scummvm/scumm
2004-01-04 13:49:03 +00:00
..
smush This could be wrong so feel free to revert, but it does seem to fix crashes 2003-12-28 15:50:10 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Should be enabled for all GF_NEW_COSTUMES games. 2004-01-03 06:38:34 +00:00
actor.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
akos.cpp renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places 2004-01-03 22:45:23 +00:00
akos.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
base-costume.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
base-costume.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
bomp.cpp changed some shift operators to *, / 2003-11-16 20:52:57 +00:00
bomp.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
boxes.cpp cleanup 2003-12-30 21:18:29 +00:00
boxes.h possible fix for bug #833854 - I rechecked the assembly, there actually is a check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test. 2003-11-01 01:17:15 +00:00
bundle.cpp Fix for bug #869045 (DIG: Crash in bundle decoder); t'was a buffer overflow 2004-01-02 03:20:07 +00:00
bundle.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
camera.cpp added & renamed some constants; fixed & added some doxygen comments; cleaned up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly) 2004-01-03 21:22:07 +00:00
charset.cpp turns out we always had VirtScreen::backBuf but didn't use it... change that (helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp 2004-01-04 13:49:03 +00:00
charset.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
costume.cpp renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places 2004-01-03 22:45:23 +00:00
costume.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
debugger.cpp renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places 2004-01-03 22:45:23 +00:00
debugger.h factor out common debugger code 2003-10-26 21:30:52 +00:00
dialogs.cpp get rid of _noSubtitles, use ConfigManager directly instead; clean up some IMuseDigital oddities 2003-12-27 15:22:59 +00:00
dialogs.h Let's spell it out: c-o-d-e r-e-u-s-e :-) 2003-12-14 20:36:37 +00:00
gfx.cpp turns out we always had VirtScreen::backBuf but didn't use it... change that (helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp 2004-01-04 13:49:03 +00:00
gfx.h turns out we always had VirtScreen::backBuf but didn't use it... change that (helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp 2004-01-04 13:49:03 +00:00
help.cpp Update help 2003-12-26 06:38:45 +00:00
help.h More $Header$ stuff 2003-11-26 17:48:07 +00:00
imuse_digi.cpp renamed AudioInputStream -> AudioStream 2004-01-03 14:10:13 +00:00
imuse_digi.h renamed AudioInputStream -> AudioStream 2004-01-03 14:10:13 +00:00
imuse_internal.h cleanup whitespaces 2003-11-08 21:59:32 +00:00
imuse_player.cpp cleanup 2003-12-13 21:06:47 +00:00
imuse.cpp cleanup 2003-12-13 21:06:47 +00:00
imuse.h Added trace output for IMuse doCommand codes that we're not sure 2003-10-17 16:46:06 +00:00
instrument.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
instrument.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
intern.h Add another HE games opcode and case. 2004-01-02 13:21:13 +00:00
midiparser_eup.cpp cleanup whitespaces 2003-11-08 21:59:32 +00:00
midiparser_ro.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
module.mk Preliminary support for FT INSANE is added. To enable the code define 2003-12-06 05:47:24 +00:00
music.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
nut_renderer.cpp replaced many instances of _screenWidth by VirtScreen::width, where approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling 2004-01-04 13:09:02 +00:00
nut_renderer.h patch #823031: Support Russian Full Throttle 2003-10-17 19:20:00 +00:00
object.cpp renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places 2004-01-03 22:45:23 +00:00
object.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
player_mod.cpp don't do double-free 2003-12-28 00:19:56 +00:00
player_mod.h renamed AudioInputStream -> AudioStream 2004-01-03 14:10:13 +00:00
player_v1.cpp PalmOS sound API cannot access globals or functions out of the first segment 2003-12-18 11:47:58 +00:00
player_v1.h cleanup 2003-10-05 17:32:38 +00:00
player_v2.cpp PalmOS sound API cannot access globals or functions out of the first segment 2003-12-18 11:47:58 +00:00
player_v2.h PalmOS sound API cannot access globals or functions out of the first segment 2003-12-18 11:47:58 +00:00
player_v2a.cpp More Amiga sound updates from tsuteiuQ: 2003-12-14 08:57:53 +00:00
player_v2a.h cleanup whitespaces 2003-11-08 21:59:32 +00:00
player_v3a.cpp More Amiga sound updates from tsuteiuQ: 2003-12-14 08:57:53 +00:00
player_v3a.h More Amiga sound updates from tsuteiuQ: 2003-12-14 08:57:53 +00:00
resource_v2.cpp code simplification 2003-10-12 17:33:29 +00:00
resource_v3.cpp code simplification 2003-10-12 17:33:29 +00:00
resource_v4.cpp introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
resource.cpp got rid of those _maxFOO macros, replaced them by access to the equivalent _numFOO variables 2003-12-26 23:11:35 +00:00
resource.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
saveload.cpp cleanup (mostly moved stuff around, and replaced the fadeOut call) 2004-01-04 00:44:40 +00:00
saveload.h more robust resource saving; also save resources with idx 0; renamed Serializer::saveWord/loadWord to saveUint16/loadUint16 2003-12-27 00:10:20 +00:00
script_v2.cpp added & renamed some constants; fixed & added some doxygen comments; cleaned up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly) 2004-01-03 21:22:07 +00:00
script_v5.cpp renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places 2004-01-03 22:45:23 +00:00
script_v6.cpp turns out we always had VirtScreen::backBuf but didn't use it... change that (helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp 2004-01-04 13:49:03 +00:00
script_v8.cpp try to make it more obvious how certain timer freqs are derived 2003-12-27 16:40:01 +00:00
script.cpp get rid of _noSubtitles, use ConfigManager directly instead; clean up some IMuseDigital oddities 2003-12-27 15:22:59 +00:00
script.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00
scumm-md5.h Add last few 2004-01-03 02:30:35 +00:00
scumm.h removed setFeatures (not needed anymore) 2004-01-04 13:46:53 +00:00
scummvm.cpp removed setFeatures (not needed anymore) 2004-01-04 13:46:53 +00:00
sound.cpp renamed AudioInputStream -> AudioStream 2004-01-03 14:10:13 +00:00
sound.h when introducing a constant used throughout multiple files, best assign a *name* to it, else you're digging your own grave on the long run :-) 2003-12-26 13:13:56 +00:00
string.cpp get rid of _noSubtitles, use ConfigManager directly instead; clean up some IMuseDigital oddities 2003-12-27 15:22:59 +00:00
usage_bits.cpp More $Header$ stuff 2003-11-26 17:48:07 +00:00
usage_bits.h More $Header$ stuff 2003-11-26 17:48:07 +00:00
vars.cpp remade the in-game GUI/menu 2003-11-03 23:26:13 +00:00
verbs.cpp replaced many instances of _screenWidth by VirtScreen::width, where approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling 2004-01-04 13:09:02 +00:00
verbs.h introduced namespace Scumm; made #include statements use scumm/ prefix explicitly 2003-10-03 18:33:57 +00:00