.. |
smush
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fixed regression caused by me
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2003-07-20 19:50:32 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actor
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2003-08-12 16:43:43 +00:00 |
actor.h
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init walkdata (fix for bug #770306); move Actor::Actor constructor from header to source file
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2003-07-27 23:45:43 +00:00 |
akos.cpp
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cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
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2003-07-24 17:44:00 +00:00 |
akos.h
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made scale table const again; some cleanup in setupBompScale
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2003-06-19 16:03:12 +00:00 |
base-costume.cpp
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C64 costumes work now enough to be recognizable
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2003-07-13 10:35:05 +00:00 |
base-costume.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
bomp.cpp
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the _bompBitsTable really tells the number of 1 bits in a given byte
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2003-06-19 17:50:18 +00:00 |
bomp.h
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cleanup / added comments / code unification
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2003-06-01 13:09:30 +00:00 |
boxes.cpp
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Give pass its own id
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2003-08-13 02:21:36 +00:00 |
boxes.h
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removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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2003-07-02 13:47:03 +00:00 |
bundle.cpp
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
bundle.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
camera.cpp
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only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109)
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2003-07-07 22:17:20 +00:00 |
charset.cpp
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get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
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2003-08-06 12:04:27 +00:00 |
charset.h
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correct shadow color in Zak256
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2003-06-26 21:41:53 +00:00 |
costume.cpp
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Explicitly stated a bit masking to please VC.NET2003 runtime small types conversion checks.
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2003-08-13 23:07:05 +00:00 |
costume.h
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again some code transformation (no functionality change; the V1 specific modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS
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2003-07-08 16:31:01 +00:00 |
debugger.cpp
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Add 'name' lookup ability to debuggers "actor" and "object" commands
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2003-08-13 16:24:35 +00:00 |
debugger.h
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Expanded iMuse debugger commands. All iMuse
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2003-08-11 14:48:21 +00:00 |
dialogs.cpp
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back disable warnings into stdafx.h, vc6 is lack of warnings support
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2003-07-31 18:35:01 +00:00 |
dialogs.h
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Patch #715991: Quit Confirmation Dialog (feature request #642721) with some tweaks by me
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2003-07-28 01:36:16 +00:00 |
gfx.cpp
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Explicitly stated a bit masking to please VC.NET2003 runtime small types conversion checks.
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2003-08-13 22:40:57 +00:00 |
gfx.h
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added initial form of v1 costume codec (NOT WORKING, i think)
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2003-06-19 10:45:21 +00:00 |
help.cpp
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get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
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2003-08-06 12:04:27 +00:00 |
help.h
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Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)
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2003-07-15 00:20:04 +00:00 |
imuse_digi.cpp
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some cleanup
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2003-07-27 12:25:56 +00:00 |
imuse_digi.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
imuse_internal.h
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Made Player::decode_sysex_bytes const-correct.
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2003-08-13 22:43:08 +00:00 |
imuse_player.cpp
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Made Player::decode_sysex_bytes const-correct.
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2003-08-13 22:45:22 +00:00 |
imuse.cpp
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Removed unused stuff.
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2003-08-12 07:32:43 +00:00 |
imuse.h
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Removed unused stuff.
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2003-08-12 07:32:43 +00:00 |
instrument.cpp
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Added GM-to-MT32 program mapping. Allows
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2003-08-12 06:58:11 +00:00 |
instrument.h
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fixed two leaks
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2003-07-04 13:16:48 +00:00 |
intern.h
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Fix recursive calls of object scripts. In V2 for each object two script
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2003-07-18 18:55:04 +00:00 |
module.mk
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Inital support for v1 maniac sound from Hoenicke
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2003-08-14 02:28:19 +00:00 |
nut_renderer.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
nut_renderer.h
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fixed warning regarding overloaded virtual methods
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2003-07-04 11:19:25 +00:00 |
object.cpp
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more sanity checks
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2003-07-28 01:09:54 +00:00 |
object.h
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const as const can!
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2003-05-28 20:01:47 +00:00 |
player_v2.cpp
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More monkeyvga credits fix for -epcspk/pcjr
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2003-08-13 17:38:05 +00:00 |
player_v2.h
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Inital support for v1 maniac sound from Hoenicke
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2003-08-14 02:28:19 +00:00 |
resource_v2.cpp
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Inital support for v1 maniac sound from Hoenicke
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2003-08-14 02:28:19 +00:00 |
resource_v3.cpp
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get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
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2003-08-06 12:04:27 +00:00 |
resource_v4.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource.cpp
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Add fixme comment
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2003-08-13 16:21:35 +00:00 |
resource.h
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added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe
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2003-06-26 00:47:39 +00:00 |
saveload.cpp
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Harmonized SaveFile API with File API a bit.
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2003-08-10 20:49:13 +00:00 |
saveload.h
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This seems to be no more used
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2003-08-07 14:37:18 +00:00 |
script_v2.cpp
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remove debug printf
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2003-08-08 09:26:09 +00:00 |
script_v5.cpp
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Explicitly stated a bit masking to please VC.NET2003 runtime small types conversion checks.
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2003-08-13 23:07:05 +00:00 |
script_v6.cpp
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Explicitly stated a bit masking to please VC.NET2003 runtime small types conversion checks.
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2003-08-13 23:07:05 +00:00 |
script_v8.cpp
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removed obsolete FIXME
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2003-08-05 12:25:24 +00:00 |
script.cpp
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this fixme doesn't apply to old bundle games using GID_INDY3 target
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2003-08-11 02:31:03 +00:00 |
scumm.h
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Adds finals changes for choice of sound formats in older games.
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2003-08-13 15:37:28 +00:00 |
scummvm.cpp
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Inital support for v1 maniac sound from Hoenicke
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2003-08-14 02:28:19 +00:00 |
sound.cpp
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Inital support for v1 maniac sound from Hoenicke
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2003-08-14 02:28:19 +00:00 |
sound.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
string.cpp
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moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
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2003-07-19 18:18:01 +00:00 |
usage_bits.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
usage_bits.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
vars.cpp
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fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-)
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2003-08-05 12:23:26 +00:00 |
verbs.cpp
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fix inventory scrolling V1/V2 games (there were problems with an odd inventory count)
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2003-07-27 17:33:28 +00:00 |
verbs.h
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V1 preposition support, but broken.
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2003-08-05 16:43:33 +00:00 |