scummvm/engines/lure
2007-11-20 12:48:59 +00:00
..
animseq.cpp Cleaned up animation player and added support for a set of sounds to be played during an animation 2007-11-18 05:10:56 +00:00
animseq.h Cleaned up animation player and added support for a set of sounds to be played during an animation 2007-11-18 05:10:56 +00:00
debugger.cpp Converted fields in data that were originally offsets (such as tick proc offsets) to use indexes, allowing for more generic handling of different language versions 2007-09-23 22:17:57 +00:00
debugger.h Removed reference to KyraEngine that shouldn't be there 2007-11-07 09:36:49 +00:00
decode.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
decode.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
detection.cpp Added vaildation of new lure.dat file, and added MD5 for Italian version of game 2007-09-23 22:16:46 +00:00
disk.cpp Added support for the lure.dat file now containing multiple language versions 2007-09-23 22:15:22 +00:00
disk.h Added support for the lure.dat file now containing multiple language versions 2007-09-23 22:15:22 +00:00
events.cpp Changed calls to pollEvent to be in while loops to ensure all pending events get processed 2007-11-20 12:26:06 +00:00
events.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
fights.cpp Bugfixes to the fighting animations and proper reset of fight data between save sessions 2007-11-17 06:53:13 +00:00
fights.h Bugfixes to the fighting animations and proper reset of fight data between save sessions 2007-11-17 06:53:13 +00:00
game.cpp Changed calls to pollEvent to be in while loops to ensure all pending events get processed 2007-11-20 12:26:06 +00:00
game.h Bugfixes to the fighting animations and proper reset of fight data between save sessions 2007-11-17 06:53:13 +00:00
hotspots.cpp Bugfix to only delay showing a new talk dialog if there isn't one active in the current room 2007-11-18 06:16:58 +00:00
hotspots.h Expanded talk routines so that characters now properly stand still only when they're meant to 2007-11-10 22:47:11 +00:00
intro.cpp Cleaned up animation player and added support for a set of sounds to be played during an animation 2007-11-18 05:10:56 +00:00
intro.h Split up the interruptableDelay method into two methods, making the version in events.cpp more generic 2007-09-23 22:14:45 +00:00
lure.cpp Reordered savegame content to fix bug where restoring a savegame from after a fight caused the opponent to briefly appear alive again 2007-11-18 06:14:53 +00:00
lure.h Skeleton code added for restart/restore screen 2007-08-12 11:15:06 +00:00
luredefs.h Added saving of the current hotspot animation record to savegames 2007-11-17 08:44:38 +00:00
memory.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
memory.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
menu.cpp Changed calls to pollEvent to be in while loops to ensure all pending events get processed 2007-11-20 12:26:06 +00:00
menu.h Added cross-language handling for the top menu 2007-09-30 10:51:33 +00:00
module.mk Added entries for fights.cpp and sound.cpp 2007-06-22 12:36:49 +00:00
palette.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
palette.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
res_struct.cpp Identified some more Endian issues (thanks to Max) 2007-11-17 10:21:27 +00:00
res_struct.h Added a talkerId field to hotspots to better handle characters being talked to 2007-10-24 10:09:06 +00:00
res.cpp Identified some more Endian issues (thanks to Max) 2007-11-17 10:21:27 +00:00
res.h Added loading of new give talk Id list 2007-10-07 11:09:20 +00:00
room.cpp Bugfix to properly clear previous room layers and fade in the screen when restoring a game 2007-11-17 11:03:18 +00:00
room.h Bugfixes to restoring or restarting a game from the Restore/Restart dialog 2007-11-17 00:19:45 +00:00
screen.cpp Fixed sluggish mouse cursor during palette fade ins/outs. 2007-11-17 10:47:37 +00:00
screen.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
scripts.cpp Added sounds to endgame animation sequence 2007-11-18 05:11:38 +00:00
scripts.h Fixes to parameters of script methods 2007-11-15 11:33:16 +00:00
sound.cpp Further fixes to sound code (thanks to eriktorbjorn) 2007-11-18 08:11:29 +00:00
sound.h Added storing of playing sounds to savegame (note: only sounds flagged as restorable are restarted after loading a savegame) 2007-10-28 03:32:13 +00:00
strings.cpp Bugfix for correct use of article prefixes on character names embedded in talk messages 2007-11-08 10:51:47 +00:00
strings.h Shifted string decoder list to a resource, since it varies from language to language 2007-09-23 22:10:29 +00:00
surface.cpp Added a check to keep the cursor active when entering a savegame name on backends that provide a virtual keyboard 2007-11-20 12:48:59 +00:00
surface.h Implemented gradual display of text in talk dialogs 2007-10-24 10:03:11 +00:00