.. |
.cvsignore
|
|
|
actionmap.cpp
|
fixing scene transition
|
2005-01-07 21:24:26 +00:00 |
actionmap.h
|
- added partial scene change by actor's walking (todo:entrance should be supported)
|
2005-01-15 23:46:43 +00:00 |
actor.cpp
|
Whitespace changes
|
2005-01-17 14:57:28 +00:00 |
actor.h
|
-small pathfind fix
|
2005-01-16 20:30:57 +00:00 |
actordata.cpp
|
Whitespace changes
|
2005-01-17 14:57:28 +00:00 |
actordata.h
|
some work in progress on verb stuff:
|
2005-01-15 20:12:49 +00:00 |
animation.cpp
|
Slight adjustment to previous commit.
|
2005-01-12 12:51:56 +00:00 |
animation.h
|
- remove game.h & image.h
|
2005-01-11 21:10:36 +00:00 |
console.cpp
|
begining of verb implementation
|
2005-01-08 20:30:07 +00:00 |
console.h
|
begining of verb implementation
|
2005-01-08 20:30:07 +00:00 |
events.cpp
|
some work in progress on verb stuff:
|
2005-01-15 20:12:49 +00:00 |
events.h
|
o Fix for popped up actors at initial scene fade out
|
2005-01-07 00:57:43 +00:00 |
font_map.cpp
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
font.cpp
|
- remove game.h & image.h
|
2005-01-11 21:10:36 +00:00 |
font.h
|
- remove game.h & image.h
|
2005-01-11 21:10:36 +00:00 |
game.cpp
|
o Proper implementation of sfPlaySound() which knows about CD<->floppy
|
2005-01-17 18:49:00 +00:00 |
gfx.cpp
|
Use the same hard-coded cursor image and colours as the original ITE
|
2005-01-15 13:41:57 +00:00 |
gfx.h
|
Use the same hard-coded cursor image and colours as the original ITE
|
2005-01-15 13:41:57 +00:00 |
ihnm_introproc.cpp
|
some work in progress on verb stuff:
|
2005-01-15 20:12:49 +00:00 |
image.cpp
|
- remove game.h & image.h
|
2005-01-11 21:10:36 +00:00 |
input.cpp
|
- added partial scene change by actor's walking (todo:entrance should be supported)
|
2005-01-15 23:46:43 +00:00 |
interface.cpp
|
First batch of converse implementation in scripts. To see it type
|
2005-01-17 20:17:06 +00:00 |
interface.h
|
First batch of converse implementation in scripts. To see it type
|
2005-01-17 20:17:06 +00:00 |
isomap.cpp
|
- GameModule is gone
|
2005-01-09 23:41:22 +00:00 |
isomap.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
ite_introproc.cpp
|
Removed the unused i_cvar_name field from INTRO_DIALOGUE.
|
2005-01-14 11:05:12 +00:00 |
list.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
module.mk
|
sdata.cpp not needed anymore
|
2004-12-22 22:52:20 +00:00 |
music.cpp
|
If the game tries to start a piece of music that happens to be playing
|
2005-01-17 14:19:17 +00:00 |
music.h
|
If the game tries to start a piece of music that happens to be playing
|
2005-01-17 14:19:17 +00:00 |
objectdata.cpp
|
some work in progress on verb stuff:
|
2005-01-15 20:12:49 +00:00 |
objectdata.h
|
some work in progress on verb stuff:
|
2005-01-15 20:12:49 +00:00 |
objectmap.cpp
|
some work in progress on verb stuff:
|
2005-01-15 20:12:49 +00:00 |
objectmap.h
|
- added partial scene change by actor's walking (todo:entrance should be supported)
|
2005-01-15 23:46:43 +00:00 |
palanim.cpp
|
- remove game.h & image.h
|
2005-01-11 21:10:36 +00:00 |
palanim.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
render.cpp
|
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
|
2005-01-10 22:06:49 +00:00 |
render.h
|
begining of verb implementation
|
2005-01-08 20:30:07 +00:00 |
resnames.h
|
o Proper implementation of sfPlaySound() which knows about CD<->floppy
|
2005-01-17 18:49:00 +00:00 |
rscfile_mod.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
rscfile.cpp
|
- remove game.h & image.h
|
2005-01-11 21:10:36 +00:00 |
rscfile.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
saga.cpp
|
First batch of converse implementation in scripts. To see it type
|
2005-01-17 20:17:06 +00:00 |
saga.h
|
o Proper implementation of sfPlaySound() which knows about CD<->floppy
|
2005-01-17 18:49:00 +00:00 |
scene.cpp
|
o Proper implementation of sfPlaySound() which knows about CD<->floppy
|
2005-01-17 18:49:00 +00:00 |
scene.h
|
actors entry list implemented
|
2005-01-16 19:06:04 +00:00 |
script.cpp
|
First batch of converse implementation in scripts. To see it type
|
2005-01-17 20:17:06 +00:00 |
script.h
|
First batch of converse implementation in scripts. To see it type
|
2005-01-17 20:17:06 +00:00 |
sdebug.cpp
|
some work in progress on verb stuff:
|
2005-01-15 20:12:49 +00:00 |
sfuncs.cpp
|
o Proper implementation of sfPlaySound() which knows about CD<->floppy
|
2005-01-17 18:49:00 +00:00 |
sndres.cpp
|
- remove game.h & image.h
|
2005-01-11 21:10:36 +00:00 |
sndres.h
|
- GameModule is gone
|
2005-01-09 23:41:22 +00:00 |
sound.cpp
|
- remove game.h & image.h
|
2005-01-11 21:10:36 +00:00 |
sound.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
sprite.cpp
|
- remove game.h & image.h
|
2005-01-11 21:10:36 +00:00 |
sprite.h
|
rewritten sprite class
|
2005-01-09 15:07:49 +00:00 |
sthread.cpp
|
First batch of converse implementation in scripts. To see it type
|
2005-01-17 20:17:06 +00:00 |
stream.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
text.cpp
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
text.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
transitions.cpp
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
xref.txt
|
some work in progress on verb stuff:
|
2005-01-15 20:12:49 +00:00 |