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smush
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This could be wrong so feel free to revert, but it does seem to fix crashes
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2003-12-28 15:50:10 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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Should be enabled for all GF_NEW_COSTUMES games.
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2004-01-03 06:38:34 +00:00 |
actor.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
akos.cpp
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renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places
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2004-01-03 22:45:23 +00:00 |
akos.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
base-costume.cpp
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
base-costume.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
bomp.cpp
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changed some shift operators to *, /
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2003-11-16 20:52:57 +00:00 |
bomp.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
boxes.cpp
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cleanup
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2003-12-30 21:18:29 +00:00 |
boxes.h
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possible fix for bug #833854 - I rechecked the assembly, there actually is a check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test.
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2003-11-01 01:17:15 +00:00 |
bundle.cpp
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Fix for bug #869045 (DIG: Crash in bundle decoder); t'was a buffer overflow
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2004-01-02 03:20:07 +00:00 |
bundle.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
camera.cpp
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added & renamed some constants; fixed & added some doxygen comments; cleaned up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly)
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2004-01-03 21:22:07 +00:00 |
charset.cpp
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turns out we always had VirtScreen::backBuf but didn't use it... change that (helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp
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2004-01-04 13:49:03 +00:00 |
charset.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
costume.cpp
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renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places
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2004-01-03 22:45:23 +00:00 |
costume.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
debugger.cpp
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renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places
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2004-01-03 22:45:23 +00:00 |
debugger.h
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factor out common debugger code
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2003-10-26 21:30:52 +00:00 |
dialogs.cpp
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get rid of _noSubtitles, use ConfigManager directly instead; clean up some IMuseDigital oddities
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2003-12-27 15:22:59 +00:00 |
dialogs.h
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Let's spell it out: c-o-d-e r-e-u-s-e :-)
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2003-12-14 20:36:37 +00:00 |
gfx.cpp
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turns out we always had VirtScreen::backBuf but didn't use it... change that (helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp
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2004-01-04 13:49:03 +00:00 |
gfx.h
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turns out we always had VirtScreen::backBuf but didn't use it... change that (helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp
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2004-01-04 13:49:03 +00:00 |
help.cpp
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Update help
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2003-12-26 06:38:45 +00:00 |
help.h
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More $Header$ stuff
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2003-11-26 17:48:07 +00:00 |
imuse_digi.cpp
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renamed AudioInputStream -> AudioStream
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2004-01-03 14:10:13 +00:00 |
imuse_digi.h
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renamed AudioInputStream -> AudioStream
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2004-01-03 14:10:13 +00:00 |
imuse_internal.h
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cleanup whitespaces
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2003-11-08 21:59:32 +00:00 |
imuse_player.cpp
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cleanup
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2003-12-13 21:06:47 +00:00 |
imuse.cpp
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cleanup
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2003-12-13 21:06:47 +00:00 |
imuse.h
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Added trace output for IMuse doCommand codes that we're not sure
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2003-10-17 16:46:06 +00:00 |
instrument.cpp
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
instrument.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
intern.h
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Add another HE games opcode and case.
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2004-01-02 13:21:13 +00:00 |
midiparser_eup.cpp
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cleanup whitespaces
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2003-11-08 21:59:32 +00:00 |
midiparser_ro.cpp
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
module.mk
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Preliminary support for FT INSANE is added. To enable the code define
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2003-12-06 05:47:24 +00:00 |
music.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
nut_renderer.cpp
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replaced many instances of _screenWidth by VirtScreen::width, where approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling
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2004-01-04 13:09:02 +00:00 |
nut_renderer.h
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patch #823031: Support Russian Full Throttle
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2003-10-17 19:20:00 +00:00 |
object.cpp
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renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places
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2004-01-03 22:45:23 +00:00 |
object.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
player_mod.cpp
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don't do double-free
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2003-12-28 00:19:56 +00:00 |
player_mod.h
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renamed AudioInputStream -> AudioStream
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2004-01-03 14:10:13 +00:00 |
player_v1.cpp
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PalmOS sound API cannot access globals or functions out of the first segment
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2003-12-18 11:47:58 +00:00 |
player_v1.h
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cleanup
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2003-10-05 17:32:38 +00:00 |
player_v2.cpp
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PalmOS sound API cannot access globals or functions out of the first segment
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2003-12-18 11:47:58 +00:00 |
player_v2.h
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PalmOS sound API cannot access globals or functions out of the first segment
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2003-12-18 11:47:58 +00:00 |
player_v2a.cpp
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More Amiga sound updates from tsuteiuQ:
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2003-12-14 08:57:53 +00:00 |
player_v2a.h
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cleanup whitespaces
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2003-11-08 21:59:32 +00:00 |
player_v3a.cpp
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More Amiga sound updates from tsuteiuQ:
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2003-12-14 08:57:53 +00:00 |
player_v3a.h
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More Amiga sound updates from tsuteiuQ:
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2003-12-14 08:57:53 +00:00 |
resource_v2.cpp
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code simplification
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2003-10-12 17:33:29 +00:00 |
resource_v3.cpp
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code simplification
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2003-10-12 17:33:29 +00:00 |
resource_v4.cpp
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
resource.cpp
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got rid of those _maxFOO macros, replaced them by access to the equivalent _numFOO variables
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2003-12-26 23:11:35 +00:00 |
resource.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
saveload.cpp
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cleanup (mostly moved stuff around, and replaced the fadeOut call)
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2004-01-04 00:44:40 +00:00 |
saveload.h
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more robust resource saving; also save resources with idx 0; renamed Serializer::saveWord/loadWord to saveUint16/loadUint16
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2003-12-27 00:10:20 +00:00 |
script_v2.cpp
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added & renamed some constants; fixed & added some doxygen comments; cleaned up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly)
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2004-01-03 21:22:07 +00:00 |
script_v5.cpp
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renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places
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2004-01-03 22:45:23 +00:00 |
script_v6.cpp
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turns out we always had VirtScreen::backBuf but didn't use it... change that (helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp
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2004-01-04 13:49:03 +00:00 |
script_v8.cpp
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try to make it more obvious how certain timer freqs are derived
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2003-12-27 16:40:01 +00:00 |
script.cpp
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get rid of _noSubtitles, use ConfigManager directly instead; clean up some IMuseDigital oddities
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2003-12-27 15:22:59 +00:00 |
script.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |
scumm-md5.h
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Add last few
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2004-01-03 02:30:35 +00:00 |
scumm.h
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removed setFeatures (not needed anymore)
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2004-01-04 13:46:53 +00:00 |
scummvm.cpp
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removed setFeatures (not needed anymore)
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2004-01-04 13:46:53 +00:00 |
sound.cpp
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renamed AudioInputStream -> AudioStream
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2004-01-03 14:10:13 +00:00 |
sound.h
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when introducing a constant used throughout multiple files, best assign a *name* to it, else you're digging your own grave on the long run :-)
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2003-12-26 13:13:56 +00:00 |
string.cpp
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get rid of _noSubtitles, use ConfigManager directly instead; clean up some IMuseDigital oddities
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2003-12-27 15:22:59 +00:00 |
usage_bits.cpp
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More $Header$ stuff
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2003-11-26 17:48:07 +00:00 |
usage_bits.h
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More $Header$ stuff
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2003-11-26 17:48:07 +00:00 |
vars.cpp
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remade the in-game GUI/menu
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2003-11-03 23:26:13 +00:00 |
verbs.cpp
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replaced many instances of _screenWidth by VirtScreen::width, where approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling
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2004-01-04 13:09:02 +00:00 |
verbs.h
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
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2003-10-03 18:33:57 +00:00 |