scummvm/scumm
Paweł Kołodziejski dc7a876136 added "implementation" of imGetMusicPosition
svn-id: r6550
2003-01-26 14:26:03 +00:00
..
smush applied patch: [ 674566 ] CMI: Further smush syncing 2003-01-25 19:02:44 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Patch 671701: SO_TALK_FREQUENCY 2003-01-26 10:54:34 +00:00
actor.h Patch 671701: SO_TALK_FREQUENCY 2003-01-26 10:54:34 +00:00
akos.cpp Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
akos.h more akos/costume merging 2003-01-07 17:35:20 +00:00
base-costume.h more akos/costume merging 2003-01-07 17:35:20 +00:00
boxes.cpp fixed COMI actor scaling, again 2003-01-13 14:04:41 +00:00
boxes.h fix -pedantic warnings 2002-12-25 00:36:04 +00:00
bundle.cpp fixed compiler warnings 2003-01-25 20:07:15 +00:00
bundle.h implemented properly comi sound codecs 2003-01-25 18:41:32 +00:00
charset.cpp made NUT font rendered honor _ignoreCharsetMask 2003-01-15 03:10:28 +00:00
charset.h there are 5 fonts in CMI 2002-12-31 21:41:24 +00:00
costume.cpp Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
costume.h more akos/costume merging 2003-01-07 17:35:20 +00:00
debug.cpp Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :) 2002-12-16 03:25:51 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp LCA03 sync: Modified version of the untrap patch, debugger 2003-01-26 06:17:25 +00:00
debugger.h add help command to debugger to list commands and vars, we should probably have a help string for each but this is much better than reading the code for now :) 2003-01-18 16:04:28 +00:00
debugrl.cpp Initial revision 2002-08-21 16:07:07 +00:00
debugrl.h Initial revision 2002-08-21 16:07:07 +00:00
dialogs.cpp more -pedantic warnings fixed 2002-12-25 00:38:53 +00:00
dialogs.h partial checkin of patch #655594 (handling Y/N questions); cleanup 2002-12-21 12:34:17 +00:00
gfx.cpp small drawing optimization for V7/V8 games - tell me if that causes any regressions 2003-01-18 19:16:23 +00:00
gfx.h more cleanup 2002-12-31 14:59:06 +00:00
imuse_digi.cpp applied patch #674141: CMI: Smush sync tuning 2003-01-25 12:13:41 +00:00
imuse_digi.h Separated IMuseDigital to its own files 2002-12-28 14:37:30 +00:00
imuse.cpp Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
imuse.h Separated IMuseDigital into its own files. 2002-12-28 14:40:56 +00:00
instrument.cpp Added some more Monkey2 MT-32 custom instruments. It's getting difficult 2003-01-16 11:05:53 +00:00
instrument.h First-revision SysEx support for -ewindows. 2003-01-10 14:40:22 +00:00
intern.h LCA03 sync: Modified version of the untrap patch, debugger 2003-01-26 06:17:25 +00:00
module.mk Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
nut_renderer.cpp some cleanup 2003-01-19 11:00:21 +00:00
nut_renderer.h made NUT font rendered honor _ignoreCharsetMask 2003-01-15 03:10:28 +00:00
object.cpp Patch 671031: Fix for MI1 intro crash + others (move new object 2003-01-26 10:57:01 +00:00
object.h replace unk1 for numZBuffer in the v8 part of RoomHeader 2002-12-24 10:04:38 +00:00
resource_v2.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v3.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource_v4.cpp added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath 2002-12-22 21:58:16 +00:00
resource.cpp LCA03 sync: Modified version of the untrap patch, debugger 2003-01-26 06:17:25 +00:00
resource.h Initial revision 2002-08-21 16:07:07 +00:00
saveload.cpp Patch 671701: SO_TALK_FREQUENCY 2003-01-26 10:54:34 +00:00
saveload.h Patch 671701: SO_TALK_FREQUENCY 2003-01-26 10:54:34 +00:00
script_v5.cpp New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet.. 2003-01-12 07:30:17 +00:00
script_v6.cpp applied patch #674141: CMI: Smush sync tuning 2003-01-25 12:13:41 +00:00
script_v8.cpp added "implementation" of imGetMusicPosition 2003-01-26 14:26:03 +00:00
script.cpp ComI uses more locals 2003-01-15 15:49:44 +00:00
scumm.h Patch 671031: Fix for MI1 intro crash + others (move new object 2003-01-26 10:57:01 +00:00
scummvm.cpp Patch 671031: Fix for MI1 intro crash + others (move new object 2003-01-26 10:57:01 +00:00
sound.cpp added "implementation" of imGetMusicPosition 2003-01-26 14:26:03 +00:00
sound.h added "implementation" of imGetMusicPosition 2003-01-26 14:26:03 +00:00
string.cpp Add translate for the ComI map text 2003-01-16 11:27:02 +00:00
usage_bits.cpp fixed testGfxAnyUsageBits 2003-01-19 20:31:05 +00:00
usage_bits.h Patch 667613: Extend gfxUsageBits[] 2003-01-14 10:06:56 +00:00
vars.cpp Possible hack to get the cannons firing. Of course... well, they still don't quite work :) 2003-01-17 07:20:54 +00:00
verbs.cpp Remove dodgy fix for verb backgrounds. 2003-01-16 08:04:34 +00:00
verbs.h verb ids can be > 255 in V8; more V8 verbop corrections 2002-12-27 16:49:08 +00:00