinE engine.
|
2006-10-15 01:06:44 +00:00 |
gfx.h
|
Fixed savegame saving/loading. I haven't done anything about the user
|
2006-04-09 09:08:45 +00:00 |
main_loop.cpp
|
Make input string truly editable
|
2006-11-18 16:26:51 +00:00 |
main_loop.h
|
Match game speed with original
|
2006-03-23 03:55:00 +00:00 |
module.mk
|
Improve international support in CINE engine.
|
2006-11-11 15:37:03 +00:00 |
msg.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
msg.h
|
Moved cine engine into namespace Cine
|
2006-02-25 00:26:14 +00:00 |
object.cpp
|
Fixed serious bug in removeOverlayElement() that would cause it to fail. This
|
2006-04-12 11:27:45 +00:00 |
object.h
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
pal.cpp
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
pal.h
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
part.cpp
|
Add proper game detection to CinE engine.
|
2006-10-15 01:06:44 +00:00 |
part.h
|
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
|
2006-05-26 09:36:41 +00:00 |
prc.cpp
|
Add proper game detection to CinE engine.
|
2006-10-15 01:06:44 +00:00 |
prc.h
|
- avoid using typedef for structs (it is just not necessary in C++)
|
2006-02-25 00:46:56 +00:00 |
rel.cpp
|
Fix script dumping
|
2006-04-12 03:45:54 +00:00 |
rel.h
|
Fix script dumping
|
2006-04-12 03:45:54 +00:00 |
resource.cpp
|
Add proper game detection to CinE engine.
|
2006-10-15 01:06:44 +00:00 |
resource.h
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
script.cpp
|
Implement naming save games in cinE. See also FR #1579780: "FW: naming save
|
2006-11-18 15:16:44 +00:00 |
script.h
|
Some more Operation Stealth changes. Mostly stubs.
|
2006-04-08 19:26:15 +00:00 |
sfx_player.cpp
|
Add proper game detection to CinE engine.
|
2006-10-15 01:06:44 +00:00 |
sfx_player.h
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
sound_driver.cpp
|
We don't need to convert mono data to stereo: Simply tell the mixer that we're
|
2006-04-06 18:55:39 +00:00 |
sound_driver.h
|
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
|
2006-04-29 22:33:31 +00:00 |
texte.cpp
|
Implement naming save games in cinE. See also FR #1579780: "FW: naming save
|
2006-11-18 15:16:44 +00:00 |
texte.h
|
Implement naming save games in cinE. See also FR #1579780: "FW: naming save
|
2006-11-18 15:16:44 +00:00 |
unpack.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
unpack.h
|
uint8 -> byte
|
2006-03-23 03:45:52 +00:00 |
various.cpp
|
Make input string truly editable
|
2006-11-18 16:26:51 +00:00 |
various.h
|
Implement naming save games in cinE. See also FR #1579780: "FW: naming save
|
2006-11-18 15:16:44 +00:00 |