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agi
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Moved check for shouldRTL() from engines to scummvm_main
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2008-09-03 16:56:40 +00:00 |
agos
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Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
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2008-09-07 22:10:58 +00:00 |
cine
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Moved check for shouldRTL() from engines to scummvm_main
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2008-09-03 16:56:40 +00:00 |
cruise
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Don't use fileName both as a structure and as a function parameter
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2008-09-08 14:00:26 +00:00 |
drascula
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Cleanup. Simplified converse()
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2008-09-09 11:20:34 +00:00 |
gob
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Added polish version of Woodruff, as supplied by goodoldgeorg in bug report #2098838
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2008-09-07 16:27:04 +00:00 |
igor
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Don't use kPlainSoundType if you don't have to
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2008-07-11 20:28:14 +00:00 |
kyra
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HOF: msvc8 compile fix (ARRAYSIZE used with run-time allocated array)
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2008-09-08 21:57:38 +00:00 |
lure
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Moved check for shouldRTL() from engines to scummvm_main
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2008-09-03 16:56:40 +00:00 |
m4
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Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
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2008-09-07 22:10:58 +00:00 |
made
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Got rid of File::eof()
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2008-09-06 21:23:08 +00:00 |
parallaction
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Fix for bug #2101083 - "ANY - MSVC71 compilation fails due to warnings-as-errors"
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2008-09-09 06:47:41 +00:00 |
queen
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Fix for bug #2101083 - "ANY - MSVC71 compilation fails due to warnings-as-errors"
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2008-09-09 06:47:41 +00:00 |
saga
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Committed patch #2100962 - "Saga engine reduced memory usage"
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2008-09-09 07:05:47 +00:00 |
scumm
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Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
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2008-09-07 22:10:58 +00:00 |
sky
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Comment out some #defines in skydefs.h as they conflict with other headers (esp. T2 conflicts with some template defs)
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2008-09-07 21:38:53 +00:00 |
sword1
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Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
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2008-09-07 22:10:58 +00:00 |
sword2
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Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
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2008-09-07 22:10:58 +00:00 |
tinsel
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Moved check for shouldRTL() from engines to scummvm_main
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2008-09-03 16:56:40 +00:00 |
touche
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Moved check for shouldRTL() from engines to scummvm_main
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2008-09-03 16:56:40 +00:00 |
dialogs.cpp
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Enum needs to be minimum four chars to compile (32 bit number I guess)
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2008-09-05 14:11:23 +00:00 |
dialogs.h
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Added a MetaEngineFeature for RTL support, the RTL button is disabled in the GMM if the engine doesn't support it
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2008-08-16 02:53:16 +00:00 |
engine.cpp
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Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
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2008-09-07 22:10:58 +00:00 |
engine.h
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Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
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2008-09-07 22:10:58 +00:00 |
engines.mk
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Added Tinsel engine to main repos (no news item for it ON PURPOSE)
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2008-07-23 09:02:47 +00:00 |
metaengine.h
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Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
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2008-09-03 11:22:51 +00:00 |
module.mk
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Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag.
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2008-06-24 21:15:30 +00:00 |