..
actors.cpp
DRASCULA: comment "actors.cpp"
2015-03-01 17:06:20 +01:00
animation.cpp
DRASCULA: Reduce some variable scope in Animation
2014-06-16 07:19:45 +02:00
configure.engine
BUILD: Split configure.engines down to a single file per engine.
2013-11-24 00:45:38 +00:00
console.cpp
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
2014-05-27 02:04:08 +02:00
console.h
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
converse.cpp
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
detection.cpp
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
2016-03-08 19:01:13 +01:00
drascula.cpp
BACKENDS: Only expose one set of functions for AudioCDManager
2016-03-13 13:57:19 +01:00
drascula.h
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
graphics.cpp
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
interface.cpp
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
module.mk
Drascula: Added debug console. Implemented a (buggy) room comand.
2010-06-15 10:18:34 +00:00
objects.cpp
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
palette.cpp
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
POTFILES
I18N: Move specification of engine specific files to enginedir/POTFILES.
2013-08-12 17:54:31 +02:00
resource.cpp
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
rooms.cpp
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
saveload.cpp
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
sound.cpp
BACKENDS: Only expose one set of functions for AudioCDManager
2016-03-13 13:57:19 +01:00
talk.cpp
DRASCULA: comment "talk.cpp"
2015-03-01 17:23:28 +01:00