scummvm/engines
Filippos Karapetis dc304dbde2 Cleanup. Simplified converse()
svn-id: r34460
2008-09-09 11:20:34 +00:00
..
agi Moved check for shouldRTL() from engines to scummvm_main 2008-09-03 16:56:40 +00:00
agos Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation 2008-09-07 22:10:58 +00:00
cine Moved check for shouldRTL() from engines to scummvm_main 2008-09-03 16:56:40 +00:00
cruise Don't use fileName both as a structure and as a function parameter 2008-09-08 14:00:26 +00:00
drascula Cleanup. Simplified converse() 2008-09-09 11:20:34 +00:00
gob Added polish version of Woodruff, as supplied by goodoldgeorg in bug report #2098838 2008-09-07 16:27:04 +00:00
igor Don't use kPlainSoundType if you don't have to 2008-07-11 20:28:14 +00:00
kyra HOF: msvc8 compile fix (ARRAYSIZE used with run-time allocated array) 2008-09-08 21:57:38 +00:00
lure Moved check for shouldRTL() from engines to scummvm_main 2008-09-03 16:56:40 +00:00
m4 Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation 2008-09-07 22:10:58 +00:00
made Got rid of File::eof() 2008-09-06 21:23:08 +00:00
parallaction Fix for bug #2101083 - "ANY - MSVC71 compilation fails due to warnings-as-errors" 2008-09-09 06:47:41 +00:00
queen Fix for bug #2101083 - "ANY - MSVC71 compilation fails due to warnings-as-errors" 2008-09-09 06:47:41 +00:00
saga Committed patch #2100962 - "Saga engine reduced memory usage" 2008-09-09 07:05:47 +00:00
scumm Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation 2008-09-07 22:10:58 +00:00
sky Comment out some #defines in skydefs.h as they conflict with other headers (esp. T2 conflicts with some template defs) 2008-09-07 21:38:53 +00:00
sword1 Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation 2008-09-07 22:10:58 +00:00
sword2 Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation 2008-09-07 22:10:58 +00:00
tinsel Moved check for shouldRTL() from engines to scummvm_main 2008-09-03 16:56:40 +00:00
touche Moved check for shouldRTL() from engines to scummvm_main 2008-09-03 16:56:40 +00:00
dialogs.cpp Enum needs to be minimum four chars to compile (32 bit number I guess) 2008-09-05 14:11:23 +00:00
dialogs.h Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it 2008-08-16 02:53:16 +00:00
engine.cpp Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation 2008-09-07 22:10:58 +00:00
engine.h Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation 2008-09-07 22:10:58 +00:00
engines.mk Added Tinsel engine to main repos (no news item for it ON PURPOSE) 2008-07-23 09:02:47 +00:00
metaengine.h Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases 2008-09-03 11:22:51 +00:00
module.mk Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag. 2008-06-24 21:15:30 +00:00