scummvm/base
Jamieson Christian 4dcb829e78 Timer services are now available through g_timer, so
you don't have to go through the Engine to get to them.

svn-id: r10450
2003-09-27 23:59:00 +00:00
..
.cvsignore new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
engine.cpp Timer services are now available through g_timer, so 2003-09-27 23:59:00 +00:00
engine.h moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) 2003-09-18 02:07:18 +00:00
gameDetector.cpp added hq2x scaler 2003-09-27 21:20:00 +00:00
gameDetector.h fix invalid target crash for build using loadable modules 2003-09-20 00:37:09 +00:00
main.cpp Timer services are now available through g_timer, so 2003-09-27 23:59:00 +00:00
module.mk This'll also break Makefile.noconf 2003-09-18 12:07:56 +00:00
plugins.cpp prepend underscore before passing symbols to dlsym, at least on OS X 2003-09-20 01:08:08 +00:00
plugins.h added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP 2003-09-18 18:23:53 +00:00