scummvm/engines/scumm
Johannes Schickel d272f6c483 Hardcoding header size of the Thumbnail and of the Info section of scumm games.
(because packed struct handling changed and gcc seems not to be happy with it)
This should unbreak new save games made after this commit.

svn-id: r23565
2006-07-22 16:19:00 +00:00
..
he Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*) 2006-07-21 21:25:17 +00:00
imuse Ignore unknown SysEx manufacturer IDs, rather than erroring on them. This does 2006-05-15 13:19:30 +00:00
imuse_digi More whitespace changes. 2006-07-14 13:33:58 +00:00
insane More whitespace changes. 2006-07-14 13:33:58 +00:00
smush More whitespace changes. 2006-07-14 13:33:58 +00:00
actor.cpp Remove out dated comment 2006-07-11 04:43:14 +00:00
actor.h Fix actor glitches in the stomach location of pajama3 2006-07-10 10:14:10 +00:00
akos.cpp Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*) 2006-07-21 21:25:17 +00:00
akos.h
base-costume.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
base-costume.h Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*) 2006-07-21 21:25:17 +00:00
bomp.cpp
bomp.h
boxes.cpp Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*) 2006-07-21 21:25:17 +00:00
boxes.h Add some basic walkbox support for C64 maniac 2006-03-05 03:46:41 +00:00
camera.cpp The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games. 2006-03-18 10:30:47 +00:00
charset.cpp - Updated MSVC8 project files 2006-05-09 14:16:43 +00:00
charset.h Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRendererCommon::getFontHeight) 2006-05-03 16:23:32 +00:00
costume.cpp Applied my own fix for bug #1519667 ("DOTT: Graphic glitches while kite comes 2006-07-10 06:29:10 +00:00
costume.h
cursor.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
debugger.cpp Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. 2006-04-23 17:33:16 +00:00
debugger.h
dialogs.cpp Patch #1519399: DS Backend 2006-07-09 11:47:17 +00:00
dialogs.h adds support for filling the thumbnail display in a given color if no thumbnail is present 2006-05-29 14:40:18 +00:00
file.cpp Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*) 2006-07-21 21:25:17 +00:00
file.h Fixed broken svn:keywords values 2006-04-16 13:01:41 +00:00
gfx.cpp Patch #1519399: DS Backend 2006-07-09 11:47:17 +00:00
gfx.h
help.cpp Cleanup. It seems unnecessary to have a "break" right after an unconditional 2006-06-20 18:55:25 +00:00
help.h
input.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
intern.h Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*) 2006-07-21 21:25:17 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
music.h
nut_renderer.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
nut_renderer.h
object.cpp Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*) 2006-07-21 21:25:17 +00:00
object.h Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*) 2006-07-21 21:25:17 +00:00
palette.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
player_mod.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_mod.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_nes.cpp
player_nes.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_v1.cpp Fixing mismatch between format strings and data on some systems 2006-04-12 14:54:12 +00:00
player_v1.h
player_v2.cpp Fixing mismatch between format strings and data on some systems 2006-04-12 14:54:12 +00:00
player_v2.h Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*) 2006-07-21 21:25:17 +00:00
player_v2a.cpp
player_v2a.h
player_v3a.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
player_v3a.h
plugin.cpp Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors. 2006-07-22 14:50:50 +00:00
plugin.h Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. 2006-04-23 17:33:16 +00:00
resource_v2.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
resource_v3.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
resource_v4.cpp Fix bug #1515345 - INDY3 (FM-TOWNS): Black screen upon start (Amiga) 2006-07-05 22:27:11 +00:00
resource.cpp Detect (and error out) if readMAXS fails 2006-04-23 22:39:55 +00:00
resource.h
room.cpp Fix Commodore 64 versions 2006-05-29 12:45:11 +00:00
saveload.cpp Hardcoding header size of the Thumbnail and of the Info section of scumm games. 2006-07-22 16:19:00 +00:00
saveload.h Add patch for bug #1452272 - COMI: Verb strings aren't wrapped 2006-05-31 10:48:40 +00:00
script_c64.cpp Fix sentence line regression in C64 maniac 2006-06-19 10:12:37 +00:00
script_v2.cpp Cleanup. 2006-05-14 10:40:06 +00:00
script_v5.cpp Copy protection was disabled in the Monkey Island 1 release included with LucasArts Mac CD Game Pack II 2006-07-16 02:39:22 +00:00
script_v6.cpp Add cyx's patch for bug #1035739 - SCUMM/SMUSH: Ugly palette change when video finishes 2006-06-21 10:28:09 +00:00
script_v8.cpp Update talkspeed config setting, when set by game scripts 2006-06-03 04:10:14 +00:00
script.cpp Limit vm.numNestedScripts to positive value, when subtracting slot in runScriptNested(). Fixes restart, after ending sequence in freddi4 2006-06-17 05:48:43 +00:00
script.h
scumm-md5.h Add another German Macintosh version of pajama2 2006-07-08 08:40:50 +00:00
scumm.cpp Rename VAR_WINDOWS_VERSION to VAR_PLATFORM_VERSION 2006-07-08 10:28:35 +00:00
scumm.h Add cyx's patch for bug #1035739 - SCUMM/SMUSH: Ugly palette change when video finishes 2006-06-21 10:28:09 +00:00
sound.cpp Applied my own patch #1508018. I don't know for sure that it's exactly right, 2006-06-20 21:36:09 +00:00
sound.h Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It 2006-05-18 21:46:07 +00:00
string.cpp Update prefix filters for subtitles in HE80+ games 2006-06-10 12:05:27 +00:00
thumbnail.cpp Hardcoding header size of the Thumbnail and of the Info section of scumm games. 2006-07-22 16:19:00 +00:00
usage_bits.cpp
usage_bits.h
util.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
util.h Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
vars.cpp Rename VAR_WINDOWS_VERSION to VAR_PLATFORM_VERSION 2006-07-08 10:28:35 +00:00
verbs.cpp Fix inventory colors regression in C64 maniac 2006-06-19 10:29:36 +00:00
verbs.h