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animation_he.cpp
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Remove left over ;
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2006-06-28 14:14:21 +00:00 |
animation_he.h
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Add eriktorbjorn's patch for DXA unification, with more changes
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2006-06-28 14:06:54 +00:00 |
floodfill_he.cpp
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Replaced MKID by MID_BE in most places in the SCUMM engine
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2006-02-25 02:12:58 +00:00 |
floodfill_he.h
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Moved all he-specific source files to engines/scumm/he/ subdirectory
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2006-02-15 00:57:50 +00:00 |
intern_he.h
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Fix rects in HE games, when positions are set by scripts
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2006-06-16 13:14:55 +00:00 |
logic_he.cpp
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Fixing compiler (cast) warning
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2006-02-20 20:41:13 +00:00 |
logic_he.h
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Moved all he-specific source files to engines/scumm/he/ subdirectory
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2006-02-15 00:57:50 +00:00 |
palette_he.cpp
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Replaced MKID by MID_BE in most places in the SCUMM engine
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2006-02-25 02:12:58 +00:00 |
resource_he.cpp
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Pass values by-reference, using C++ references, and not by using pointers
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2006-05-20 15:09:15 +00:00 |
resource_he.h
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Pass values by-reference, using C++ references, and not by using pointers
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2006-05-20 15:09:15 +00:00 |
script_v60he.cpp
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Revert back to original method used for scrollEffect(), fixes regressions.
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2006-06-21 06:50:50 +00:00 |
script_v70he.cpp
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Fix rects in HE games, when positions are set by scripts
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2006-06-16 13:14:55 +00:00 |
script_v72he.cpp
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Remove debug left over
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2006-06-18 10:54:54 +00:00 |
script_v80he.cpp
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Add support for reading/writing config files through saveGameManager and use for config files in HE games
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2006-05-02 03:23:03 +00:00 |
script_v90he.cpp
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Add eriktorbjorn's patch for DXA unification, with more changes
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2006-06-28 14:06:54 +00:00 |
script_v100he.cpp
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Fix warning
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2006-06-24 07:14:15 +00:00 |
sound_he.cpp
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Downgraded startHETalkSound() error (when the speech file isn't open) to a
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2006-05-24 03:56:48 +00:00 |
sound_he.h
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Some more cleanup in class Scumm::Sound
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2006-04-23 23:00:32 +00:00 |
sprite_he.cpp
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Fix rects in HE games, when positions are set by scripts
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2006-06-16 13:14:55 +00:00 |
sprite_he.h
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Moved all he-specific source files to engines/scumm/he/ subdirectory
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2006-02-15 00:57:50 +00:00 |
wiz_he.cpp
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Since setCursorHotspot() does not update the cursor (should it?), we have to
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2006-06-13 18:37:40 +00:00 |
wiz_he.h
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Add initial DXA support for HE games
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2006-05-08 10:21:17 +00:00 |