scummvm/engines/gob
Sven Hesse ff0ab5b581 GOB: Don't print a warning when oGeisha_checkData() doesn't find fin.tot
Geisha looks if fin.tot exists to check if it needs to open disk3.stk.
This is completely normal, so don't print a warning.
2012-07-04 00:38:56 +02:00
..
demos
detection GOB: Add a French DOS version of Geisha 2012-07-04 00:26:37 +02:00
minigames/geisha
save GOB: Add a SaveLoad class for AJ's World 2012-06-16 15:23:31 +02:00
sound GOB: Fix a very stupid mistake in the Gob1 background track selection 2012-06-23 18:24:29 +02:00
anifile.cpp
anifile.h
aniobject.cpp
aniobject.h
cheater_geisha.cpp
cheater.cpp
cheater.h
cmpfile.cpp
cmpfile.h
console.cpp
console.h
databases.cpp
databases.h
dataio.cpp
dataio.h
dbase.cpp
dbase.h
decfile.cpp
decfile.h
draw_bargon.cpp
draw_fascin.cpp GOB: _renderFlags & 0x80 means "Do we have windows?" 2012-06-22 18:10:52 +02:00
draw_playtoons.cpp
draw_v1.cpp
draw_v2.cpp GOB: Add a workaround for the wrong German animal names in Little Red 2012-06-18 17:44:04 +02:00
draw.cpp
draw.h GOB: _renderFlags & 0x40 means the we should draw borders around hotspots 2012-06-22 18:10:53 +02:00
expression.cpp
expression.h
game.cpp GOB: Fix a segfault when quitting AJ's World 2012-06-16 17:20:45 +02:00
game.h GOB: Fix a segfault when quitting AJ's World 2012-06-16 17:20:45 +02:00
global.cpp
global.h
gob.cpp GOB: Add a SaveLoad class for AJ's World 2012-06-16 15:23:31 +02:00
gob.h GOB: Add a proper GameType for AJ's World 2012-06-16 15:08:10 +02:00
goblin_v1.cpp
goblin_v2.cpp
goblin_v3.cpp
goblin_v4.cpp
goblin.cpp
goblin.h
hotspots.cpp GOB: _renderFlags & 0x40 means the we should draw borders around hotspots 2012-06-22 18:10:53 +02:00
hotspots.h GOB: Clean up the Fascination window hotspot code a bit 2012-06-22 18:10:53 +02:00
iniconfig.cpp
iniconfig.h
init_fascin.cpp
init_geisha.cpp
init_v1.cpp
init_v2.cpp
init_v3.cpp
init_v4.cpp
init_v6.cpp
init_v7.cpp
init.cpp
init.h
inter_bargon.cpp
inter_fascin.cpp
inter_geisha.cpp GOB: Don't print a warning when oGeisha_checkData() doesn't find fin.tot 2012-07-04 00:38:56 +02:00
inter_inca2.cpp
inter_littlered.cpp GOB: Don't loop /all/ sounds in Little Red 2012-06-18 17:14:04 +02:00
inter_playtoons.cpp
inter_v1.cpp GOB: Implement Util::getKeyState() for Little Red 2012-06-15 13:35:46 +02:00
inter_v2.cpp
inter_v3.cpp
inter_v4.cpp
inter_v5.cpp
inter_v6.cpp
inter_v7.cpp
inter.cpp GOB: Fix a segfault when quitting AJ's World 2012-06-16 17:20:45 +02:00
inter.h GOB: Loop the Little Red title music 2012-06-16 02:58:53 +02:00
map_v1.cpp
map_v2.cpp
map.cpp
map.h
module.mk GOB: Reorganize the detection tables 2012-06-22 18:10:53 +02:00
mult_v1.cpp
mult_v2.cpp GOB: Fix mult object collision detection I broke in 2007 2012-06-16 01:39:14 +02:00
mult.cpp
mult.h
palanim.cpp
palanim.h
resources.cpp GOB: Add a resource size workaround for Little Red 2012-06-15 15:09:01 +02:00
resources.h GOB: Add a resource size workaround for Little Red 2012-06-15 15:09:01 +02:00
rxyfile.cpp
rxyfile.h
scenery_v1.cpp
scenery_v2.cpp
scenery.cpp
scenery.h
script.cpp
script.h
surface.cpp GOB: Add Surface::drawRect() 2012-06-22 18:10:52 +02:00
surface.h GOB: Add Surface::drawRect() 2012-06-22 18:10:52 +02:00
totfile.cpp
totfile.h
util.cpp GOB: Implement Util::getKeyState() for Little Red 2012-06-15 13:35:46 +02:00
util.h GOB: Implement Util::getKeyState() for Little Red 2012-06-15 13:35:46 +02:00
variables.cpp
variables.h
video_v1.cpp
video_v2.cpp
video_v6.cpp
video.cpp
video.h
videoplayer.cpp
videoplayer.h