mirror of
https://github.com/libretro/scummvm.git
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680 lines
19 KiB
C++
680 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* MIT License:
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*
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* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#include "common/timer.h"
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#include "common/unzip.h"
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#include "graphics/cursorman.h"
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#include "graphics/fonts/bdf.h"
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#include "graphics/palette.h"
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#include "graphics/primitives.h"
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#include "wage/wage.h"
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#include "wage/design.h"
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#include "wage/entities.h"
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#include "wage/menu.h"
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#include "wage/gui.h"
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#include "wage/world.h"
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namespace Wage {
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static const byte palette[] = {
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0, 0, 0, // Black
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0x80, 0x80, 0x80, // Gray
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0xff, 0xff, 0xff, // White
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0x00, 0xff, 0x00 // Green
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};
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static byte fillPatterns[][8] = { { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }, // kPatternSolid
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{ 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55 }, // kPatternStripes
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{ 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55 }, // kPatternCheckers
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{ 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa } // kPatternCheckers2
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};
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static const byte macCursorArrow[] = {
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2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3,
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2, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3,
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2, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3,
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2, 0, 0, 0, 2, 3, 3, 3, 3, 3, 3,
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2, 0, 0, 0, 0, 2, 3, 3, 3, 3, 3,
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2, 0, 0, 0, 0, 0, 2, 3, 3, 3, 3,
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2, 0, 0, 0, 0, 0, 0, 2, 3, 3, 3,
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2, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3,
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2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3,
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2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2,
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2, 0, 0, 2, 0, 0, 2, 3, 3, 3, 3,
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2, 0, 2, 3, 2, 0, 0, 2, 3, 3, 3,
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2, 2, 3, 3, 2, 0, 0, 2, 3, 3, 3,
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2, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3,
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3, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3,
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3, 3, 3, 3, 3, 3, 2, 2, 2, 3, 3
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};
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static const byte macCursorBeam[] = {
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0, 0, 3, 3, 3, 0, 0, 3, 3, 3, 3,
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3, 3, 0, 3, 0, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3,
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3, 3, 0, 3, 0, 3, 3, 3, 3, 3, 3,
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0, 0, 3, 3, 3, 0, 0, 3, 3, 3, 3,
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};
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static void cursorTimerHandler(void *refCon) {
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Gui *gui = (Gui *)refCon;
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int x = gui->_cursorX;
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int y = gui->_cursorY;
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if (x == 0 && y == 0)
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return;
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if (!gui->_screen.getPixels())
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return;
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x += gui->_consoleTextArea.left;
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y += gui->_consoleTextArea.top;
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gui->_screen.vLine(x, y, y + kCursorHeight, gui->_cursorState ? kColorBlack : kColorWhite);
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if (!gui->_cursorOff)
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gui->_cursorState = !gui->_cursorState;
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gui->_cursorRect.left = x;
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gui->_cursorRect.right = MIN<uint16>(x + 1, gui->_screen.w);
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gui->_cursorRect.top = y;
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gui->_cursorRect.bottom = MIN<uint16>(y + kCursorHeight, gui->_screen.h);
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gui->_cursorDirty = true;
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}
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Gui::Gui(WageEngine *engine) {
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_engine = engine;
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_scene = NULL;
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_sceneDirty = true;
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_consoleDirty = true;
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_bordersDirty = true;
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_menuDirty = true;
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_cursorDirty = false;
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_consoleFullRedraw = true;
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_screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8());
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_scrollPos = 0;
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_consoleLineHeight = 8; // Dummy value which makes sense
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_consoleNumLines = 24; // Dummy value
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_builtInFonts = false;
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_sceneIsActive = false;
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_cursorX = 0;
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_cursorY = 0;
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_cursorState = false;
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_cursorOff = false;
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_inTextSelection = false;
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_selectionStartX = _selectionStartY = -1;
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_selectionEndX = _selectionEndY = -1;
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_inputTextLineNum = 0;
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g_system->getPaletteManager()->setPalette(palette, 0, 4);
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CursorMan.replaceCursorPalette(palette, 0, 4);
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CursorMan.replaceCursor(macCursorArrow, 11, 16, 1, 1, 3);
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_cursorIsArrow = true;
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CursorMan.showMouse(true);
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for (int i = 0; i < ARRAYSIZE(fillPatterns); i++)
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_patterns.push_back(fillPatterns[i]);
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loadFonts();
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g_system->getTimerManager()->installTimerProc(&cursorTimerHandler, 200000, this, "wageCursor");
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_menu = new Menu(this);
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}
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Gui::~Gui() {
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_screen.free();
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_console.free();
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g_system->getTimerManager()->removeTimerProc(&cursorTimerHandler);
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delete _menu;
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}
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void Gui::undrawCursor() {
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_cursorOff = true;
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_cursorState = false;
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cursorTimerHandler(this);
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_cursorOff = false;
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}
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const Graphics::Font *Gui::getFont(const char *name, Graphics::FontManager::FontUsage fallback) {
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const Graphics::Font *font = 0;
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if (!_builtInFonts) {
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font = FontMan.getFontByName(name);
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if (!font)
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warning("Cannot load font %s", name);
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}
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if (_builtInFonts || !font)
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font = FontMan.getFontByUsage(fallback);
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return font;
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}
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const Graphics::Font *Gui::getTitleFont() {
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return getFont("Chicago-12", Graphics::FontManager::kBigGUIFont);
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}
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void Gui::drawDesktop() {
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// Draw desktop
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Common::Rect r(0, 0, _screen.w - 1, _screen.h - 1);
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Design::drawFilledRoundRect(&_screen, r, kDesktopArc, kColorBlack, _patterns, kPatternCheckers);
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g_system->copyRectToScreen(_screen.getPixels(), _screen.pitch, 0, 0, _screen.w, _screen.h);
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}
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void Gui::draw() {
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if (_engine->_isGameOver) {
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if (_menuDirty) {
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drawDesktop();
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_menu->render();
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}
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_menuDirty = false;
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return;
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}
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if (_scene != _engine->_world->_player->_currentScene || _sceneDirty) {
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_scene = _engine->_world->_player->_currentScene;
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drawDesktop();
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_sceneDirty = true;
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_consoleDirty = true;
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_menuDirty = true;
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_consoleFullRedraw = true;
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_scene->paint(&_screen, _scene->_designBounds->left, _scene->_designBounds->top);
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_sceneArea.left = _scene->_designBounds->left + kBorderWidth - 2;
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_sceneArea.top = _scene->_designBounds->top + kBorderWidth - 2;
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_sceneArea.setWidth(_scene->_designBounds->width() - 2 * kBorderWidth);
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_sceneArea.setHeight(_scene->_designBounds->height() - 2 * kBorderWidth);
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_consoleTextArea.left = _scene->_textBounds->left + kBorderWidth - 2;
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_consoleTextArea.top = _scene->_textBounds->top + kBorderWidth - 2;
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_consoleTextArea.setWidth(_scene->_textBounds->width() - 2 * kBorderWidth);
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_consoleTextArea.setHeight(_scene->_textBounds->height() - 2 * kBorderWidth);
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}
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if (_scene && (_bordersDirty || _sceneDirty))
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paintBorder(&_screen, _sceneArea, kWindowScene);
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// Render console
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if (_consoleDirty || _consoleFullRedraw)
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renderConsole(&_screen, _consoleTextArea);
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if (_bordersDirty || _consoleDirty || _consoleFullRedraw)
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paintBorder(&_screen, _consoleTextArea, kWindowConsole);
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if (_menuDirty)
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_menu->render();
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if (_cursorDirty) {
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g_system->copyRectToScreen(_screen.getBasePtr(_cursorRect.left, _cursorRect.top), _screen.pitch,
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_cursorRect.left, _cursorRect.top, _cursorRect.width(), _cursorRect.height());
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_cursorDirty = false;
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}
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_sceneDirty = false;
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_consoleDirty = false;
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_bordersDirty = false;
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_menuDirty = false;
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_consoleFullRedraw = false;
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}
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void Gui::drawBox(Graphics::Surface *g, int x, int y, int w, int h) {
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Common::Rect r(x, y, x + w + 1, y + h + 1);
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g->fillRect(r, kColorWhite);
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g->frameRect(r, kColorBlack);
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}
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void Gui::fillRect(Graphics::Surface *g, int x, int y, int w, int h, int color) {
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Common::Rect r(x, y, x + w, y + h);
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g->fillRect(r, color);
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}
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#define ARROW_W 12
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#define ARROW_H 6
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const int arrowPixels[ARROW_H][ARROW_W] = {
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{0,0,0,0,0,1,1,0,0,0,0,0},
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{0,0,0,0,1,1,1,1,0,0,0,0},
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{0,0,0,1,1,1,1,1,1,0,0,0},
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{0,0,1,1,1,1,1,1,1,1,0,0},
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{0,1,1,1,1,1,1,1,1,1,1,0},
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{1,1,1,1,1,1,1,1,1,1,1,1}};
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static void drawPixelInverted(int x, int y, int color, void *data) {
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Graphics::Surface *surface = (Graphics::Surface *)data;
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if (x >= 0 && x < surface->w && y >= 0 && y < surface->h) {
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byte *p = (byte *)surface->getBasePtr(x, y);
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*p = *p == kColorWhite ? kColorBlack : kColorWhite;
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}
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}
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void Gui::paintBorder(Graphics::Surface *g, Common::Rect &r, WindowType windowType, int highlightedPart, float scrollPos, float scrollSize) {
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bool active = false, scrollable = false, closeable = false, drawTitle = false;
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const int size = kBorderWidth;
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int x = r.left - size;
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int y = r.top - size;
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int width = r.width() + 2 * size;
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int height = r.height() + 2 * size;
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switch (windowType) {
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case kWindowScene:
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active = _sceneIsActive;
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scrollable = false;
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closeable = _sceneIsActive;
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drawTitle = true;
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break;
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case kWindowConsole:
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active = !_sceneIsActive;
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scrollable = true;
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closeable = !_sceneIsActive;
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drawTitle = false;
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break;
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}
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drawBox(g, x, y, size, size);
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drawBox(g, x + width - size - 1, y, size, size);
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drawBox(g, x + width - size - 1, y + height - size - 1, size, size);
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drawBox(g, x, y + height - size - 1, size, size);
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drawBox(g, x + size, y + 2, width - 2 * size - 1, size - 4);
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drawBox(g, x + size, y + height - size + 1, width - 2 * size - 1, size - 4);
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drawBox(g, x + 2, y + size, size - 4, height - 2 * size - 1);
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drawBox(g, x + width - size + 1, y + size, size - 4, height - 2 * size - 1);
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if (active) {
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fillRect(g, x + size, y + 5, width - 2 * size - 1, 8);
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fillRect(g, x + size, y + height - 13, width - 2 * size - 1, 8);
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fillRect(g, x + 5, y + size, 8, height - 2 * size - 1);
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if (!scrollable) {
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fillRect(g, x + width - 13, y + size, 8, height - 2 * size - 1);
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} else {
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int x1 = x + width - 15;
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int y1 = y + size + 1;
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for (int yy = 0; yy < ARROW_H; yy++) {
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for (int xx = 0; xx < ARROW_W; xx++)
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g->hLine(x1 + xx, y1 + yy, x1 + xx, (arrowPixels[yy][xx] != 0 ? kColorBlack : kColorWhite));
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}
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fillRect(g, x + width - 13, y + size + ARROW_H, 8, height - 2 * size - 1 - ARROW_H * 2);
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y1 += height - 2 * size - ARROW_H - 2;
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for (int yy = 0; yy < ARROW_H; yy++) {
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for (int xx = 0; xx < ARROW_W; xx++)
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g->hLine(x1 + xx, y1 + yy, x1 + xx, (arrowPixels[ARROW_H - yy - 1][xx] != 0 ? kColorBlack : kColorWhite));
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}
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if (highlightedPart == kBorderScrollUp || highlightedPart == kBorderScrollDown) {
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int rx1 = x + width - kBorderWidth + 2;
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int ry1 = y + size + r.height() * scrollPos;
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int rx2 = rx1 + size - 4;
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int ry2 = ry1 + r.height() * scrollSize;
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Common::Rect rr(rx1, ry1, rx2, ry2);
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Graphics::drawFilledRect(rr, kColorBlack, drawPixelInverted, g);
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}
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}
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if (closeable) {
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if (highlightedPart == kBorderCloseButton) {
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fillRect(g, x + 6, y + 6, 6, 6);
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} else {
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drawBox(g, x + 5, y + 5, 7, 7);
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}
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}
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}
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if (drawTitle) {
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const Graphics::Font *font = getTitleFont();
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int yOff = _builtInFonts ? 3 : 1;
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int w = font->getStringWidth(_scene->_name) + 10;
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int maxWidth = width - size * 2 - 7;
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if (w > maxWidth)
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w = maxWidth;
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drawBox(g, x + (width - w) / 2, y, w, size);
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font->drawString(g, _scene->_name, x + (width - w) / 2 + 5, y + yOff, w, kColorBlack);
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}
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if (x < 0) {
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width += x;
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x = 0;
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}
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if (y < 0) {
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height += y;
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y = 0;
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}
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if (x + width > _screen.w)
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width = _screen.w - x;
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if (y + height > _screen.h)
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height = _screen.h - y;
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g_system->copyRectToScreen(g->getBasePtr(x, y), g->pitch, x, y, width, height);
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}
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void Gui::loadFonts() {
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Common::Archive *dat;
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dat = Common::makeZipArchive("wage.dat");
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if (!dat) {
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warning("Could not find wage.dat. Falling back to built-in fonts");
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_builtInFonts = true;
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return;
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}
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Common::ArchiveMemberList list;
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dat->listMembers(list);
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for (Common::ArchiveMemberList::iterator it = list.begin(); it != list.end(); ++it) {
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Common::SeekableReadStream *stream = dat->createReadStreamForMember((*it)->getName());
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Graphics::BdfFont *font = Graphics::BdfFont::loadFont(*stream);
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delete stream;
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Common::String fontName = (*it)->getName();
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// Trim the .bdf extension
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for (int i = fontName.size() - 1; i >= 0; --i) {
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if (fontName[i] == '.') {
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while ((uint)i < fontName.size()) {
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fontName.deleteLastChar();
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}
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break;
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}
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}
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FontMan.assignFontToName(fontName, font);
|
|
|
|
debug(2, " %s", fontName.c_str());
|
|
}
|
|
|
|
_builtInFonts = false;
|
|
|
|
delete dat;
|
|
}
|
|
|
|
void Gui::regenCommandsMenu() {
|
|
_menu->regenCommandsMenu();
|
|
}
|
|
|
|
void Gui::regenWeaponsMenu() {
|
|
_menu->regenWeaponsMenu();
|
|
}
|
|
|
|
void Gui::processMenuShortCut(byte flags, uint16 ascii) {
|
|
_menu->processMenuShortCut(flags, ascii);
|
|
}
|
|
|
|
void Gui::mouseMove(int x, int y) {
|
|
if (_menu->_menuActivated) {
|
|
if (_menu->mouseMove(x, y))
|
|
_menuDirty = true;
|
|
|
|
return;
|
|
}
|
|
|
|
if (_inTextSelection) {
|
|
updateTextSelection(x, y);
|
|
return;
|
|
}
|
|
|
|
if (_consoleTextArea.contains(x, y)) {
|
|
if (_cursorIsArrow) {
|
|
CursorMan.replaceCursor(macCursorBeam, 11, 16, 3, 8, 3);
|
|
_cursorIsArrow = false;
|
|
}
|
|
} else if (_cursorIsArrow == false) {
|
|
CursorMan.replaceCursor(macCursorArrow, 11, 16, 1, 1, 3);
|
|
_cursorIsArrow = true;
|
|
}
|
|
}
|
|
|
|
void Gui::pushArrowCursor() {
|
|
CursorMan.pushCursor(macCursorArrow, 11, 16, 1, 1, 3);
|
|
}
|
|
|
|
void Gui::popCursor() {
|
|
CursorMan.popCursor();
|
|
}
|
|
|
|
static int isInBorder(Common::Rect &rect, int x, int y) {
|
|
if (x >= rect.left - kBorderWidth && x < rect.left && y >= rect.top - kBorderWidth && y < rect.top)
|
|
return kBorderCloseButton;
|
|
|
|
if (x >= rect.right && x < rect.right + kBorderWidth) {
|
|
if (y < rect.top - kBorderWidth)
|
|
return kBorderNone;
|
|
|
|
if (y >= rect.bottom + kBorderWidth)
|
|
return kBorderNone;
|
|
|
|
if (y >= rect.top + rect.height() / 2)
|
|
return kBorderScrollDown;
|
|
|
|
return kBorderScrollUp;
|
|
}
|
|
|
|
return kBorderNone;
|
|
}
|
|
|
|
Designed *Gui::mouseUp(int x, int y) {
|
|
if (_menu->_menuActivated) {
|
|
if (_menu->mouseRelease(x, y)) {
|
|
_sceneDirty = true;
|
|
_consoleDirty = true;
|
|
_bordersDirty = true;
|
|
_menuDirty = true;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
if (_inTextSelection) {
|
|
_inTextSelection = false;
|
|
|
|
if (_selectionEndY == -1 ||
|
|
(_selectionEndX == _selectionStartX && _selectionEndY == _selectionStartY)) {
|
|
_selectionStartY = _selectionEndY = -1;
|
|
_consoleFullRedraw = true;
|
|
_menu->enableCommand(kMenuEdit, kMenuActionCopy, false);
|
|
} else {
|
|
_menu->enableCommand(kMenuEdit, kMenuActionCopy, true);
|
|
|
|
bool cutAllowed = false;
|
|
|
|
if (_selectionStartY == _selectionEndY && _selectionStartY == (int)_lines.size() - 1)
|
|
cutAllowed = true;
|
|
|
|
_menu->enableCommand(kMenuEdit, kMenuActionCut, cutAllowed);
|
|
_menu->enableCommand(kMenuEdit, kMenuActionClear, cutAllowed);
|
|
}
|
|
}
|
|
|
|
int borderClick;
|
|
|
|
if (_sceneArea.contains(x, y)) {
|
|
if (!_sceneIsActive) {
|
|
_sceneIsActive = true;
|
|
_bordersDirty = true;
|
|
}
|
|
|
|
for (ObjList::const_iterator it = _scene->_objs.begin(); it != _scene->_objs.end(); ++it) {
|
|
if ((*it)->_design->isPointOpaque(x - _sceneArea.left + kBorderWidth, y - _sceneArea.top + kBorderWidth))
|
|
return *it;
|
|
}
|
|
|
|
for (ChrList::const_iterator it = _scene->_chrs.begin(); it != _scene->_chrs.end(); ++it) {
|
|
if ((*it)->_design->isPointOpaque(x - _sceneArea.left + kBorderWidth, y - _sceneArea.top + kBorderWidth))
|
|
return *it;
|
|
}
|
|
} else if (_consoleTextArea.contains(x, y)) {
|
|
if (_sceneIsActive) {
|
|
_sceneIsActive = false;
|
|
_bordersDirty = true;
|
|
}
|
|
} else if ((borderClick = isInBorder(_consoleTextArea, x, y)) != kBorderNone) {
|
|
_bordersDirty = true;
|
|
int _oldScrollPos = _scrollPos;
|
|
|
|
switch (borderClick) {
|
|
case kBorderScrollUp:
|
|
_scrollPos = MAX<int>(0, _scrollPos - _consoleLineHeight);
|
|
undrawCursor();
|
|
_cursorY -= (_scrollPos - _oldScrollPos);
|
|
_consoleDirty = true;
|
|
_consoleFullRedraw = true;
|
|
break;
|
|
case kBorderScrollDown:
|
|
_scrollPos = MIN<int>((_lines.size() - 2) * _consoleLineHeight, _scrollPos + _consoleLineHeight);
|
|
undrawCursor();
|
|
_cursorY -= (_scrollPos - _oldScrollPos);
|
|
_consoleDirty = true;
|
|
_consoleFullRedraw = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Gui::mouseDown(int x, int y) {
|
|
int borderClick;
|
|
|
|
if (_menu->mouseClick(x, y)) {
|
|
_menuDirty = true;
|
|
} else if (_consoleTextArea.contains(x, y)) {
|
|
startMarking(x, y);
|
|
} else if ((borderClick = isInBorder(_consoleTextArea, x, y)) != kBorderNone) {
|
|
int textFullSize = _lines.size() * _consoleLineHeight + _consoleTextArea.height();
|
|
float scrollPos = (float)_scrollPos / textFullSize;
|
|
float scrollSize = (float)_consoleTextArea.height() / textFullSize;
|
|
|
|
paintBorder(&_screen, _consoleTextArea, kWindowConsole, borderClick, scrollPos, scrollSize);
|
|
}
|
|
}
|
|
|
|
int Gui::calcTextX(int x, int textLine) {
|
|
const Graphics::Font *font = getConsoleFont();
|
|
|
|
if ((uint)textLine >= _lines.size())
|
|
return 0;
|
|
|
|
Common::String str = _lines[textLine];
|
|
|
|
x -= _consoleTextArea.left;
|
|
|
|
for (int i = str.size(); i >= 0; i--) {
|
|
if (font->getStringWidth(str) < x) {
|
|
return i;
|
|
}
|
|
|
|
str.deleteLastChar();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Gui::calcTextY(int y) {
|
|
y -= _consoleTextArea.top;
|
|
|
|
if (y < 0)
|
|
y = 0;
|
|
|
|
const int firstLine = _scrollPos / _consoleLineHeight;
|
|
int textLine = (y - _scrollPos % _consoleLineHeight) / _consoleLineHeight + firstLine;
|
|
|
|
return textLine;
|
|
}
|
|
|
|
void Gui::startMarking(int x, int y) {
|
|
_selectionStartY = calcTextY(y);
|
|
_selectionStartX = calcTextX(x, _selectionStartY);
|
|
|
|
_selectionEndY = -1;
|
|
|
|
_inTextSelection = true;
|
|
}
|
|
|
|
void Gui::updateTextSelection(int x, int y) {
|
|
_selectionEndY = calcTextY(y);
|
|
_selectionEndX = calcTextX(x, _selectionEndY);
|
|
|
|
_consoleFullRedraw = true;
|
|
}
|
|
|
|
} // End of namespace Wage
|