scummvm/engines/grim/colormap.h

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/* ResidualVM - A 3D game interpreter
*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
*/
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#ifndef GRIM_COLORMAP_H
#define GRIM_COLORMAP_H
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#include "common/str.h"
#include "engines/grim/object.h"
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namespace Common {
class SeekableReadStream;
}
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namespace Grim {
class CMap : public Object {
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public:
// Load a colormap from the given data.
CMap(const Common::String &fileName, Common::SeekableReadStream *data);
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~CMap();
const Common::String &getFilename() const { return _fname; }
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// The color data, in RGB format
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char _colors[256 * 3];
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Common::String _fname;
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bool operator==(const CMap &c) const;
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};
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} // end of namespace Grim
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#endif