scummvm/engines/grim/colormap.h
2014-04-05 18:18:42 +02:00

53 lines
1.5 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRIM_COLORMAP_H
#define GRIM_COLORMAP_H
#include "common/str.h"
#include "engines/grim/object.h"
namespace Common {
class SeekableReadStream;
}
namespace Grim {
class CMap : public Object {
public:
// Load a colormap from the given data.
CMap(const Common::String &fileName, Common::SeekableReadStream *data);
~CMap();
const Common::String &getFilename() const { return _fname; }
// The color data, in RGB format
char _colors[256 * 3];
Common::String _fname;
bool operator==(const CMap &c) const;
};
} // end of namespace Grim
#endif