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dd1b43a5a9
- More input handling (should be rather complete now, not finished but nearlly) - Implemented the following opcodes: -> o2_trySceneChange 0x0d -> o2_setHandItem 0x2a -> o2_handItemSet 0x2c -> o2_setCharPalEntry 0x3c -> o2_drawSceneShape 0x3e -> o2_update 0x4b -> o2_fadeScenePal 0x4d -> o2_enterNewSceneEx 0x50 -> o2_setZanthiaPos 0x56 -> o2_runTemporaryScript 0x6e -> o2t_defineNewShape 0x00 -> o2t_setCurrentFrame 0x01 -> o2t_setShapeFlag 0x04 svn-id: r29178 |
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agi | ||
agos | ||
cine | ||
cruise | ||
drascula | ||
gob | ||
kyra | ||
lure | ||
parallaction | ||
queen | ||
saga | ||
scumm | ||
sky | ||
sword1 | ||
sword2 | ||
touche | ||
engine.cpp | ||
engine.h | ||
engines.mk | ||
module.mk |