scummvm/engines/wage/gui.cpp

680 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "common/timer.h"
#include "common/unzip.h"
#include "graphics/cursorman.h"
#include "graphics/fonts/bdf.h"
#include "graphics/palette.h"
#include "graphics/primitives.h"
#include "wage/wage.h"
#include "wage/design.h"
#include "wage/entities.h"
#include "wage/menu.h"
#include "wage/gui.h"
#include "wage/world.h"
namespace Wage {
static const byte palette[] = {
0, 0, 0, // Black
0x80, 0x80, 0x80, // Gray
0xff, 0xff, 0xff, // White
0x00, 0xff, 0x00 // Green
};
static byte fillPatterns[][8] = { { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }, // kPatternSolid
{ 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55 }, // kPatternStripes
{ 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55 }, // kPatternCheckers
{ 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa } // kPatternCheckers2
};
static const byte macCursorArrow[] = {
2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3,
2, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3,
2, 0, 0, 0, 2, 3, 3, 3, 3, 3, 3,
2, 0, 0, 0, 0, 2, 3, 3, 3, 3, 3,
2, 0, 0, 0, 0, 0, 2, 3, 3, 3, 3,
2, 0, 0, 0, 0, 0, 0, 2, 3, 3, 3,
2, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3,
2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3,
2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2,
2, 0, 0, 2, 0, 0, 2, 3, 3, 3, 3,
2, 0, 2, 3, 2, 0, 0, 2, 3, 3, 3,
2, 2, 3, 3, 2, 0, 0, 2, 3, 3, 3,
2, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3,
3, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3,
3, 3, 3, 3, 3, 3, 2, 2, 2, 3, 3
};
static const byte macCursorBeam[] = {
0, 0, 3, 3, 3, 0, 0, 3, 3, 3, 3,
3, 3, 0, 3, 0, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
3, 3, 0, 3, 0, 3, 3, 3, 3, 3, 3,
0, 0, 3, 3, 3, 0, 0, 3, 3, 3, 3,
};
static void cursorTimerHandler(void *refCon) {
Gui *gui = (Gui *)refCon;
int x = gui->_cursorX;
int y = gui->_cursorY;
if (x == 0 && y == 0)
return;
if (!gui->_screen.getPixels())
return;
x += gui->_consoleTextArea.left;
y += gui->_consoleTextArea.top;
gui->_screen.vLine(x, y, y + kCursorHeight, gui->_cursorState ? kColorBlack : kColorWhite);
if (!gui->_cursorOff)
gui->_cursorState = !gui->_cursorState;
gui->_cursorRect.left = x;
gui->_cursorRect.right = MIN<uint16>(x + 1, gui->_screen.w);
gui->_cursorRect.top = y;
gui->_cursorRect.bottom = MIN<uint16>(y + kCursorHeight, gui->_screen.h);
gui->_cursorDirty = true;
}
Gui::Gui(WageEngine *engine) {
_engine = engine;
_scene = NULL;
_sceneDirty = true;
_consoleDirty = true;
_bordersDirty = true;
_menuDirty = true;
_cursorDirty = false;
_consoleFullRedraw = true;
_screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8());
_scrollPos = 0;
_consoleLineHeight = 8; // Dummy value which makes sense
_consoleNumLines = 24; // Dummy value
_builtInFonts = false;
_sceneIsActive = false;
_cursorX = 0;
_cursorY = 0;
_cursorState = false;
_cursorOff = false;
_inTextSelection = false;
_selectionStartX = _selectionStartY = -1;
_selectionEndX = _selectionEndY = -1;
_inputTextLineNum = 0;
g_system->getPaletteManager()->setPalette(palette, 0, 4);
CursorMan.replaceCursorPalette(palette, 0, 4);
CursorMan.replaceCursor(macCursorArrow, 11, 16, 1, 1, 3);
_cursorIsArrow = true;
CursorMan.showMouse(true);
for (int i = 0; i < ARRAYSIZE(fillPatterns); i++)
_patterns.push_back(fillPatterns[i]);
loadFonts();
g_system->getTimerManager()->installTimerProc(&cursorTimerHandler, 200000, this, "wageCursor");
_menu = new Menu(this);
}
Gui::~Gui() {
_screen.free();
_console.free();
g_system->getTimerManager()->removeTimerProc(&cursorTimerHandler);
delete _menu;
}
void Gui::undrawCursor() {
_cursorOff = true;
_cursorState = false;
cursorTimerHandler(this);
_cursorOff = false;
}
const Graphics::Font *Gui::getFont(const char *name, Graphics::FontManager::FontUsage fallback) {
const Graphics::Font *font = 0;
if (!_builtInFonts) {
font = FontMan.getFontByName(name);
if (!font)
warning("Cannot load font %s", name);
}
if (_builtInFonts || !font)
font = FontMan.getFontByUsage(fallback);
return font;
}
const Graphics::Font *Gui::getTitleFont() {
return getFont("Chicago-12", Graphics::FontManager::kBigGUIFont);
}
void Gui::drawDesktop() {
// Draw desktop
Common::Rect r(0, 0, _screen.w - 1, _screen.h - 1);
Design::drawFilledRoundRect(&_screen, r, kDesktopArc, kColorBlack, _patterns, kPatternCheckers);
g_system->copyRectToScreen(_screen.getPixels(), _screen.pitch, 0, 0, _screen.w, _screen.h);
}
void Gui::draw() {
if (_engine->_isGameOver) {
if (_menuDirty) {
drawDesktop();
_menu->render();
}
_menuDirty = false;
return;
}
if (_scene != _engine->_world->_player->_currentScene || _sceneDirty) {
_scene = _engine->_world->_player->_currentScene;
drawDesktop();
_sceneDirty = true;
_consoleDirty = true;
_menuDirty = true;
_consoleFullRedraw = true;
_scene->paint(&_screen, _scene->_designBounds->left, _scene->_designBounds->top);
_sceneArea.left = _scene->_designBounds->left + kBorderWidth - 2;
_sceneArea.top = _scene->_designBounds->top + kBorderWidth - 2;
_sceneArea.setWidth(_scene->_designBounds->width() - 2 * kBorderWidth);
_sceneArea.setHeight(_scene->_designBounds->height() - 2 * kBorderWidth);
_consoleTextArea.left = _scene->_textBounds->left + kBorderWidth - 2;
_consoleTextArea.top = _scene->_textBounds->top + kBorderWidth - 2;
_consoleTextArea.setWidth(_scene->_textBounds->width() - 2 * kBorderWidth);
_consoleTextArea.setHeight(_scene->_textBounds->height() - 2 * kBorderWidth);
}
if (_scene && (_bordersDirty || _sceneDirty))
paintBorder(&_screen, _sceneArea, kWindowScene);
// Render console
if (_consoleDirty || _consoleFullRedraw)
renderConsole(&_screen, _consoleTextArea);
if (_bordersDirty || _consoleDirty || _consoleFullRedraw)
paintBorder(&_screen, _consoleTextArea, kWindowConsole);
if (_menuDirty)
_menu->render();
if (_cursorDirty) {
g_system->copyRectToScreen(_screen.getBasePtr(_cursorRect.left, _cursorRect.top), _screen.pitch,
_cursorRect.left, _cursorRect.top, _cursorRect.width(), _cursorRect.height());
_cursorDirty = false;
}
_sceneDirty = false;
_consoleDirty = false;
_bordersDirty = false;
_menuDirty = false;
_consoleFullRedraw = false;
}
void Gui::drawBox(Graphics::Surface *g, int x, int y, int w, int h) {
Common::Rect r(x, y, x + w + 1, y + h + 1);
g->fillRect(r, kColorWhite);
g->frameRect(r, kColorBlack);
}
void Gui::fillRect(Graphics::Surface *g, int x, int y, int w, int h, int color) {
Common::Rect r(x, y, x + w, y + h);
g->fillRect(r, color);
}
#define ARROW_W 12
#define ARROW_H 6
const int arrowPixels[ARROW_H][ARROW_W] = {
{0,0,0,0,0,1,1,0,0,0,0,0},
{0,0,0,0,1,1,1,1,0,0,0,0},
{0,0,0,1,1,1,1,1,1,0,0,0},
{0,0,1,1,1,1,1,1,1,1,0,0},
{0,1,1,1,1,1,1,1,1,1,1,0},
{1,1,1,1,1,1,1,1,1,1,1,1}};
static void drawPixelInverted(int x, int y, int color, void *data) {
Graphics::Surface *surface = (Graphics::Surface *)data;
if (x >= 0 && x < surface->w && y >= 0 && y < surface->h) {
byte *p = (byte *)surface->getBasePtr(x, y);
*p = *p == kColorWhite ? kColorBlack : kColorWhite;
}
}
void Gui::paintBorder(Graphics::Surface *g, Common::Rect &r, WindowType windowType, int highlightedPart, float scrollPos, float scrollSize) {
bool active = false, scrollable = false, closeable = false, drawTitle = false;
const int size = kBorderWidth;
int x = r.left - size;
int y = r.top - size;
int width = r.width() + 2 * size;
int height = r.height() + 2 * size;
switch (windowType) {
case kWindowScene:
active = _sceneIsActive;
scrollable = false;
closeable = _sceneIsActive;
drawTitle = true;
break;
case kWindowConsole:
active = !_sceneIsActive;
scrollable = true;
closeable = !_sceneIsActive;
drawTitle = false;
break;
}
drawBox(g, x, y, size, size);
drawBox(g, x + width - size - 1, y, size, size);
drawBox(g, x + width - size - 1, y + height - size - 1, size, size);
drawBox(g, x, y + height - size - 1, size, size);
drawBox(g, x + size, y + 2, width - 2 * size - 1, size - 4);
drawBox(g, x + size, y + height - size + 1, width - 2 * size - 1, size - 4);
drawBox(g, x + 2, y + size, size - 4, height - 2 * size - 1);
drawBox(g, x + width - size + 1, y + size, size - 4, height - 2 * size - 1);
if (active) {
fillRect(g, x + size, y + 5, width - 2 * size - 1, 8);
fillRect(g, x + size, y + height - 13, width - 2 * size - 1, 8);
fillRect(g, x + 5, y + size, 8, height - 2 * size - 1);
if (!scrollable) {
fillRect(g, x + width - 13, y + size, 8, height - 2 * size - 1);
} else {
int x1 = x + width - 15;
int y1 = y + size + 1;
for (int yy = 0; yy < ARROW_H; yy++) {
for (int xx = 0; xx < ARROW_W; xx++)
g->hLine(x1 + xx, y1 + yy, x1 + xx, (arrowPixels[yy][xx] != 0 ? kColorBlack : kColorWhite));
}
fillRect(g, x + width - 13, y + size + ARROW_H, 8, height - 2 * size - 1 - ARROW_H * 2);
y1 += height - 2 * size - ARROW_H - 2;
for (int yy = 0; yy < ARROW_H; yy++) {
for (int xx = 0; xx < ARROW_W; xx++)
g->hLine(x1 + xx, y1 + yy, x1 + xx, (arrowPixels[ARROW_H - yy - 1][xx] != 0 ? kColorBlack : kColorWhite));
}
if (highlightedPart == kBorderScrollUp || highlightedPart == kBorderScrollDown) {
int rx1 = x + width - kBorderWidth + 2;
int ry1 = y + size + r.height() * scrollPos;
int rx2 = rx1 + size - 4;
int ry2 = ry1 + r.height() * scrollSize;
Common::Rect rr(rx1, ry1, rx2, ry2);
Graphics::drawFilledRect(rr, kColorBlack, drawPixelInverted, g);
}
}
if (closeable) {
if (highlightedPart == kBorderCloseButton) {
fillRect(g, x + 6, y + 6, 6, 6);
} else {
drawBox(g, x + 5, y + 5, 7, 7);
}
}
}
if (drawTitle) {
const Graphics::Font *font = getTitleFont();
int yOff = _builtInFonts ? 3 : 1;
int w = font->getStringWidth(_scene->_name) + 10;
int maxWidth = width - size * 2 - 7;
if (w > maxWidth)
w = maxWidth;
drawBox(g, x + (width - w) / 2, y, w, size);
font->drawString(g, _scene->_name, x + (width - w) / 2 + 5, y + yOff, w, kColorBlack);
}
if (x < 0) {
width += x;
x = 0;
}
if (y < 0) {
height += y;
y = 0;
}
if (x + width > _screen.w)
width = _screen.w - x;
if (y + height > _screen.h)
height = _screen.h - y;
g_system->copyRectToScreen(g->getBasePtr(x, y), g->pitch, x, y, width, height);
}
void Gui::loadFonts() {
Common::Archive *dat;
dat = Common::makeZipArchive("wage.dat");
if (!dat) {
warning("Could not find wage.dat. Falling back to built-in fonts");
_builtInFonts = true;
return;
}
Common::ArchiveMemberList list;
dat->listMembers(list);
for (Common::ArchiveMemberList::iterator it = list.begin(); it != list.end(); ++it) {
Common::SeekableReadStream *stream = dat->createReadStreamForMember((*it)->getName());
Graphics::BdfFont *font = Graphics::BdfFont::loadFont(*stream);
delete stream;
Common::String fontName = (*it)->getName();
// Trim the .bdf extension
for (int i = fontName.size() - 1; i >= 0; --i) {
if (fontName[i] == '.') {
while ((uint)i < fontName.size()) {
fontName.deleteLastChar();
}
break;
}
}
FontMan.assignFontToName(fontName, font);
debug(2, " %s", fontName.c_str());
}
_builtInFonts = false;
delete dat;
}
void Gui::regenCommandsMenu() {
_menu->regenCommandsMenu();
}
void Gui::regenWeaponsMenu() {
_menu->regenWeaponsMenu();
}
void Gui::processMenuShortCut(byte flags, uint16 ascii) {
_menu->processMenuShortCut(flags, ascii);
}
void Gui::mouseMove(int x, int y) {
if (_menu->_menuActivated) {
if (_menu->mouseMove(x, y))
_menuDirty = true;
return;
}
if (_inTextSelection) {
updateTextSelection(x, y);
return;
}
if (_consoleTextArea.contains(x, y)) {
if (_cursorIsArrow) {
CursorMan.replaceCursor(macCursorBeam, 11, 16, 3, 8, 3);
_cursorIsArrow = false;
}
} else if (_cursorIsArrow == false) {
CursorMan.replaceCursor(macCursorArrow, 11, 16, 1, 1, 3);
_cursorIsArrow = true;
}
}
void Gui::pushArrowCursor() {
CursorMan.pushCursor(macCursorArrow, 11, 16, 1, 1, 3);
}
void Gui::popCursor() {
CursorMan.popCursor();
}
static int isInBorder(Common::Rect &rect, int x, int y) {
if (x >= rect.left - kBorderWidth && x < rect.left && y >= rect.top - kBorderWidth && y < rect.top)
return kBorderCloseButton;
if (x >= rect.right && x < rect.right + kBorderWidth) {
if (y < rect.top - kBorderWidth)
return kBorderNone;
if (y >= rect.bottom + kBorderWidth)
return kBorderNone;
if (y >= rect.top + rect.height() / 2)
return kBorderScrollDown;
return kBorderScrollUp;
}
return kBorderNone;
}
Designed *Gui::mouseUp(int x, int y) {
if (_menu->_menuActivated) {
if (_menu->mouseRelease(x, y)) {
_sceneDirty = true;
_consoleDirty = true;
_bordersDirty = true;
_menuDirty = true;
}
return NULL;
}
if (_inTextSelection) {
_inTextSelection = false;
if (_selectionEndY == -1 ||
(_selectionEndX == _selectionStartX && _selectionEndY == _selectionStartY)) {
_selectionStartY = _selectionEndY = -1;
_consoleFullRedraw = true;
_menu->enableCommand(kMenuEdit, kMenuActionCopy, false);
} else {
_menu->enableCommand(kMenuEdit, kMenuActionCopy, true);
bool cutAllowed = false;
if (_selectionStartY == _selectionEndY && _selectionStartY == (int)_lines.size() - 1)
cutAllowed = true;
_menu->enableCommand(kMenuEdit, kMenuActionCut, cutAllowed);
_menu->enableCommand(kMenuEdit, kMenuActionClear, cutAllowed);
}
}
int borderClick;
if (_sceneArea.contains(x, y)) {
if (!_sceneIsActive) {
_sceneIsActive = true;
_bordersDirty = true;
}
for (ObjList::const_iterator it = _scene->_objs.begin(); it != _scene->_objs.end(); ++it) {
if ((*it)->_design->isPointOpaque(x - _sceneArea.left + kBorderWidth, y - _sceneArea.top + kBorderWidth))
return *it;
}
for (ChrList::const_iterator it = _scene->_chrs.begin(); it != _scene->_chrs.end(); ++it) {
if ((*it)->_design->isPointOpaque(x - _sceneArea.left + kBorderWidth, y - _sceneArea.top + kBorderWidth))
return *it;
}
} else if (_consoleTextArea.contains(x, y)) {
if (_sceneIsActive) {
_sceneIsActive = false;
_bordersDirty = true;
}
} else if ((borderClick = isInBorder(_consoleTextArea, x, y)) != kBorderNone) {
_bordersDirty = true;
int _oldScrollPos = _scrollPos;
switch (borderClick) {
case kBorderScrollUp:
_scrollPos = MAX<int>(0, _scrollPos - _consoleLineHeight);
undrawCursor();
_cursorY -= (_scrollPos - _oldScrollPos);
_consoleDirty = true;
_consoleFullRedraw = true;
break;
case kBorderScrollDown:
_scrollPos = MIN<int>((_lines.size() - 2) * _consoleLineHeight, _scrollPos + _consoleLineHeight);
undrawCursor();
_cursorY -= (_scrollPos - _oldScrollPos);
_consoleDirty = true;
_consoleFullRedraw = true;
break;
}
}
return NULL;
}
void Gui::mouseDown(int x, int y) {
int borderClick;
if (_menu->mouseClick(x, y)) {
_menuDirty = true;
} else if (_consoleTextArea.contains(x, y)) {
startMarking(x, y);
} else if ((borderClick = isInBorder(_consoleTextArea, x, y)) != kBorderNone) {
int textFullSize = _lines.size() * _consoleLineHeight + _consoleTextArea.height();
float scrollPos = (float)_scrollPos / textFullSize;
float scrollSize = (float)_consoleTextArea.height() / textFullSize;
paintBorder(&_screen, _consoleTextArea, kWindowConsole, borderClick, scrollPos, scrollSize);
}
}
int Gui::calcTextX(int x, int textLine) {
const Graphics::Font *font = getConsoleFont();
if ((uint)textLine >= _lines.size())
return 0;
Common::String str = _lines[textLine];
x -= _consoleTextArea.left;
for (int i = str.size(); i >= 0; i--) {
if (font->getStringWidth(str) < x) {
return i;
}
str.deleteLastChar();
}
return 0;
}
int Gui::calcTextY(int y) {
y -= _consoleTextArea.top;
if (y < 0)
y = 0;
const int firstLine = _scrollPos / _consoleLineHeight;
int textLine = (y - _scrollPos % _consoleLineHeight) / _consoleLineHeight + firstLine;
return textLine;
}
void Gui::startMarking(int x, int y) {
_selectionStartY = calcTextY(y);
_selectionStartX = calcTextX(x, _selectionStartY);
_selectionEndY = -1;
_inTextSelection = true;
}
void Gui::updateTextSelection(int x, int y) {
_selectionEndY = calcTextY(y);
_selectionEndX = calcTextX(x, _selectionEndY);
_consoleFullRedraw = true;
}
} // End of namespace Wage