scummvm/engines/cruise
Johannes Schickel 0d995c5920 Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc.
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)

This commit does not touch "adlib" and "ADLIB" uses!

Also it does not update all the SCUMM detection entries, which still use "Adlib".

svn-id: r47279
2010-01-12 21:07:56 +00:00
..
actor.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
actor.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
background.cpp Fixed all memory leaks as far as the initial title screen 2009-10-09 10:32:33 +00:00
background.h Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
backgroundIncrust.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
backgroundIncrust.h Replaced value with proper constant, and named a previously un-named structure field 2009-05-16 04:03:37 +00:00
cell.cpp Game now completely starts up without memory leaks 2009-10-10 04:47:18 +00:00
cell.h Changed the save/load process to use a common serialiser 2009-02-09 11:30:18 +00:00
cruise_main.cpp Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company. 2010-01-12 21:07:56 +00:00
cruise_main.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
cruise.cpp Fixed all memory leaks as far as the initial title screen 2009-10-09 10:32:33 +00:00
cruise.h Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome) 2009-11-24 22:10:14 +00:00
ctp.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
ctp.h Replaced the original implementation of walk box handling with a cleaner, structure array based one 2009-05-28 08:49:56 +00:00
dataLoader.cpp Further memory leak fixes 2009-10-10 04:15:38 +00:00
dataLoader.h Bugfixes to pre-loading and handling of resources such as sound files 2009-06-21 05:13:29 +00:00
debugger.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
debugger.h Added debugger console 2009-02-11 10:03:01 +00:00
decompiler.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
delphine-unpack.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
detection.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
font.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
font.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
function.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
function.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
gfxModule.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
gfxModule.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
linker.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
linker.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
mainDraw.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
mainDraw.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
menu.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
menu.h Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
module.mk Laid the basics for music handling 2009-04-01 10:43:24 +00:00
mouse.cpp The default keycolor for mouse pointers used to be 255. 2010-01-07 15:07:36 +00:00
mouse.h Moved mouse cursor definition data into staticres.cpp 2009-03-01 02:16:44 +00:00
object.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
object.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
overlay.cpp Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h 2010-01-08 22:07:35 +00:00
overlay.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
perso.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
perso.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
polys.cpp
polys.h
saveload.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
saveload.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
script.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
script.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sound.cpp Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company. 2010-01-12 21:07:56 +00:00
sound.h Made the music/sfx volume settings actually affect the in-game music/sfx volume 2009-06-30 10:36:50 +00:00
stack.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
stack.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
staticres.cpp Add preliminary support for German Amiga version. 2009-09-14 12:24:23 +00:00
staticres.h Add preliminary support for German Amiga version. 2009-09-14 12:24:23 +00:00
various.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
various.h Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
vars.cpp Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher 2009-06-10 12:15:50 +00:00
vars.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
volume.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
volume.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00