scummvm/engines
2014-02-14 13:31:08 +01:00
..
agi BUILD: Remove need for engine.mk in each engine directory. 2013-11-24 00:48:01 +00:00
agos AGOS: Use Common::File instead of SearchMan. 2014-01-22 00:53:21 +01:00
avalanche AVALANCHE: Add ShootEmUp's skeleton. 2014-02-14 13:31:08 +01:00
cge CGE: Add an option to toggle color blind mode from the launcher 2014-02-13 00:01:41 +01:00
cine CINE: Reduce the scope of some variables, optimize a couple of iterator increment 2014-02-09 20:41:08 +01:00
composer COMPOSER: Correct comment in console class. 2013-12-07 00:05:45 +00:00
cruise BUILD: Remove need for engine.mk in each engine directory. 2013-11-24 00:48:01 +00:00
draci Merge pull request #375 from digitall/engineAutoPlug 2013-11-26 02:27:11 -08:00
drascula DRASCULA: Hookup up debug console correctly. 2013-12-06 22:55:03 +00:00
dreamweb DREAMWEB: Add missing getDebugger() for engine API. 2013-12-06 23:43:08 +00:00
fullpipe FULLPIPE: More initializations in scene09 2014-02-13 22:53:28 +02:00
gob GOB: Fascination - Reduce the scope of a couple of variables 2014-02-09 20:26:47 +01:00
groovie Merge pull request #375 from digitall/engineAutoPlug 2013-11-26 02:27:11 -08:00
hopkins HOPKINS: Fix bug that could cause the music to stop prematurely 2014-02-13 00:38:04 +01:00
hugo HUGO: Remove a useless variable assignation 2014-02-09 11:39:00 +01:00
kyra KYRA: Fix monster idle animation in EoB 1+2. (bug #6523) 2014-02-07 15:25:05 +01:00
lastexpress LASTEXPRESS: Rename Yasmin logic functions 2013-12-10 01:55:03 -05:00
lure BUILD: Remove need for engine.mk in each engine directory. 2013-11-24 00:48:01 +00:00
made Merge pull request #375 from digitall/engineAutoPlug 2013-11-26 02:27:11 -08:00
mohawk BUILD: Remove need for engine.mk in each engine directory. 2013-11-24 00:48:01 +00:00
mortevielle MORTEVIELLE: Reduce the scope of some variables 2014-02-09 20:22:59 +01:00
neverhood NEVERHOOD: Fix for bug #6481: 'NEVERHOOD: Wrong walk sound in navigation scene' 2014-01-14 19:55:14 +01:00
parallaction Merge pull request #375 from digitall/engineAutoPlug 2013-11-26 02:27:11 -08:00
pegasus PEGASUS: Fix returning from Mars after destroying the robot's shuttle 2014-02-11 21:07:34 -05:00
queen Merge pull request #407 from digitall/advancedDetector_queen 2014-02-10 15:05:20 +00:00
saga Merge pull request #375 from digitall/engineAutoPlug 2013-11-26 02:27:11 -08:00
sci SCI: Remove LSL1 Spanish hack (to SCI1 MIDDLE) 2014-01-30 21:11:15 +01:00
scumm SCUMM: Fix some GCC warnings. 2014-01-18 03:27:23 +01:00
sky BUILD: Remove need for engine.mk in each engine directory. 2013-11-24 00:48:01 +00:00
sword1 BUILD: Remove need for engine.mk in each engine directory. 2013-11-24 00:48:01 +00:00
sword2 BUILD: Remove need for engine.mk in each engine directory. 2013-11-24 00:48:01 +00:00
sword25 Merge pull request #375 from digitall/engineAutoPlug 2013-11-26 02:27:11 -08:00
teenagent TEENAGENT: Fix two more missing callbacks. 2014-01-13 03:26:43 +00:00
testbed BUILD: Remove need for engine.mk in each engine directory. 2013-11-24 00:48:01 +00:00
tinsel TINSEL: Take advante of Engine::initializePath. 2014-01-22 18:08:32 +01:00
toltecs TOLTECS: Add missing getDebugger() for engine API. 2013-12-07 02:28:42 +00:00
tony Merge pull request #417 from digitall/STACK_fixes 2014-01-17 17:48:16 -08:00
toon BUILD: Remove need for engine.mk in each engine directory. 2013-11-24 00:48:01 +00:00
touche BUILD: Remove need for engine.mk in each engine directory. 2013-11-24 00:48:01 +00:00
tsage TSAGE: Fix smoke transparency effect in the R2R drive room 2014-02-09 10:45:21 -05:00
tucker TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..." 2014-02-10 14:48:50 +00:00
wintermute WINTERMUTE: Use game format for fallback font rendering. 2014-02-12 18:31:06 +01:00
zvision ZVISION: Add missing getDebugger() for engine API. 2013-12-07 02:45:38 +00:00
advancedDetector.cpp AD: Introduce ADGF_DROPPLATFORM 2013-09-09 00:38:06 +03:00
advancedDetector.h AD: Introduce ADGF_DROPPLATFORM 2013-09-09 00:38:06 +03:00
dialogs.cpp
dialogs.h
engine.cpp ENGINES: Introduce method Engine::initializePath which sets up SearchMan. 2014-01-22 18:07:06 +01:00
engine.h ENGINES: Introduce method Engine::initializePath which sets up SearchMan. 2014-01-22 18:07:06 +01:00
game.cpp
game.h
metaengine.h
module.mk
obsolete.cpp
obsolete.h
savestate.cpp
savestate.h
util.h