.. |
imuse_digi
|
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
|
2004-02-28 12:58:13 +00:00 |
insane
|
INSANE debug output now can be turned on in debug console
|
2004-02-18 05:21:32 +00:00 |
smush
|
Enable insane subtitles in Mac. version of FT demo
|
2004-02-29 01:13:08 +00:00 |
.cvsignore
|
|
|
actor.cpp
|
Remove warnings, they were dummy warnings in originals.
|
2004-02-24 13:59:29 +00:00 |
actor.h
|
Add akos drawing offsets
|
2004-02-16 02:55:23 +00:00 |
akos.cpp
|
VAR confirmed awhile ago.
|
2004-02-22 08:18:28 +00:00 |
akos.h
|
|
|
base-costume.cpp
|
|
|
base-costume.h
|
|
|
bomp.cpp
|
cleanup (len == size)
|
2004-01-31 16:49:52 +00:00 |
bomp.h
|
|
|
boxes.cpp
|
|
|
boxes.h
|
|
|
camera.cpp
|
|
|
charset.cpp
|
whitespaces
|
2004-02-22 21:02:06 +00:00 |
charset.h
|
|
|
costume.cpp
|
|
|
costume.h
|
|
|
cursor.cpp
|
|
|
debugger.cpp
|
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
|
2004-02-28 12:58:13 +00:00 |
debugger.h
|
|
|
dialogs.cpp
|
the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
|
2004-02-24 22:39:42 +00:00 |
dialogs.h
|
CE Keys dialog moved to new backend
|
2004-01-26 07:40:14 +00:00 |
gfx.cpp
|
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
|
2004-02-28 12:58:13 +00:00 |
gfx.h
|
Graphics decoders for 3DO HE titles. Preliminary implementation, don't
|
2004-02-24 04:45:50 +00:00 |
help.cpp
|
|
|
help.h
|
|
|
imuse_internal.h
|
|
|
imuse_player.cpp
|
Use correct order, to prevent mingw warnings.
|
2004-02-14 01:39:09 +00:00 |
imuse.cpp
|
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
|
2004-02-28 12:58:13 +00:00 |
imuse.h
|
|
|
instrument.cpp
|
|
|
instrument.h
|
|
|
intern.h
|
Ooops, just move everyting used by HE6 to HE6.
|
2004-03-02 06:42:22 +00:00 |
midiparser_eup.cpp
|
|
|
midiparser_ro.cpp
|
|
|
module.mk
|
Started work on Freddi Fish. Since it is SPU version 7, added new class.
|
2004-03-01 05:57:30 +00:00 |
music.h
|
|
|
nut_renderer.cpp
|
Fixed most bugs, so only cosmetic visual things left.
|
2004-02-02 22:40:20 +00:00 |
nut_renderer.h
|
|
|
object.cpp
|
Update comment on runInventoryScript() argument in setOwnerOf().
|
2004-03-01 21:36:15 +00:00 |
object.h
|
|
|
palette.cpp
|
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
|
2004-02-28 12:58:13 +00:00 |
player_mod.cpp
|
the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
|
2004-02-24 22:39:42 +00:00 |
player_mod.h
|
|
|
player_v1.cpp
|
|
|
player_v1.h
|
|
|
player_v2.cpp
|
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
|
2004-02-28 12:58:13 +00:00 |
player_v2.h
|
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
|
2004-02-28 12:58:13 +00:00 |
player_v2a.cpp
|
|
|
player_v2a.h
|
|
|
player_v3a.cpp
|
Another Amiga V3 sounds update from Quietust:
|
2004-02-15 08:06:32 +00:00 |
player_v3a.h
|
Another Amiga V3 sounds update from Quietust:
|
2004-02-15 08:06:32 +00:00 |
resource_v2.cpp
|
|
|
resource_v3.cpp
|
|
|
resource_v4.cpp
|
|
|
resource.cpp
|
Avoid duplicate targets
|
2004-03-02 06:04:38 +00:00 |
resource.h
|
fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
|
2004-01-19 20:27:31 +00:00 |
saveload.cpp
|
Correct extra slow subtitles in zak/maniac with old saves.
|
2004-02-22 16:15:49 +00:00 |
saveload.h
|
Correct VAR_CHARINC in old saves.
|
2004-02-21 08:21:11 +00:00 |
script_v2.cpp
|
Add back hack
|
2004-02-23 11:15:03 +00:00 |
script_v5.cpp
|
Work around music glitch in Monkey Island 2:
|
2004-02-26 07:31:48 +00:00 |
script_v6.cpp
|
Divide up some code for HE6 and HE7
|
2004-03-02 06:19:26 +00:00 |
script_v6he.cpp
|
Ooops, just move everyting used by HE6 to HE6.
|
2004-03-02 06:42:22 +00:00 |
script_v7he.cpp
|
Ooops, just move everyting used by HE6 to HE6.
|
2004-03-02 06:42:22 +00:00 |
script_v8.cpp
|
Fix VAR_VOICE_MODE in COMI
|
2004-02-25 10:48:35 +00:00 |
script.cpp
|
Ooops, didn't meant to revert
|
2004-02-21 15:12:46 +00:00 |
script.h
|
|
|
scumm-md5.h
|
Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS
|
2004-03-02 00:37:23 +00:00 |
scumm.h
|
Add better check for HE resource differences.
|
2004-03-02 01:20:18 +00:00 |
scummvm.cpp
|
Divide up some code for HE6 and HE7
|
2004-03-02 06:19:26 +00:00 |
sound.cpp
|
Patch #885904 (Flac Support) with some tweaks by me
|
2004-02-22 14:11:16 +00:00 |
sound.h
|
Patch #885904 (Flac Support) with some tweaks by me
|
2004-02-22 14:11:16 +00:00 |
string.cpp
|
Only comi is different
|
2004-02-22 14:48:13 +00:00 |
usage_bits.cpp
|
|
|
usage_bits.h
|
|
|
vars.cpp
|
Add HE7 vars
|
2004-03-01 06:25:01 +00:00 |
verbs.cpp
|
|
|
verbs.h
|
|
|