.. |
agi
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Renamed FilesystemNode -> FSNode
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2008-10-02 16:58:59 +00:00 |
agos
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
cine
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
cruise
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Patch #2054467: CRUISE: 64bits fixes
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2008-09-21 10:23:22 +00:00 |
drascula
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Use better "silence" without clicks when speech is disabled.
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2008-09-28 22:19:11 +00:00 |
gob
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Engine class changed:
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2008-10-02 17:48:01 +00:00 |
igor
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Fix in the Igor engine for bug #2101083 - "ANY - MSVC71 compilation fails due to warnings-as-errors"
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2008-09-10 06:57:32 +00:00 |
kyra
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Cleanup.
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2008-10-03 18:23:57 +00:00 |
lure
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Engine class changed:
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2008-10-02 17:48:01 +00:00 |
m4
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Merged loadHotSpotsMads() and loadHotSpotsM4()
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2008-10-02 22:04:34 +00:00 |
made
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Return 32000 in sfGetCdTime instead of 0; this fixes the Manhole intro/credits (until the function is actually implemented)
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2008-09-28 20:02:01 +00:00 |
parallaction
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Engine class changed:
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2008-10-02 17:48:01 +00:00 |
queen
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
saga
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Engine class changed:
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2008-10-02 17:48:01 +00:00 |
scumm
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SCUMM: Added french Monkey VGA variant, see bug #2129199
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2008-10-03 16:14:12 +00:00 |
sky
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SKY: Fix detector to not (ab)use FSNode::getPath; if you want to open a FSNode, just pass it to File::open
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2008-09-30 12:59:29 +00:00 |
sword1
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Renamed FilesystemNode -> FSNode
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2008-10-02 16:58:59 +00:00 |
sword2
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Engine class changed:
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2008-10-02 17:48:01 +00:00 |
tinsel
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
touche
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
dialogs.cpp
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Fixed Engine::hasFeature to use proper types (i.e., MetaEngine::MetaEngineFeature instead of int)
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2008-10-03 16:07:57 +00:00 |
dialogs.h
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Added ScummVM logo to GMM.
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2008-09-14 20:42:50 +00:00 |
engine.cpp
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Fixed Engine::hasFeature to use proper types (i.e., MetaEngine::MetaEngineFeature instead of int)
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2008-10-03 16:07:57 +00:00 |
engine.h
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Fixed Engine::hasFeature to use proper types (i.e., MetaEngine::MetaEngineFeature instead of int)
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2008-10-03 16:07:57 +00:00 |
engines.mk
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Added Tinsel engine to main repos (no news item for it ON PURPOSE)
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2008-07-23 09:02:47 +00:00 |
game.cpp
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Moved base/game.* to engines/game.*
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2008-09-17 17:31:29 +00:00 |
game.h
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Moved base/game.* to engines/game.*
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2008-09-17 17:31:29 +00:00 |
metaengine.h
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cleanup
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2008-09-30 11:33:43 +00:00 |
module.mk
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Moved base/game.* to engines/game.*
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2008-09-17 17:31:29 +00:00 |