scummvm/engines/saga
2009-10-18 19:41:59 +00:00
..
actor_path.cpp SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly 2009-09-02 19:33:08 +00:00
actor_walk.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
actor.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
actor.h Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied 2009-08-18 06:43:06 +00:00
animation.cpp Slightly modified version of Patch #2838562: Improve endian.h and stream.h 2009-09-11 08:55:47 +00:00
animation.h Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
console.cpp Added a new console command, "wake_up_threads", which can wake up threads that are block waiting 2009-04-10 22:33:29 +00:00
console.h Added a new console command, "wake_up_threads", which can wake up threads that are block waiting 2009-04-10 22:33:29 +00:00
detection_tables.h Corrected the size of one of the Italian fan-translated versions of ITE (bug report #2845399) 2009-09-17 09:40:39 +00:00
detection.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
displayinfo.h Put some more IHNM / SAGA2 specific code into compile guards. 2009-08-12 18:08:01 +00:00
events.cpp SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances. 2009-04-11 21:38:41 +00:00
events.h Got rid of SortedList 2009-04-11 09:54:55 +00:00
font_map.cpp Cleanup 2008-07-28 12:46:30 +00:00
font.cpp Remove some unused variables 2009-10-09 22:21:45 +00:00
font.h Got rid of SortedList 2009-04-11 09:54:55 +00:00
gfx.cpp Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny falls 2009-04-11 15:38:13 +00:00
gfx.h - Stop passing the scene clip rectangle around for no reason 2008-12-12 14:23:02 +00:00
image.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
input.cpp Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS) 2008-12-04 18:38:02 +00:00
interface.cpp Remove some unused variables 2009-10-09 22:21:45 +00:00
interface.h All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere 2008-12-06 14:24:40 +00:00
introproc_ihnm.cpp - Split the IHNM script functions into a different file 2009-01-02 16:52:38 +00:00
introproc_ite.cpp logicalWidth -> width 2008-12-22 14:36:58 +00:00
introproc_saga2.cpp Added a new convenience method to the video player, which adds the event of skipping videos with the escape key by default, thereby simplifying the video playing code in all places where it's used 2009-10-16 07:42:23 +00:00
isomap.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
isomap.h Also remove explicit surface passing to IsoMap::draw() 2008-12-06 14:37:09 +00:00
itedata.cpp Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
itedata.h Added load confirmation dialog for IHNM, like in the original. 2008-08-01 14:03:20 +00:00
module.mk - Reworked the different file types a bit 2009-03-08 15:39:19 +00:00
music.cpp Put back the code for playing external digital music, used by the MIDI enhancement project, which was removed in rev. #43480 2009-08-17 18:25:51 +00:00
music.h Implemented pauseEngineIntern() for the SAGA engine 2008-11-11 17:34:52 +00:00
objectmap.cpp SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move Actor::_debugPoints into a Common::Array<DebugPoint> 2009-05-01 10:37:41 +00:00
objectmap.h Fixed compilation when SAGA_DEBUG is defined 2008-12-06 14:38:04 +00:00
palanim.cpp Finally fixed the Valgrind warning that was confusing me so yesterday. 2009-03-24 05:35:48 +00:00
palanim.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
puzzle.cpp SAGA: move Actor::_pathList into a Common::Array<Point> 2009-05-01 15:32:15 +00:00
puzzle.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
render.cpp SAGA: Fix yet another mistake in the revised dirty rect code *sigh* 2009-04-11 00:30:11 +00:00
render.h More dirty rectangle related changes (dirty rectangle handling is still broken) 2008-12-07 18:49:35 +00:00
resource_hrs.cpp Fixed cppcheck warnings about mismatching allocation/deallocation. 2009-10-02 18:38:52 +00:00
resource_res.cpp Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00
resource_rsc.cpp Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00
resource.cpp Made the music and sound file names part of the class, instead of local 2009-03-23 20:25:25 +00:00
resource.h Made the music and sound file names part of the class, instead of local 2009-03-23 20:25:25 +00:00
saga.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
saga.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
saveload.cpp Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though 2009-10-08 19:41:38 +00:00
scene.cpp * Moved the updated IFF code from Parallaction to common/ 2009-06-12 08:51:05 +00:00
scene.h SAGA: Simplified Scene::skipScene, changed loadScene to take a LoadSceneParams ref instead of a ptr 2009-04-11 21:38:14 +00:00
script.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
script.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
sfuncs_ihnm.cpp Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter" 2009-01-17 21:45:53 +00:00
sfuncs.cpp SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances. 2009-04-11 21:38:41 +00:00
sndres.cpp Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. 2009-08-17 11:49:07 +00:00
sndres.h Cleanup 2008-09-08 08:07:06 +00:00
sound.cpp Introduced new type Common::DisposeAfterUse::Flag 2009-10-18 19:41:59 +00:00
sound.h Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. 2009-08-17 11:49:07 +00:00
sprite.cpp Make sure that the currently buggy dirty rectangle handling code is not used. Also, make sure that the resource data pointer is initialized to zero 2009-03-24 08:33:24 +00:00
sprite.h Proper fix for non-interactive ITE demos (the previous one was affecting sprites for other games) 2008-12-31 22:11:20 +00:00
sthread.cpp SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances. 2009-04-11 21:38:41 +00:00
xref.txt Removed trailing spaces. 2008-01-27 19:47:41 +00:00