..
anim.cpp
Fix for bug #2057619 : FW: Glitches in title display of demo (regression).
2008-08-19 14:19:28 +00:00
anim.h
Converted animDataTable from a plain array to a Common::Array. Should help to catch out of bounds access errors which may cause memory corruption.
2008-08-09 20:55:01 +00:00
bg_list.cpp
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
2008-07-22 10:15:58 +00:00
bg_list.h
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
2008-07-22 10:15:58 +00:00
bg.cpp
Fix for bug #2057656 : FW: Assert during demo (regression).
2008-08-19 13:05:38 +00:00
bg.h
Added loading of temporary Operation Stealth savegames. Needs testing!
2008-07-28 16:02:40 +00:00
cine.cpp
Moved fontParamTable inside TextHandler struct and made it a constant size as that's what it is (No need for using malloc & free anymore). Previously we would've tried to free an array that wasn't heap-allocated in freePoldatDat (Freeing fontParamTable_standard or fontParamTable_alt), that's fixed.
2008-08-11 22:26:25 +00:00
cine.h
Added detection entry for the Sony published CD version of Future Wars.
2008-08-08 18:28:13 +00:00
detection.cpp
Added detection entry for the Sony published CD version of Future Wars.
2008-08-08 18:28:13 +00:00
gfx.cpp
Fix font loading:
2008-08-20 17:31:35 +00:00
gfx.h
Moved showing of the collision page from Alt-key to F11-key because Alt conflicted with taking screenshots using Alt-s. Great. Hopefully F11 doesn't conflict with anything useful.
2008-08-14 22:01:56 +00:00
main_loop.cpp
Moved showing of the collision page from Alt-key to F11-key because Alt conflicted with taking screenshots using Alt-s. Great. Hopefully F11 doesn't conflict with anything useful.
2008-08-14 22:01:56 +00:00
main_loop.h
Implemented game speed changing by pressing - or + to e.g. ease testing.
2008-08-07 21:46:56 +00:00
module.mk
Allow static and dynamic plugins to be used at the same time
2008-05-06 03:00:26 +00:00
msg.cpp
Added possibility to get the read resource's size from readBundleFile. Made loadMsg handle input data that has empty strings residing just beyond the input buffer (Thanks Valgrind :-)).
2008-08-12 22:45:38 +00:00
msg.h
Patch #1941066 : "CinE sprite overlay rewrite" courtsey of next_ghost
2008-04-21 20:51:17 +00:00
object.cpp
Converted objectTable from a plain array to a Common::Array. Should help to catch out of bounds access errors that may cause memory corruption.
2008-08-09 20:50:10 +00:00
object.h
Converted objectTable from a plain array to a Common::Array. Should help to catch out of bounds access errors that may cause memory corruption.
2008-08-09 20:50:10 +00:00
pal.cpp
Changed palPtr from a pointer to a Common::Array named palArray. Removed palEntriesCount variable as it's now equivalent to palArray.size().
2008-08-11 21:45:47 +00:00
pal.h
Changed palPtr from a pointer to a Common::Array named palArray. Removed palEntriesCount variable as it's now equivalent to palArray.size().
2008-08-11 21:45:47 +00:00
part.cpp
Fix for bug #2057637 : FW: Spaceship glitches in demo (regression).
2008-08-19 11:55:20 +00:00
part.h
Added possibility to get the read resource's size from readBundleFile. Made loadMsg handle input data that has empty strings residing just beyond the input buffer (Thanks Valgrind :-)).
2008-08-12 22:45:38 +00:00
prc.cpp
Added detection entry for the Sony published CD version of Future Wars.
2008-08-08 18:28:13 +00:00
prc.h
Fix for bug #2016647 (FW: crash with italian amiga version).
2008-07-14 23:10:51 +00:00
rel.cpp
Patch #1969189 : "CinE renderer rewrite"
2008-05-24 22:11:41 +00:00
rel.h
Patch #1913862 : "CinE Script system"
2008-04-07 20:24:40 +00:00
script_fw.cpp
Workaround for bug #2054882 (FW: Impossible to survive entering monastery (regression)):
2008-08-16 22:15:57 +00:00
script_os.cpp
Tiny comment update to loadCt-opcodes: Load collision table data.
2008-08-06 20:58:02 +00:00
script.h
Added purgeSeqList function (Used in mainloop now). Let's see if this helps any...
2008-07-29 13:44:14 +00:00
sound.cpp
Changed AdlibRegisterSoundInstrument's member variables from unsigned 16-bit to unsigned 8-bit. Maybe this'll fix the crash in AdlibSoundDriver::setupInstrument() eriktorbjorn was getting in Future Wars when teleporting from the photocopier room to the swamp. There was a OPLWriteReg(_opl, 0x80 | car, reg->sustainRelease) call with sustainRelease = 65452. Now there shouldn't be any such calls made because the sustainRelease value is always 8-bit now. Hopefully this won't break anything.
2008-08-16 11:38:43 +00:00
sound.h
- minor screen fix for OS
2007-12-09 13:41:59 +00:00
texte.cpp
Fix font loading:
2008-08-20 17:31:35 +00:00
texte.h
Fix font loading:
2008-08-20 17:31:35 +00:00
unpack.cpp
Fix for bug #2057637 : FW: Spaceship glitches in demo (regression).
2008-08-19 11:55:20 +00:00
unpack.h
Fix for bug #2057637 : FW: Spaceship glitches in demo (regression).
2008-08-19 11:55:20 +00:00
various.cpp
Fix for bugging moving at the bottom of the ocean when trying to free the girl from the ropes and swimming to the surface. Some global variables related to mouse position weren't being updated in executePlayerInput, now they are and things seem to work. Also enables moving in the labyrinth arcade sequence at the palace.
2008-08-14 20:49:34 +00:00
various.h
Changed commandBuffer from a char[80] to Common::String and made FWRenderer::setCommand use a Common::String. Hopefully this might help with the command buffer overflow stuff, although this isn't a fix for the problem behind it, just a bandaid.
2008-08-12 00:13:27 +00:00
xref.txt
Patch #1969189 : "CinE renderer rewrite"
2008-05-24 22:11:41 +00:00