..
scalpel
SHERLOCK: Play rain sound during 3DO Scalpel intro
2015-09-16 22:09:08 +02:00
tattoo
SHERLOCK: Reduce the scope of several variables.
2015-09-14 00:23:07 +02:00
animation.cpp
SHERLOCK: 3DO: Fix introduction
2015-09-14 19:54:47 -04:00
animation.h
SHERLOCK: 3DO intro: implement fade from white
2015-06-10 07:14:15 +02:00
configure.engine
SHERLOCK: Initial commit
2015-05-07 22:49:22 +02:00
debugger.cpp
SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEngine
2015-09-09 20:26:05 -04:00
debugger.h
SHERLOCK: Add "listfiles" debugger command
2015-08-30 06:41:30 +02:00
decompress.cpp
SHERLOCK: Merged decompression code into Resources class
2015-05-16 08:56:50 -04:00
detection_tables.h
SHERLOCK: Add new detection entries
2015-09-15 20:15:48 -04:00
detection.cpp
SHERLOCK: RT: Hook window/speech to ScummVM speech/subtitles setting
2015-08-12 08:46:09 -04:00
events.cpp
SHERLOCK: 3DO: Still allow old 320x200 mode as a fallback
2015-09-13 15:29:29 -04:00
events.h
SHERLOCK: SS: Make _frameRate unsigned to fix GCC warnings
2015-08-30 12:55:20 -04:00
fixed_text.cpp
SHERLOCK: Split FixedText into separate descendents for each game
2015-06-26 21:34:37 -04:00
fixed_text.h
SHERLOCK: Change FixedText::getText to return const char *
2015-07-03 16:01:20 -04:00
fonts.cpp
SHERLOCK: RT: impl. font-char mapping / bug #6882
2015-08-07 22:00:42 +02:00
fonts.h
SHERLOCK: RT: Implement font _yOffsets table
2015-06-18 19:21:04 -04:00
image_file.cpp
SHERLOCK: RT: Fix getting image offsets on unscaled images
2015-08-23 10:23:59 -04:00
image_file.h
SHERLOCK: RT: Fix drawing last frame of animations
2015-08-09 08:08:03 -04:00
inventory.cpp
SHERLOCK: RT: Add missing saving of inventory item _verb data
2015-07-18 22:12:23 -04:00
inventory.h
SHERLOCK: Silence GCC warning about non-virtual destructor
2015-06-29 07:09:41 +02:00
journal.cpp
SHERLOCK: RT: Fix searching and displaying matches
2015-09-03 20:57:36 -04:00
journal.h
SHERLOCK: RT: Don't record journal entries during Watson's prologue
2015-08-20 20:13:31 -04:00
map.cpp
SHERLOCK: Move Scalpel map code to ScalpelMap
2015-06-08 08:31:51 -04:00
map.h
SHERLOCK: Add virtual destructors to Map classes
2015-06-08 08:48:05 -04:00
module.mk
SHERLOCK: RT: Implementing password entry window
2015-08-08 08:45:41 -04:00
music.cpp
SHERLOCK: Finish implementation of song / songs debugger commands
2015-08-30 00:41:48 +02:00
music.h
SHERLOCK: Rework the "song" debugger command
2015-08-29 18:09:54 +02:00
objects.cpp
SHERLOCK: RT: Fix crash visiting Lawton's house after he's fled
2015-08-29 21:38:08 -04:00
objects.h
SHERLOCK: RT: Save sequence starts in _startSeq, not _sequenceNumber
2015-08-15 11:27:35 -04:00
people.cpp
SHERLOCK: SS: Fix default direction for player
2015-08-19 22:15:21 -04:00
people.h
SHERLOCK: RT: Merge setStillSequence & setListenSequence methods
2015-08-17 07:46:28 -04:00
resources.cpp
SHERLOCK: Finish implementation of song / songs debugger commands
2015-08-30 00:41:48 +02:00
resources.h
SHERLOCK: Finish implementation of song / songs debugger commands
2015-08-30 00:41:48 +02:00
saveload.cpp
SHERLOCK: Further fixes to character movement across saves
2015-08-16 13:42:58 -04:00
saveload.h
SHERLOCK: Fix saving/loading when characters are moving
2015-08-15 20:26:36 -04:00
scene.cpp
SHERLOCK: Reduce the scope of several variables.
2015-09-14 00:23:07 +02:00
scene.h
SHERLOCK: Standardize sequence stack code for both games
2015-08-18 20:53:31 -04:00
screen.cpp
SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version
2015-09-13 12:22:31 -04:00
screen.h
SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version
2015-09-13 12:22:31 -04:00
sherlock.cpp
SHERLOCK: 3DO: Still allow old 320x200 mode as a fallback
2015-09-13 15:29:29 -04:00
sherlock.h
SHERLOCK: 3DO: Still allow old 320x200 mode as a fallback
2015-09-13 15:29:29 -04:00
sound.cpp
SHERLOCK: Play rain sound during 3DO Scalpel intro
2015-09-16 22:09:08 +02:00
sound.h
SHERLOCK: Play rain sound during 3DO Scalpel intro
2015-09-16 22:09:08 +02:00
surface.cpp
SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version
2015-09-13 12:22:31 -04:00
surface.h
SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version
2015-09-13 12:22:31 -04:00
talk.cpp
SHERLOCK: 3DO: Fix portrait display when leaving Baker Street
2015-09-12 15:19:59 -04:00
talk.h
SHERLOCK: 3DO: Further alignment between portraits and talk text
2015-09-11 21:41:10 -04:00
user_interface.cpp
SHERLOCK: RT: Fix using items on NPCs
2015-08-07 19:44:16 -04:00
user_interface.h
SHERLOCK: RT: Implementing password entry window
2015-08-08 08:45:41 -04:00