scummvm/sword1
Torbjörn Andersson d8b0a38718 When showMenu() redraws the menu, redraw the empty slots as well. This
fixes the "ghost" items left behind when combining two inventory objects in
such a way that one of them is used up.

svn-id: r12001
2003-12-28 18:10:18 +00:00
..
.cvsignore ignore deps 2003-12-16 05:19:33 +00:00
collision.h Broken Sword 1: initial import 2003-12-16 02:10:15 +00:00
control.cpp I believe this is the evil bug that's been corrupting my SAVEGAME.INF. (I 2003-12-28 15:02:21 +00:00
control.h control panel changes 2003-12-23 16:58:06 +00:00
debug.cpp newlines 2003-12-16 02:27:53 +00:00
debug.h Whitespace changes 2003-12-19 14:07:12 +00:00
eventman.cpp Whitespace changes 2003-12-19 14:07:12 +00:00
eventman.h Broken Sword 1: initial import 2003-12-16 02:10:15 +00:00
logic.cpp fix warnings 2003-12-22 23:45:55 +00:00
logic.h added SwordControl (the control panel). Not yet finished. 2003-12-20 09:12:54 +00:00
memman.cpp added SwordControl (the control panel). Not yet finished. 2003-12-20 09:12:54 +00:00
memman.h added SwordControl (the control panel). Not yet finished. 2003-12-20 09:12:54 +00:00
menu.cpp When showMenu() redraws the menu, redraw the empty slots as well. This 2003-12-28 18:10:18 +00:00
menu.h Highlight the correct (I hope!) menu icon during conversation, and do the 2003-12-21 17:55:40 +00:00
module.mk Add new object 2003-12-20 09:20:14 +00:00
mouse.cpp fix mouse bugs (fixes chess puzzle) 2003-12-21 18:50:05 +00:00
mouse.h fix mouse bugs (fixes chess puzzle) 2003-12-21 18:50:05 +00:00
music.cpp fixed screen and music fading 2003-12-22 23:21:28 +00:00
music.h added code for non-looping music and implemented fading 2003-12-22 02:47:43 +00:00
object.h pack WalkData struct to fix some endian issues 2003-12-18 08:28:14 +00:00
objectman.cpp Microsoft Compilers : Which part of the standard do you want to break today ? 2003-12-23 00:59:18 +00:00
objectman.h added SwordControl (the control panel). Not yet finished. 2003-12-20 09:12:54 +00:00
resman.cpp I hope this fixes the control panel for other BS1 versions. 2003-12-20 16:30:58 +00:00
resman.h I hope this fixes the control panel for other BS1 versions. 2003-12-20 16:30:58 +00:00
router.cpp Microsoft Compilers : Which part of the standard do you want to break today ? 2003-12-23 00:59:18 +00:00
router.h added SwordControl (the control panel). Not yet finished. 2003-12-20 09:12:54 +00:00
screen.cpp Microsoft Compilers : Which part of the standard do you want to break today ? 2003-12-23 00:59:18 +00:00
screen.h changed the way the control panel is started 2003-12-22 01:20:47 +00:00
sound.cpp Not all sound effects are mono, so we need to check. 2003-12-28 15:01:44 +00:00
sound.h changed speech code, should now play all waves correctly 2003-12-21 15:55:55 +00:00
staticres.cpp stdafx.h first, please. 2003-12-21 15:54:26 +00:00
sword1.cpp o Added SoundMixer::isReady() 2003-12-24 17:42:22 +00:00
sword1.h turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them 2003-12-24 00:25:18 +00:00
sworddefs.h work around a GCC bug. 2003-12-22 00:34:02 +00:00
swordres.h added SwordControl (the control panel). Not yet finished. 2003-12-20 09:12:54 +00:00
text.cpp Microsoft Compilers : Which part of the standard do you want to break today ? 2003-12-23 00:59:18 +00:00
text.h Broken Sword 1: initial import 2003-12-16 02:10:15 +00:00