scummvm/graphics/video
2009-09-08 22:03:28 +00:00
..
coktelvideo Add some more drawing constraints, so prevent overflowing the video memory 2009-09-01 21:53:00 +00:00
avi_player.cpp Rename the WAVE_* constants to AVI_WAVE_* to fix compile on WinCE. 2009-08-30 21:04:20 +00:00
avi_player.h Fix what looks like a typo bug in the AVI player 2009-09-08 22:03:28 +00:00
dxa_decoder.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
dxa_decoder.h Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players 2009-05-21 13:02:56 +00:00
flic_decoder.cpp Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players 2009-05-21 13:02:56 +00:00
flic_decoder.h Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players 2009-05-21 13:02:56 +00:00
mpeg_player.cpp Got rid of ioFailed(). I haven't actually tested it, but we don't use the MPEG 2009-07-14 16:45:18 +00:00
mpeg_player.h Got rid of several occurrences of gBitFormat 2009-01-22 04:59:09 +00:00
msvideo1.cpp Add an AVI player and MSVideo1 codec for use with some SCI Windows game (such as kq6). 2009-08-30 19:47:14 +00:00
msvideo1.h Add an AVI player and MSVideo1 codec for use with some SCI Windows game (such as kq6). 2009-08-30 19:47:14 +00:00
smk_decoder.cpp Adding a SoundType parameter to SmackerDecoder, defaulting to kSFXSoundType 2009-07-29 10:17:44 +00:00
smk_decoder.h Adding a SoundType parameter to SmackerDecoder, defaulting to kSFXSoundType 2009-07-29 10:17:44 +00:00
video_player.cpp - Reverted commit #40730, as it introduced rounding errors 2009-05-20 10:43:18 +00:00
video_player.h - Reverted commit #40730, as it introduced rounding errors 2009-05-20 10:43:18 +00:00