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agos.cpp
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Fixes for conversation response in Waxworks.
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2007-05-07 13:03:02 +00:00 |
agos.h
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Fixes for conversation response in Waxworks.
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2007-05-07 13:03:02 +00:00 |
animation.cpp
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
animation.h
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Renamed ANIMATION_H to AGOS_ANIMATION_H.
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2007-02-19 20:55:16 +00:00 |
charset.cpp
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Cleanup.
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2007-04-15 14:12:08 +00:00 |
contain.cpp
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Fix MSVC2005 warnings. Please, review the changes.
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2006-11-22 15:50:30 +00:00 |
cursor.cpp
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Fix mouse regression in Swampy Adventures.
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2007-04-15 14:43:23 +00:00 |
debug.cpp
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Cleanup.
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2007-04-15 00:55:16 +00:00 |
debug.h
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Improve debug output of video script
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2006-11-05 06:10:41 +00:00 |
debugger.cpp
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Renamed AGOSEngine::midi to AGOSEngine::_midi
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2007-04-14 12:03:46 +00:00 |
debugger.h
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Add debugger command, to allow object flag vlaues to be altered.
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2006-11-09 10:41:29 +00:00 |
detection_tables.h
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Renamed agosgame.cpp -> detection_tables.h
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2007-04-27 22:42:02 +00:00 |
detection.cpp
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Fix bug #1714096 - DIMP: Unable to start (regression).
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2007-05-07 08:29:29 +00:00 |
draw.cpp
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Cleanup.
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2007-05-07 01:11:10 +00:00 |
event.cpp
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added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
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2007-04-01 17:36:13 +00:00 |
gfx.cpp
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Cleanup.
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2007-05-07 01:11:10 +00:00 |
icons.cpp
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The Palette difference in inventory arrows, applies to AGA version of Simon the Sorcerer 1 too.
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2007-05-07 13:09:10 +00:00 |
input.cpp
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Renamed AGOSEngine::midi to AGOSEngine::_midi
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2007-04-14 12:03:46 +00:00 |
intern.h
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apply modified patch #1657436 (alignment issues)
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2007-02-12 09:04:34 +00:00 |
items.cpp
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Add inherit code for earlier games
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2006-11-06 14:28:19 +00:00 |
menus.cpp
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Avoid compiler warnings
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2006-11-23 05:37:37 +00:00 |
midi.cpp
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a 20ms second delay should be ample time for a GM system ON
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2007-02-16 16:34:02 +00:00 |
midi.h
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AGOS: Send GM System Enable/On upon startup
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2007-02-16 13:41:38 +00:00 |
midiparser_s1d.cpp
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Removing some unnecessary #includes
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2007-03-09 23:46:45 +00:00 |
module.mk
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Renamed some game.cpp files to detection.cpp
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2007-04-27 20:26:54 +00:00 |
oracle.cpp
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Cleanup.
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2007-04-15 14:12:08 +00:00 |
res_ami.cpp
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Cleanup.
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2007-04-15 00:55:16 +00:00 |
res_snd.cpp
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Renamed AGOSEngine::midi to AGOSEngine::_midi
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2007-04-14 12:03:46 +00:00 |
res.cpp
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Fix bug #1600999 - SIMON2: Crash while talking to Bingo Bongo. A regression due to the work around for extra long strings been broken, when support for the Feeble Files was added in the past.
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2007-02-23 10:18:14 +00:00 |
rooms.cpp
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Cleanup.
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2007-05-07 01:11:10 +00:00 |
saveload.cpp
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Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
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2007-02-17 18:55:51 +00:00 |
script_e1.cpp
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Cleanup.
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2007-05-07 01:11:10 +00:00 |
script_e2.cpp
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Cleanup.
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2007-05-07 01:11:10 +00:00 |
script_ff.cpp
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Add eriktorbjorn's patch to split script opcodes into specific game engines.
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2007-04-15 12:04:47 +00:00 |
script_pp.cpp
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Add eriktorbjorn's patch to split script opcodes into specific game engines.
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2007-04-15 12:04:47 +00:00 |
script_s1.cpp
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Add eriktorbjorn's patch to split script opcodes into specific game engines.
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2007-04-15 12:04:47 +00:00 |
script_s2.cpp
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Add eriktorbjorn's patch to split script opcodes into specific game engines.
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2007-04-15 12:04:47 +00:00 |
script_ww.cpp
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Cleanup.
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2007-05-07 01:11:10 +00:00 |
script.cpp
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Update reporting of invalid script opcodes.
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2007-04-15 14:32:58 +00:00 |
sound.cpp
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Removing more semicola
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2007-04-26 19:08:53 +00:00 |
sound.h
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Add sound effects support for early games
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2006-10-14 01:15:28 +00:00 |
string.cpp
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Fixes for conversation response in Waxworks.
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2007-05-07 13:03:02 +00:00 |
subroutine.cpp
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Cleanup.
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2007-05-07 01:11:10 +00:00 |
verb.cpp
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The Palette difference in inventory arrows, applies to AGA version of Simon the Sorcerer 1 too.
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2007-05-07 13:09:10 +00:00 |
vga_e2.cpp
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Fix inventory palette glitches in Elvira 2.
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2007-05-07 08:47:40 +00:00 |
vga_ff.cpp
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Split game engines, to allow further cleanups.
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2007-04-15 05:04:48 +00:00 |
vga_s1.cpp
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Split game engines, to allow further cleanups.
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2007-04-15 05:04:48 +00:00 |
vga_s2.cpp
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Split game engines, to allow further cleanups.
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2007-04-15 05:04:48 +00:00 |
vga_ww.cpp
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Split game engines, to allow further cleanups.
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2007-04-15 05:04:48 +00:00 |
vga.cpp
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Cleanup.
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2007-05-06 09:46:43 +00:00 |
vga.h
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Set exact variable sizes for VC10 state, to avoid more regressions.
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2007-05-07 03:40:37 +00:00 |
window.cpp
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Cleanup.
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2007-05-07 01:11:10 +00:00 |
zones.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |