scummvm/scumm
Paweł Kołodziejski aa50d6d7b0 revert last change, it's too much experimental
svn-id: r17349
2005-04-03 17:11:06 +00:00
..
imuse_digi revert last change, it's too much experimental 2005-04-03 17:11:06 +00:00
insane Removed reinit() and replaced with offsets of zero. We only need to skip type/size. 2005-04-03 06:27:44 +00:00
smush Still needed, mixed up block types. 2005-04-03 06:40:44 +00:00
.cvsignore
actor.cpp Cleanup 2005-04-02 14:24:43 +00:00
actor.h Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
akos.cpp Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx) 2005-03-31 21:39:31 +00:00
akos.h Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.cpp Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.h Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?) 2005-03-28 20:34:18 +00:00
bomp.cpp
bomp.h
boxes.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
boxes.h
camera.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
charset.cpp Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new method Gdi::roomChanged(); some more cleanup 2005-03-25 01:52:20 +00:00
charset.h Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new method Gdi::roomChanged(); some more cleanup 2005-03-25 01:52:20 +00:00
costume.cpp MM NES costumes fix for MM NES. Talking animation appears now, though 2005-04-01 21:35:44 +00:00
costume.h More costume code restructuring 2005-03-27 00:42:53 +00:00
cursor.cpp Lots of MM NES changes from Quietust and me 2005-03-24 03:22:32 +00:00
debugger.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
debugger.h
dialogs.cpp fixed compilation for emsvc4 2005-03-15 09:53:07 +00:00
dialogs.h Add key to toggle speech/subtitles 2005-03-12 00:47:17 +00:00
gfx.cpp Cleanup 2005-04-02 14:24:43 +00:00
gfx.h Cleanup 2005-04-02 14:24:43 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp
imuse.cpp Extremely minor consistency change. 2005-04-02 13:58:00 +00:00
imuse.h
input.cpp Proper check 2005-03-22 17:49:41 +00:00
instrument.cpp
instrument.h
intern.h ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses 2005-04-03 15:06:08 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses 2005-04-03 15:06:08 +00:00
object.h Moved ObjectClass to object.h 2005-03-28 22:37:30 +00:00
palette.cpp Fix GF_OLD256 palette size (no idea if that has an effect anywhere) 2005-03-31 23:04:46 +00:00
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp Fix Bug #1163202 (music never stops). Some code cleanup. 2005-03-15 13:41:15 +00:00
player_v2.h
player_v2a.cpp Fixed compilation error. (GCC complained about a multi-line comment.) 2005-03-23 10:17:52 +00:00
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp Support for direct reading from NES ROM: 2005-03-30 21:59:12 +00:00
resource_v3.cpp ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses 2005-04-03 15:06:08 +00:00
resource_v4.cpp ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses 2005-04-03 15:06:08 +00:00
resource_v7he.cpp clean up 2005-03-12 18:02:19 +00:00
resource_v7he.h
resource.cpp Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness 2005-03-31 23:11:39 +00:00
resource.h Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness 2005-03-31 23:11:39 +00:00
saveload.cpp Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx) 2005-03-31 21:39:31 +00:00
saveload.h MM NES fixes: 2005-03-25 22:11:08 +00:00
script_v2.cpp Normalize verb/invenotry areas in MM NES. Patch from Quietust 2005-04-01 01:41:20 +00:00
script_v5.cpp Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx) 2005-03-31 21:39:31 +00:00
script_v6.cpp Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx) 2005-03-31 21:39:31 +00:00
script_v6he.cpp Add extra case for 3DO fbear. 2005-04-01 23:42:16 +00:00
script_v7he.cpp Cleanup 2005-04-02 14:24:43 +00:00
script_v8.cpp A random object state is possible in scumm7 too. 2005-04-01 09:55:17 +00:00
script_v72he.cpp More sprite renames 2005-04-03 02:24:28 +00:00
script_v80he.cpp Add support for clipping of wizImages. 2005-04-01 08:51:13 +00:00
script_v90he.cpp More sprite renames 2005-04-03 02:24:28 +00:00
script_v100he.cpp Enable copyArray in HE100 too. 2005-04-03 13:50:12 +00:00
script.cpp Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx) 2005-03-31 21:39:31 +00:00
script.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
scumm-md5.h Added Russian puttcirc. 2005-03-31 01:16:14 +00:00
scumm.cpp ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses 2005-04-03 15:06:08 +00:00
scumm.h ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses 2005-04-03 15:06:08 +00:00
sound.cpp Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx) 2005-03-31 21:39:31 +00:00
sound.h PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
sprite_he.cpp More sprite renames 2005-04-03 02:24:28 +00:00
sprite_he.h More sprite renames 2005-04-03 02:24:28 +00:00
string.cpp Started to move some resource related code into a new class ResourceManager (hypothetic goal for the future: use ResourceManager in ScummEx) 2005-03-31 21:39:31 +00:00
usage_bits.cpp Some more cleanup 2005-03-25 01:59:47 +00:00
usage_bits.h
util.cpp Switch to headerless PRG data for MM NES for better compatibility. 2005-03-30 23:25:49 +00:00
util.h Support for direct reading from NES ROM: 2005-03-30 21:59:12 +00:00
vars.cpp These VARS are only used in Loom [CD] and scumm5 onwards. 2005-03-19 02:40:42 +00:00
verbs.cpp Normalize verb/invenotry areas in MM NES. Patch from Quietust 2005-04-01 01:41:20 +00:00
verbs.h
wiz_he.cpp Cleanup 2005-04-02 14:24:43 +00:00
wiz_he.h Add bits and pieces 2005-04-01 12:43:13 +00:00