scummvm/engines/cine
Kari Salminen 99addb709c Fix for misplaced objects in mouse object selection (Operation Stealth specific).
- Implemented Operation Stealth specific part of getObjectUnderCursor
  which handles negative frame values.
- Fixed a test case (Should test for ydif <= 0 although tested for ydif < 0).
- Made part-value be anded with 0x0F in a test case to comply with disassembly.
- Added comment about a test case which isn't present in the disassembly.
  Removing it makes things crash sometimes so letting it be.

svn-id: r33620
2008-08-04 19:32:52 +00:00
..
anim.cpp Made loadResourcesFromSave internally use the loadResource-function. 2008-08-02 15:59:38 +00:00
anim.h - Combined loadAbs and loadResource into one function. 2008-08-02 15:47:25 +00:00
bg_list.cpp Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves): 2008-07-22 10:15:58 +00:00
bg_list.h Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves): 2008-07-22 10:15:58 +00:00
bg.cpp Added loading of temporary Operation Stealth savegames. Needs testing! 2008-07-28 16:02:40 +00:00
bg.h Added loading of temporary Operation Stealth savegames. Needs testing! 2008-07-28 16:02:40 +00:00
cine.cpp CINE: Fixed memory leaks in the CINE engine 2008-06-12 18:52:43 +00:00
cine.h Made the savegame loading routine choose between loading a Future Wars or an Operation Stealth savegame format. 2008-07-28 08:44:49 +00:00
detection.cpp
gfx.cpp Added loading of temporary Operation Stealth savegames. Needs testing! 2008-07-28 16:02:40 +00:00
gfx.h Added loading of temporary Operation Stealth savegames. Needs testing! 2008-07-28 16:02:40 +00:00
main_loop.cpp Make sure processSeqList and purgeSeqList are only called in the main loop when running Operation Stealth. Mostly a precaution as the seqList should be totally empty when running Future Wars as it doesn't use it. 2008-07-29 13:46:42 +00:00
main_loop.h
module.mk
msg.cpp
msg.h
object.cpp Fixed unitialized variables 2008-07-01 10:33:25 +00:00
object.h Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256). 2008-07-27 14:36:53 +00:00
pal.cpp Patch #1969189: "CinE renderer rewrite" 2008-05-24 22:11:41 +00:00
pal.h CINE: Fixed memory leaks in the CINE engine 2008-06-12 18:52:43 +00:00
part.cpp Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing 2008-07-29 16:09:10 +00:00
part.h
prc.cpp Fix for bug #2016647 (FW: crash with italian amiga version). 2008-07-14 23:10:51 +00:00
prc.h Fix for bug #2016647 (FW: crash with italian amiga version). 2008-07-14 23:10:51 +00:00
rel.cpp Patch #1969189: "CinE renderer rewrite" 2008-05-24 22:11:41 +00:00
rel.h
script_fw.cpp Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing 2008-07-29 16:09:10 +00:00
script_os.cpp - Combined loadAbs and loadResource into one function. 2008-08-02 15:47:25 +00:00
script.h Added purgeSeqList function (Used in mainloop now). Let's see if this helps any... 2008-07-29 13:44:14 +00:00
sound.cpp CINE: Fixed two memory leaks when shutting down the CINE engine 2008-05-27 23:26:48 +00:00
sound.h
texte.cpp Patch #2019455: Patch for reducing the BSS size of Cine engine. 2008-07-17 07:13:41 +00:00
texte.h Patch #2019455: Patch for reducing the BSS size of Cine engine. 2008-07-17 07:13:41 +00:00
unpack.cpp Fixed a small discrepancy in Delphine unpacker's command 00b's documentation (Parameter range is 1..8, not 1..9). 2008-06-18 03:31:13 +00:00
unpack.h More documentation for CineUnpacker-class (Practically done documenting now). Also changed parameter and return value types to a more uniform style (uint16 -> uint, int -> uint where applicable etc). 2008-06-13 08:28:14 +00:00
various.cpp Fix for misplaced objects in mouse object selection (Operation Stealth specific). 2008-08-04 19:32:52 +00:00
various.h Added a preliminary saving routine for Operation Stealth (Disabled by default, needs more work still. WIP!). 2008-07-27 22:50:36 +00:00
xref.txt Patch #1969189: "CinE renderer rewrite" 2008-05-24 22:11:41 +00:00