scummvm/engines/agi
2007-09-06 10:48:00 +00:00
..
agi.cpp An early WIP of PreAGI (TrollVM) support 2007-09-01 14:58:46 +00:00
agi.h WIP Winnie the Pooh code (PreAGI). Shows only the intro currently 2007-09-06 10:48:00 +00:00
checks.cpp
console.cpp
console.h An early WIP of PreAGI (TrollVM) support 2007-09-01 14:58:46 +00:00
cycle.cpp Set AGI monitor type variable (vMonitor/v26) according to render mode. 2007-06-29 15:58:48 +00:00
detection.cpp WIP Winnie the Pooh code (PreAGI). Shows only the intro currently 2007-09-06 10:48:00 +00:00
font.h WIP Winnie the Pooh code (PreAGI). Shows only the intro currently 2007-09-06 10:48:00 +00:00
global.cpp Some updates to preagi's sound system and code cleanup 2007-09-03 09:39:15 +00:00
graphics.cpp Only change the cursor palette when the mouse hovers over a hotspot in Mickey, not the whole cursor. This is a much faster operation, which also gives better results 2007-09-05 21:57:57 +00:00
graphics.h Only change the cursor palette when the mouse hovers over a hotspot in Mickey, not the whole cursor. This is a much faster operation, which also gives better results 2007-09-05 21:57:57 +00:00
id.cpp
inv.cpp
keyboard.cpp Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS 1.0X). The ESC key will pause the game in those 3 games 2007-07-17 20:17:28 +00:00
keyboard.h
loader_preagi.cpp WIP Winnie the Pooh code (PreAGI). Shows only the intro currently 2007-09-06 10:48:00 +00:00
loader_v2.cpp GIve some files more logical names 2007-09-01 17:28:15 +00:00
loader_v3.cpp GIve some files more logical names 2007-09-01 17:28:15 +00:00
logic.cpp
logic.h
lzw.cpp
lzw.h
menu.cpp Enabled menus in some old AGI games (released in 1986) which did not have menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed 2007-07-15 06:24:39 +00:00
menu.h
module.mk WIP Winnie the Pooh code (PreAGI). Shows only the intro currently 2007-09-06 10:48:00 +00:00
motion.cpp
objects.cpp
op_cmd.cpp Add workaround for Gold Rush intro skipping bug #1737343. 2007-06-25 22:06:58 +00:00
op_dbg.cpp
op_test.cpp
opcodes.h
picture.cpp Objects in Mickey are shown correctly now. Also, reduced the places where the screen gets updated 2007-09-06 01:18:13 +00:00
picture.h Objects in Mickey are shown correctly now. Also, reduced the places where the screen gets updated 2007-09-06 01:18:13 +00:00
preagi_common.cpp WIP Winnie the Pooh code (PreAGI). Shows only the intro currently 2007-09-06 10:48:00 +00:00
preagi_mickey.cpp Objects in Mickey are shown correctly now. Also, reduced the places where the screen gets updated 2007-09-06 01:18:13 +00:00
preagi_mickey.h Some updates for Mickey: 2007-09-05 15:43:56 +00:00
preagi_winnie.cpp WIP Winnie the Pooh code (PreAGI). Shows only the intro currently 2007-09-06 10:48:00 +00:00
preagi_winnie.h WIP Winnie the Pooh code (PreAGI). Shows only the intro currently 2007-09-06 10:48:00 +00:00
preagi.cpp WIP Winnie the Pooh code (PreAGI). Shows only the intro currently 2007-09-06 10:48:00 +00:00
predictive.cpp Porting DS word completion keyboard changes from branch0-10-0. 2007-07-16 22:55:44 +00:00
saveload.cpp Tell the user if saving a game fails. (I haven't tested the saveGameSimple() 2007-08-04 06:18:28 +00:00
sound.cpp Fix warning about unused static function 2007-09-03 12:23:50 +00:00
sound.h Some updates to preagi's sound system and code cleanup 2007-09-03 09:39:15 +00:00
sprite.cpp
sprite.h
text.cpp AGI game strings which are substituted in game texts may contain values as well, so use agiSprintf on them to substitute any values they may contain. Fixes bug #1760541 - "PQ1: Text output garbled" 2007-07-27 12:59:41 +00:00
view.cpp
view.h
wagparser.cpp
wagparser.h
words.cpp Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00