.. |
imuse_digi
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Change some iMuseDigital debug messages
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2005-04-08 20:51:34 +00:00 |
insane
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Removed reinit() and replaced with offsets of zero. We only need to skip type/size.
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2005-04-03 06:27:44 +00:00 |
smush
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fix smush intialization
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2005-04-05 06:27:34 +00:00 |
.cvsignore
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actor.cpp
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Add missing bit of HE code.
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2005-04-09 04:19:06 +00:00 |
actor.h
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
akos.cpp
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Add WIP on hePalette.
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2005-04-07 10:43:51 +00:00 |
akos.h
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.cpp
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.h
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Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?)
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2005-03-28 20:34:18 +00:00 |
bomp.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
bomp.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
boxes.cpp
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Moved createResource, resourceStats, expireResources to ResourceManager
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2005-04-06 17:31:35 +00:00 |
boxes.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
camera.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
charset.cpp
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Clear the text surface when loading a saved game, otherwise any text that
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2005-04-05 07:53:46 +00:00 |
charset.h
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Clear the text surface when loading a saved game, otherwise any text that
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2005-04-05 07:53:46 +00:00 |
costume.cpp
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
costume.h
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More costume code restructuring
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2005-03-27 00:42:53 +00:00 |
cursor.cpp
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Lots of MM NES changes from Quietust and me
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2005-03-24 03:22:32 +00:00 |
debugger.cpp
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Remove usage of vsprintf in favour of vsnprintf and make
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2005-04-09 01:52:44 +00:00 |
debugger.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
dialogs.cpp
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fixed compilation for emsvc4
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2005-03-15 09:53:07 +00:00 |
dialogs.h
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Add key to toggle speech/subtitles
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2005-03-12 00:47:17 +00:00 |
gfx.cpp
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Moved createResource, resourceStats, expireResources to ResourceManager
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2005-04-06 17:31:35 +00:00 |
gfx.h
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Cleanup
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2005-04-02 14:24:43 +00:00 |
help.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
help.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
imuse_internal.h
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cleanup
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2005-01-07 14:42:05 +00:00 |
imuse_player.cpp
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Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
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2005-01-07 14:42:51 +00:00 |
imuse.cpp
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Extremely minor consistency change.
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2005-04-02 13:58:00 +00:00 |
imuse.h
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system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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2005-01-10 22:06:49 +00:00 |
input.cpp
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Moved createResource, resourceStats, expireResources to ResourceManager
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2005-04-06 17:31:35 +00:00 |
instrument.cpp
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Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. This does the following:
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2005-04-03 22:01:38 +00:00 |
instrument.h
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Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code
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2005-01-07 14:42:51 +00:00 |
intern.h
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minor corrections and cleanup
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2005-04-09 08:55:26 +00:00 |
midiparser_eup.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
midiparser_ro.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
module.mk
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Add WIP on hePalette.
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2005-04-07 10:43:51 +00:00 |
music.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
nut_renderer.cpp
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Removed pointless debug calls (they just cause overhead)
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2005-02-06 16:51:57 +00:00 |
nut_renderer.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
object.cpp
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Fix check of the return value of findLocalObjectSlot() in loadFlObject()
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2005-04-09 09:49:55 +00:00 |
object.h
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Moved ObjectClass to object.h
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2005-03-28 22:37:30 +00:00 |
palette_he.cpp
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rewrite for hePalettes.
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2005-04-09 09:20:44 +00:00 |
palette.cpp
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Fix GF_OLD256 palette size (no idea if that has an effect anywhere)
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2005-03-31 23:04:46 +00:00 |
player_mod.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_mod.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_nes.cpp
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_nes.h
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_v1.cpp
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On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
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2005-01-11 13:25:02 +00:00 |
player_v1.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v2.cpp
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Fix Bug #1163202 (music never stops). Some code cleanup.
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2005-03-15 13:41:15 +00:00 |
player_v2.h
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Use class Mutex instead of MutexRef
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2005-01-28 22:05:51 +00:00 |
player_v2a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v2a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
resource_v2.cpp
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Splitting more methods into multiple overloaded versions
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2005-04-03 23:53:34 +00:00 |
resource_v3.cpp
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Moved createResource, resourceStats, expireResources to ResourceManager
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2005-04-06 17:31:35 +00:00 |
resource_v4.cpp
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Original games ignored this index data.
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2005-04-07 12:08:43 +00:00 |
resource_v7he.cpp
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Original games ignored this index data.
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2005-04-07 11:59:13 +00:00 |
resource_v7he.h
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Support for Mac cursors.
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2005-01-31 03:53:35 +00:00 |
resource.cpp
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Moved createResource, resourceStats, expireResources to ResourceManager
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2005-04-06 17:31:35 +00:00 |
resource.h
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Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
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2005-03-31 23:11:39 +00:00 |
saveload.cpp
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load/save sprite data in HE90+ games.
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2005-04-08 23:27:36 +00:00 |
saveload.h
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load/save sprite data in HE90+ games.
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2005-04-08 23:27:36 +00:00 |
script_v2.cpp
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
script_v5.cpp
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
script_v6.cpp
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Moved createResource, resourceStats, expireResources to ResourceManager
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2005-04-06 17:31:35 +00:00 |
script_v6he.cpp
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Add HE70+ version of seekFilePos opcode.
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2005-04-08 11:10:01 +00:00 |
script_v7he.cpp
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Add flObject lock/unlock support for HE games.
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2005-04-09 09:57:54 +00:00 |
script_v8.cpp
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Add flObject lock/unlock support for HE games.
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2005-04-09 09:57:54 +00:00 |
script_v72he.cpp
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Add comment to TODO
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2005-04-09 07:25:41 +00:00 |
script_v80he.cpp
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Add HE70+ version of seekFilePos opcode.
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2005-04-08 11:10:01 +00:00 |
script_v90he.cpp
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minor corrections and cleanup
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2005-04-09 08:55:26 +00:00 |
script_v100he.cpp
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Add opcode for chase, playable now.
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2005-04-09 06:39:20 +00:00 |
script.cpp
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getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
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2005-04-05 11:06:03 +00:00 |
script.h
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Add support for script cycles used by HE90+ games.
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2005-02-28 13:23:10 +00:00 |
scumm-md5.h
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Added Russian puttcirc.
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2005-03-31 01:16:14 +00:00 |
scumm.cpp
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I really need _substResFileNameIndex passed into ScummEngine constructor.
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2005-04-09 02:44:37 +00:00 |
scumm.h
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Actor layering only matches in freddicove
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2005-04-08 23:54:34 +00:00 |
sound.cpp
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Add comment to TODO
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2005-04-09 07:25:41 +00:00 |
sound.h
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Add 8 sound channel support for HE games
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2005-04-04 11:43:25 +00:00 |
sprite_he.cpp
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load/save sprite data in HE90+ games.
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2005-04-08 23:27:36 +00:00 |
sprite_he.h
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Set size of sprite fields
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2005-04-08 23:32:30 +00:00 |
string.cpp
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Fix for bug #1172655 (DIG: incorrect subtitles are shown in german version)
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2005-04-06 18:57:58 +00:00 |
usage_bits.cpp
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Some more cleanup
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2005-03-25 01:59:47 +00:00 |
usage_bits.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
util.cpp
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Switch to headerless PRG data for MM NES for better compatibility.
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2005-03-30 23:25:49 +00:00 |
util.h
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fixed compilation
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2005-04-04 06:09:04 +00:00 |
vars.cpp
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These VARS are only used in Loom [CD] and scumm5 onwards.
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2005-03-19 02:40:42 +00:00 |
verbs.cpp
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Moved createResource, resourceStats, expireResources to ResourceManager
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2005-04-06 17:31:35 +00:00 |
verbs.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
wiz_he.cpp
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fixed warning
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2005-04-08 22:02:12 +00:00 |
wiz_he.h
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Add WIP on hePalette.
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2005-04-07 10:43:51 +00:00 |