scummvm/sword2
Torbjörn Andersson c85301b2a9 When saving the music state, remember the name of the music file that was
open so that it can be re-opened afterwards. It's not so much that it may
have changed, but it may have been closed.

This should fix a crash when escaping the credits.

svn-id: r12055
2003-12-31 14:05:53 +00:00
..
driver When saving the music state, remember the name of the music file that was 2003-12-31 14:05:53 +00:00
.cvsignore
anims.cpp The game sets its own DEMO variable, so we might as well check that one as 2003-12-29 15:30:10 +00:00
build_display.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
build_display.h More moving of stuff into classes 2003-11-01 16:55:20 +00:00
console.cpp Removed some unnecessary / commented out code, and initialized the debug 2003-12-01 07:47:54 +00:00
console.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
controls.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
controls.h More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
debug.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
debug.h More moving of stuff into classes. I had to make a few changes/cleanups to 2003-11-02 15:58:45 +00:00
defs.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
events.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
function.cpp I still don't know how to draw the credits like the original did, but at 2003-12-31 13:14:07 +00:00
header.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
icons.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
icons.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
interpreter.cpp tiny cleanup 2003-12-29 17:26:56 +00:00
interpreter.h Mostly cleanups, but I believe this also fixes an endian problem in the 2003-12-14 16:33:27 +00:00
layers.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
layers.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
logic.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
logic.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
maketext.cpp The game sets its own DEMO variable, so we might as well check that one as 2003-12-29 15:30:10 +00:00
maketext.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
mem_view.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
memory.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
memory.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
module.mk More cleanup. Another unused file bites the dust. 2003-11-25 07:35:52 +00:00
mouse.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
mouse.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
object.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
protocol.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
resman.cpp The game sets its own DEMO variable, so we might as well check that one as 2003-12-29 15:30:10 +00:00
resman.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
router.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
router.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
save_rest.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
save_rest.h cleanup 2003-11-14 07:41:22 +00:00
scroll.cpp More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
sound.cpp The game sets its own DEMO variable, so we might as well check that one as 2003-12-29 15:30:10 +00:00
sound.h The resource and memory managers are now created dynamically. 2003-11-03 07:47:42 +00:00
speech.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
speech.h More moving of stuff into classes. 2003-11-04 17:26:59 +00:00
startup.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
startup.h Create g_logic dynamically. More moving of stuff into classes. 2003-11-04 18:02:49 +00:00
sword2.cpp Don't allow the credits to be displayed while in conversation mode. 2003-12-31 12:58:18 +00:00
sword2.h Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00
sync.cpp More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
walker.cpp Hopefully the last big renaming. Now the datatypes have names like 2003-12-28 15:08:12 +00:00