scummvm/engines/cine
2008-08-09 16:07:08 +00:00
..
anim.cpp Made rest of resource loading functions used in loadResource return -1 on error. 2008-08-05 19:30:16 +00:00
anim.h - Combined loadAbs and loadResource into one function. 2008-08-02 15:47:25 +00:00
bg_list.cpp Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves): 2008-07-22 10:15:58 +00:00
bg_list.h Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves): 2008-07-22 10:15:58 +00:00
bg.cpp Renamed page3Raw to collisionPage so it's more apparent what it does. 2008-08-06 20:54:38 +00:00
bg.h Added loading of temporary Operation Stealth savegames. Needs testing! 2008-07-28 16:02:40 +00:00
cine.cpp Partially fix Adlib volume setting in Cine (Now uses music volume for Adlib volume, previously always played with full volume. Doesn't differentiate between playing sound effects and music!). 2008-08-08 14:46:19 +00:00
cine.h Added detection entry for the Sony published CD version of Future Wars. 2008-08-08 18:28:13 +00:00
detection.cpp Added detection entry for the Sony published CD version of Future Wars. 2008-08-08 18:28:13 +00:00
gfx.cpp Added preliminary version of drawing type 22 overlays (Such overlays are added with opcode 0xA4 (o2_loadMask22) and removed with opcode 0xA5 (o2_unloadMask22)). Things might be wrong so needs testing! WIP! 2008-08-09 16:07:08 +00:00
gfx.h Renamed page3Raw to collisionPage so it's more apparent what it does. 2008-08-06 20:54:38 +00:00
main_loop.cpp Removing moving with keys qweasdzxc for now because they messed with savegame name typing. One can move with the cursor keys anyway. 2008-08-09 10:52:48 +00:00
main_loop.h Implemented game speed changing by pressing - or + to e.g. ease testing. 2008-08-07 21:46:56 +00:00
module.mk
msg.cpp
msg.h
object.cpp Fixed unitialized variables 2008-07-01 10:33:25 +00:00
object.h Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256). 2008-07-27 14:36:53 +00:00
pal.cpp Patch #1969189: "CinE renderer rewrite" 2008-05-24 22:11:41 +00:00
pal.h CINE: Fixed memory leaks in the CINE engine 2008-06-12 18:52:43 +00:00
part.cpp Small cleanup: Renamed rol to rolByte and made it handle all cases. 2008-08-09 10:44:12 +00:00
part.h Added detection entry for the Sony published CD version of Future Wars. 2008-08-08 18:28:13 +00:00
prc.cpp Added detection entry for the Sony published CD version of Future Wars. 2008-08-08 18:28:13 +00:00
prc.h Fix for bug #2016647 (FW: crash with italian amiga version). 2008-07-14 23:10:51 +00:00
rel.cpp Patch #1969189: "CinE renderer rewrite" 2008-05-24 22:11:41 +00:00
rel.h
script_fw.cpp Tiny comment update to loadCt-opcodes: Load collision table data. 2008-08-06 20:58:02 +00:00
script_os.cpp Tiny comment update to loadCt-opcodes: Load collision table data. 2008-08-06 20:58:02 +00:00
script.h Added purgeSeqList function (Used in mainloop now). Let's see if this helps any... 2008-07-29 13:44:14 +00:00
sound.cpp CINE: Fixed two memory leaks when shutting down the CINE engine 2008-05-27 23:26:48 +00:00
sound.h
texte.cpp Patch #2019455: Patch for reducing the BSS size of Cine engine. 2008-07-17 07:13:41 +00:00
texte.h Patch #2019455: Patch for reducing the BSS size of Cine engine. 2008-07-17 07:13:41 +00:00
unpack.cpp Fixed a small discrepancy in Delphine unpacker's command 00b's documentation (Parameter range is 1..8, not 1..9). 2008-06-18 03:31:13 +00:00
unpack.h More documentation for CineUnpacker-class (Practically done documenting now). Also changed parameter and return value types to a more uniform style (uint16 -> uint, int -> uint where applicable etc). 2008-06-13 08:28:14 +00:00
various.cpp Added basic moving using keyboard (Only works in Operation Stealth at the moment): 2008-08-08 13:30:01 +00:00
various.h Added basic moving using keyboard (Only works in Operation Stealth at the moment): 2008-08-08 13:30:01 +00:00
xref.txt Patch #1969189: "CinE renderer rewrite" 2008-05-24 22:11:41 +00:00