scummvm/engines/sword1
2010-12-16 01:41:11 +00:00
..
animation.cpp VIDEO: Make VideoDecoder::getPalette() return a const byte pointer 2010-12-16 01:41:11 +00:00
animation.h Another video player regression: When the palette changes, look up the 2010-05-23 11:16:10 +00:00
collision.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
console.cpp DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
console.h DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
control.cpp SWORD1: Switch to the new play time counting of the Engine class. 2010-10-29 16:53:46 +00:00
control.h COMMON: Move typedef StringList from str.h to new header str-array.h 2010-03-18 15:09:24 +00:00
debug.cpp do not include common/debug.h from common/util.h 2009-01-30 05:25:17 +00:00
debug.h
detection.cpp ALL: Push down deps on stream.h from .h to .cpp files 2010-11-19 01:37:04 +00:00
eventman.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
eventman.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
logic.cpp JANITORIAL: Removed most punctuation at end of warning() and error() 2010-09-18 10:55:16 +00:00
logic.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
memman.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
memman.h Remove PalmOS port 2010-07-17 18:41:38 +00:00
menu.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
menu.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
module.mk SWORD1: Added basic debugging console to engine 2010-11-08 12:22:58 +00:00
mouse.cpp The default keycolor for mouse pointers used to be 255. 2010-01-07 15:07:36 +00:00
mouse.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
music.cpp Modify makeAIFFStream to match the other sound decoder factories 2010-06-15 12:33:54 +00:00
music.h Patch #2638336: Broken Sword PSX Support 2009-02-28 10:46:33 +00:00
object.h
objectman.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
objectman.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
resman.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
resman.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
router.cpp JANITORIAL: Cleanup (mostly whitespace) 2010-10-12 04:19:58 +00:00
router.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
screen.cpp SWORD1: Fixed bug #3087855 - "SWORD1: Code analysis warnings" 2010-10-15 13:07:31 +00:00
screen.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sound.cpp COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
sound.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
staticres.cpp Fix indentation 2009-08-30 20:50:23 +00:00
sword1.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
sword1.h SWORD1: Added basic debugging console to engine 2010-11-08 12:22:58 +00:00
sworddefs.h Add missing PACKED_STRUCT attribute to FrameHeader. 2009-10-04 15:49:40 +00:00
swordres.h
text.cpp JANITORIAL: Cleanup (mostly whitespace) 2010-10-12 04:19:58 +00:00
text.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00