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agi.cpp
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An early WIP of PreAGI (TrollVM) support
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2007-09-01 14:58:46 +00:00 |
agi.h
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WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
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2007-09-06 10:48:00 +00:00 |
checks.cpp
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console.cpp
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console.h
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An early WIP of PreAGI (TrollVM) support
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2007-09-01 14:58:46 +00:00 |
cycle.cpp
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Set AGI monitor type variable (vMonitor/v26) according to render mode.
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2007-06-29 15:58:48 +00:00 |
detection.cpp
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WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
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2007-09-06 10:48:00 +00:00 |
font.h
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WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
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2007-09-06 10:48:00 +00:00 |
global.cpp
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Some updates to preagi's sound system and code cleanup
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2007-09-03 09:39:15 +00:00 |
graphics.cpp
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Only change the cursor palette when the mouse hovers over a hotspot in Mickey, not the whole cursor. This is a much faster operation, which also gives better results
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2007-09-05 21:57:57 +00:00 |
graphics.h
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Only change the cursor palette when the mouse hovers over a hotspot in Mickey, not the whole cursor. This is a much faster operation, which also gives better results
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2007-09-05 21:57:57 +00:00 |
id.cpp
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inv.cpp
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keyboard.cpp
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Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS 1.0X). The ESC key will pause the game in those 3 games
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2007-07-17 20:17:28 +00:00 |
keyboard.h
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loader_preagi.cpp
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WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
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2007-09-06 10:48:00 +00:00 |
loader_v2.cpp
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GIve some files more logical names
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2007-09-01 17:28:15 +00:00 |
loader_v3.cpp
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GIve some files more logical names
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2007-09-01 17:28:15 +00:00 |
logic.cpp
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logic.h
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lzw.cpp
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lzw.h
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menu.cpp
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Enabled menus in some old AGI games (released in 1986) which did not have menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed
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2007-07-15 06:24:39 +00:00 |
menu.h
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module.mk
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WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
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2007-09-06 10:48:00 +00:00 |
motion.cpp
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objects.cpp
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op_cmd.cpp
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Add workaround for Gold Rush intro skipping bug #1737343.
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2007-06-25 22:06:58 +00:00 |
op_dbg.cpp
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op_test.cpp
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opcodes.h
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picture.cpp
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Objects in Mickey are shown correctly now. Also, reduced the places where the screen gets updated
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2007-09-06 01:18:13 +00:00 |
picture.h
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Objects in Mickey are shown correctly now. Also, reduced the places where the screen gets updated
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2007-09-06 01:18:13 +00:00 |
preagi_common.cpp
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WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
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2007-09-06 10:48:00 +00:00 |
preagi_mickey.cpp
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Objects in Mickey are shown correctly now. Also, reduced the places where the screen gets updated
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2007-09-06 01:18:13 +00:00 |
preagi_mickey.h
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Some updates for Mickey:
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2007-09-05 15:43:56 +00:00 |
preagi_winnie.cpp
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WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
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2007-09-06 10:48:00 +00:00 |
preagi_winnie.h
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WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
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2007-09-06 10:48:00 +00:00 |
preagi.cpp
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WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
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2007-09-06 10:48:00 +00:00 |
predictive.cpp
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Porting DS word completion keyboard changes from branch0-10-0.
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2007-07-16 22:55:44 +00:00 |
saveload.cpp
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Tell the user if saving a game fails. (I haven't tested the saveGameSimple()
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2007-08-04 06:18:28 +00:00 |
sound.cpp
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Fix warning about unused static function
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2007-09-03 12:23:50 +00:00 |
sound.h
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Some updates to preagi's sound system and code cleanup
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2007-09-03 09:39:15 +00:00 |
sprite.cpp
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sprite.h
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text.cpp
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AGI game strings which are substituted in game texts may contain values as well, so use agiSprintf on them to substitute any values they may contain. Fixes bug #1760541 - "PQ1: Text output garbled"
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2007-07-27 12:59:41 +00:00 |
view.cpp
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view.h
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wagparser.cpp
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wagparser.h
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words.cpp
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Removing non-ASCII chars from source code
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2007-07-01 12:47:07 +00:00 |