scummvm/saga
Eugene Sandulenko dab894fdd4 First batch of converse implementation in scripts. To see it type
'scene_change 33' in debugger.

svn-id: r16588
2005-01-17 20:17:06 +00:00
..
.cvsignore
actionmap.cpp fixing scene transition 2005-01-07 21:24:26 +00:00
actionmap.h - added partial scene change by actor's walking (todo:entrance should be supported) 2005-01-15 23:46:43 +00:00
actor.cpp Whitespace changes 2005-01-17 14:57:28 +00:00
actor.h -small pathfind fix 2005-01-16 20:30:57 +00:00
actordata.cpp Whitespace changes 2005-01-17 14:57:28 +00:00
actordata.h some work in progress on verb stuff: 2005-01-15 20:12:49 +00:00
animation.cpp Slight adjustment to previous commit. 2005-01-12 12:51:56 +00:00
animation.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
console.cpp begining of verb implementation 2005-01-08 20:30:07 +00:00
console.h begining of verb implementation 2005-01-08 20:30:07 +00:00
events.cpp some work in progress on verb stuff: 2005-01-15 20:12:49 +00:00
events.h o Fix for popped up actors at initial scene fade out 2005-01-07 00:57:43 +00:00
font_map.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
font.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
font.h - remove game.h & image.h 2005-01-11 21:10:36 +00:00
game.cpp o Proper implementation of sfPlaySound() which knows about CD<->floppy 2005-01-17 18:49:00 +00:00
gfx.cpp Use the same hard-coded cursor image and colours as the original ITE 2005-01-15 13:41:57 +00:00
gfx.h Use the same hard-coded cursor image and colours as the original ITE 2005-01-15 13:41:57 +00:00
ihnm_introproc.cpp some work in progress on verb stuff: 2005-01-15 20:12:49 +00:00
image.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
input.cpp - added partial scene change by actor's walking (todo:entrance should be supported) 2005-01-15 23:46:43 +00:00
interface.cpp First batch of converse implementation in scripts. To see it type 2005-01-17 20:17:06 +00:00
interface.h First batch of converse implementation in scripts. To see it type 2005-01-17 20:17:06 +00:00
isomap.cpp - GameModule is gone 2005-01-09 23:41:22 +00:00
isomap.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
ite_introproc.cpp Removed the unused i_cvar_name field from INTRO_DIALOGUE. 2005-01-14 11:05:12 +00:00
list.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
module.mk sdata.cpp not needed anymore 2004-12-22 22:52:20 +00:00
music.cpp If the game tries to start a piece of music that happens to be playing 2005-01-17 14:19:17 +00:00
music.h If the game tries to start a piece of music that happens to be playing 2005-01-17 14:19:17 +00:00
objectdata.cpp some work in progress on verb stuff: 2005-01-15 20:12:49 +00:00
objectdata.h some work in progress on verb stuff: 2005-01-15 20:12:49 +00:00
objectmap.cpp some work in progress on verb stuff: 2005-01-15 20:12:49 +00:00
objectmap.h - added partial scene change by actor's walking (todo:entrance should be supported) 2005-01-15 23:46:43 +00:00
palanim.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
palanim.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
render.cpp system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files) 2005-01-10 22:06:49 +00:00
render.h begining of verb implementation 2005-01-08 20:30:07 +00:00
resnames.h o Proper implementation of sfPlaySound() which knows about CD<->floppy 2005-01-17 18:49:00 +00:00
rscfile_mod.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
rscfile.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
rscfile.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
saga.cpp First batch of converse implementation in scripts. To see it type 2005-01-17 20:17:06 +00:00
saga.h o Proper implementation of sfPlaySound() which knows about CD<->floppy 2005-01-17 18:49:00 +00:00
scene.cpp o Proper implementation of sfPlaySound() which knows about CD<->floppy 2005-01-17 18:49:00 +00:00
scene.h actors entry list implemented 2005-01-16 19:06:04 +00:00
script.cpp First batch of converse implementation in scripts. To see it type 2005-01-17 20:17:06 +00:00
script.h First batch of converse implementation in scripts. To see it type 2005-01-17 20:17:06 +00:00
sdebug.cpp some work in progress on verb stuff: 2005-01-15 20:12:49 +00:00
sfuncs.cpp o Proper implementation of sfPlaySound() which knows about CD<->floppy 2005-01-17 18:49:00 +00:00
sndres.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
sndres.h - GameModule is gone 2005-01-09 23:41:22 +00:00
sound.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
sound.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
sprite.cpp - remove game.h & image.h 2005-01-11 21:10:36 +00:00
sprite.h rewritten sprite class 2005-01-09 15:07:49 +00:00
sthread.cpp First batch of converse implementation in scripts. To see it type 2005-01-17 20:17:06 +00:00
stream.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
text.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
transitions.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
xref.txt some work in progress on verb stuff: 2005-01-15 20:12:49 +00:00