scummvm/engines/saga
2009-10-18 19:41:59 +00:00
..
actor_path.cpp SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly 2009-09-02 19:33:08 +00:00
actor_walk.cpp
actor.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
actor.h Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied 2009-08-18 06:43:06 +00:00
animation.cpp Slightly modified version of Patch #2838562: Improve endian.h and stream.h 2009-09-11 08:55:47 +00:00
animation.h
console.cpp
console.h
detection_tables.h Corrected the size of one of the Italian fan-translated versions of ITE (bug report #2845399) 2009-09-17 09:40:39 +00:00
detection.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
displayinfo.h Put some more IHNM / SAGA2 specific code into compile guards. 2009-08-12 18:08:01 +00:00
events.cpp
events.h
font_map.cpp
font.cpp Remove some unused variables 2009-10-09 22:21:45 +00:00
font.h
gfx.cpp
gfx.h
image.cpp
input.cpp
interface.cpp Remove some unused variables 2009-10-09 22:21:45 +00:00
interface.h
introproc_ihnm.cpp
introproc_ite.cpp
introproc_saga2.cpp Added a new convenience method to the video player, which adds the event of skipping videos with the escape key by default, thereby simplifying the video playing code in all places where it's used 2009-10-16 07:42:23 +00:00
isomap.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
isomap.h
itedata.cpp
itedata.h
module.mk
music.cpp Put back the code for playing external digital music, used by the MIDI enhancement project, which was removed in rev. #43480 2009-08-17 18:25:51 +00:00
music.h
objectmap.cpp
objectmap.h
palanim.cpp
palanim.h
puzzle.cpp
puzzle.h
render.cpp
render.h
resource_hrs.cpp Fixed cppcheck warnings about mismatching allocation/deallocation. 2009-10-02 18:38:52 +00:00
resource_res.cpp
resource_rsc.cpp
resource.cpp
resource.h
saga.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
saga.h
saveload.cpp Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though 2009-10-08 19:41:38 +00:00
scene.cpp
scene.h
script.cpp
script.h
sfuncs_ihnm.cpp
sfuncs.cpp
sndres.cpp Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. 2009-08-17 11:49:07 +00:00
sndres.h
sound.cpp Introduced new type Common::DisposeAfterUse::Flag 2009-10-18 19:41:59 +00:00
sound.h Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. 2009-08-17 11:49:07 +00:00
sprite.cpp
sprite.h
sthread.cpp
xref.txt