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actor_path.cpp
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SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly
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2009-09-02 19:33:08 +00:00 |
actor_walk.cpp
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logicalWidth -> width
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2008-12-22 14:36:58 +00:00 |
actor.cpp
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Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN
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2009-09-24 17:52:53 +00:00 |
actor.h
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Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied
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2009-08-18 06:43:06 +00:00 |
animation.cpp
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Slightly modified version of Patch #2838562: Improve endian.h and stream.h
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2009-09-11 08:55:47 +00:00 |
animation.h
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Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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2008-12-21 15:59:05 +00:00 |
console.cpp
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Added a new console command, "wake_up_threads", which can wake up threads that are block waiting
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2009-04-10 22:33:29 +00:00 |
console.h
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Added a new console command, "wake_up_threads", which can wake up threads that are block waiting
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2009-04-10 22:33:29 +00:00 |
detection_tables.h
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Corrected the size of one of the Italian fan-translated versions of ITE (bug report #2845399)
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2009-09-17 09:40:39 +00:00 |
detection.cpp
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Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN
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2009-09-24 17:52:53 +00:00 |
displayinfo.h
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Put some more IHNM / SAGA2 specific code into compile guards.
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2009-08-12 18:08:01 +00:00 |
events.cpp
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SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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2009-04-11 21:38:41 +00:00 |
events.h
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Got rid of SortedList
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2009-04-11 09:54:55 +00:00 |
font_map.cpp
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Cleanup
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2008-07-28 12:46:30 +00:00 |
font.cpp
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Remove some unused variables
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2009-10-09 22:21:45 +00:00 |
font.h
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Got rid of SortedList
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2009-04-11 09:54:55 +00:00 |
gfx.cpp
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Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny falls
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2009-04-11 15:38:13 +00:00 |
gfx.h
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- Stop passing the scene clip rectangle around for no reason
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2008-12-12 14:23:02 +00:00 |
image.cpp
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Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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2008-12-21 15:59:05 +00:00 |
input.cpp
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Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS)
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2008-12-04 18:38:02 +00:00 |
interface.cpp
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Remove some unused variables
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2009-10-09 22:21:45 +00:00 |
interface.h
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All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere
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2008-12-06 14:24:40 +00:00 |
introproc_ihnm.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
introproc_ite.cpp
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logicalWidth -> width
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2008-12-22 14:36:58 +00:00 |
introproc_saga2.cpp
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Added a new convenience method to the video player, which adds the event of skipping videos with the escape key by default, thereby simplifying the video playing code in all places where it's used
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2009-10-16 07:42:23 +00:00 |
isomap.cpp
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Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
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2009-09-30 16:16:53 +00:00 |
isomap.h
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Also remove explicit surface passing to IsoMap::draw()
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2008-12-06 14:37:09 +00:00 |
itedata.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
itedata.h
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Added load confirmation dialog for IHNM, like in the original.
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2008-08-01 14:03:20 +00:00 |
module.mk
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- Reworked the different file types a bit
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2009-03-08 15:39:19 +00:00 |
music.cpp
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Put back the code for playing external digital music, used by the MIDI enhancement project, which was removed in rev. #43480
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2009-08-17 18:25:51 +00:00 |
music.h
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Implemented pauseEngineIntern() for the SAGA engine
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2008-11-11 17:34:52 +00:00 |
objectmap.cpp
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SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move Actor::_debugPoints into a Common::Array<DebugPoint>
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2009-05-01 10:37:41 +00:00 |
objectmap.h
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Fixed compilation when SAGA_DEBUG is defined
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2008-12-06 14:38:04 +00:00 |
palanim.cpp
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Finally fixed the Valgrind warning that was confusing me so yesterday.
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2009-03-24 05:35:48 +00:00 |
palanim.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
puzzle.cpp
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SAGA: move Actor::_pathList into a Common::Array<Point>
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2009-05-01 15:32:15 +00:00 |
puzzle.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
render.cpp
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SAGA: Fix yet another mistake in the revised dirty rect code *sigh*
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2009-04-11 00:30:11 +00:00 |
render.h
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More dirty rectangle related changes (dirty rectangle handling is still broken)
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2008-12-07 18:49:35 +00:00 |
resource_hrs.cpp
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Fixed cppcheck warnings about mismatching allocation/deallocation.
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2009-10-02 18:38:52 +00:00 |
resource_res.cpp
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |
resource_rsc.cpp
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |
resource.cpp
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Made the music and sound file names part of the class, instead of local
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2009-03-23 20:25:25 +00:00 |
resource.h
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Made the music and sound file names part of the class, instead of local
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2009-03-23 20:25:25 +00:00 |
saga.cpp
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Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
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2009-09-30 16:16:53 +00:00 |
saga.h
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
saveload.cpp
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Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though
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2009-10-08 19:41:38 +00:00 |
scene.cpp
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* Moved the updated IFF code from Parallaction to common/
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2009-06-12 08:51:05 +00:00 |
scene.h
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SAGA: Simplified Scene::skipScene, changed loadScene to take a LoadSceneParams ref instead of a ptr
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2009-04-11 21:38:14 +00:00 |
script.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
script.h
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
sfuncs_ihnm.cpp
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Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter"
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2009-01-17 21:45:53 +00:00 |
sfuncs.cpp
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SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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2009-04-11 21:38:41 +00:00 |
sndres.cpp
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Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
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2009-08-17 11:49:07 +00:00 |
sndres.h
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Cleanup
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2008-09-08 08:07:06 +00:00 |
sound.cpp
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Introduced new type Common::DisposeAfterUse::Flag
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2009-10-18 19:41:59 +00:00 |
sound.h
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Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
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2009-08-17 11:49:07 +00:00 |
sprite.cpp
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Make sure that the currently buggy dirty rectangle handling code is not used. Also, make sure that the resource data pointer is initialized to zero
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2009-03-24 08:33:24 +00:00 |
sprite.h
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Proper fix for non-interactive ITE demos (the previous one was affecting sprites for other games)
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2008-12-31 22:11:20 +00:00 |
sthread.cpp
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SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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2009-04-11 21:38:41 +00:00 |
xref.txt
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |