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agos.cpp
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At Kirben's request, I've applied my old keyboard repeat patch for the AGOS
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2007-01-01 07:37:07 +00:00 |
agos.h
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Removed common/advancedDetector.h from agos.h, thus reducing the number of build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction)
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2007-01-21 16:57:13 +00:00 |
agosgame.cpp
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Add French version of Simon the Sorcerer 2 (Windows CD)
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2007-01-29 06:45:14 +00:00 |
animation.cpp
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Add dxa file extension for short version of filenames too.
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2007-01-01 04:49:10 +00:00 |
animation.h
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Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and
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2006-09-29 09:44:30 +00:00 |
charset.cpp
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Add inital pause code for Elvira 1/2 & WW, and cleanup
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2006-11-15 13:11:53 +00:00 |
contain.cpp
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Fix MSVC2005 warnings. Please, review the changes.
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2006-11-22 15:50:30 +00:00 |
cursor.cpp
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Increase delay for dragging items, to match original
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2006-10-29 07:30:31 +00:00 |
debug.cpp
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Improve debug output of video script
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2006-11-05 06:10:41 +00:00 |
debug.h
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Improve debug output of video script
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2006-11-05 06:10:41 +00:00 |
debugger.cpp
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Add debugger command, to allow object flag vlaues to be altered.
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2006-11-09 10:41:29 +00:00 |
debugger.h
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Add debugger command, to allow object flag vlaues to be altered.
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2006-11-09 10:41:29 +00:00 |
draw.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |
event.cpp
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At Kirben's request, I've applied my old keyboard repeat patch for the AGOS
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2007-01-01 07:37:07 +00:00 |
game.cpp
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Add more paramteres to AdvancedDetector. Not used yet.
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2007-01-28 07:31:26 +00:00 |
gfx.cpp
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Split draw code for earlier games, to prevent regressions for now
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2006-11-06 08:07:47 +00:00 |
icons.cpp
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Cleanup
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2006-10-27 11:04:05 +00:00 |
input.cpp
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Limit keyboard specific verb code to arrow keys only in PP/WW
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2007-01-03 11:40:39 +00:00 |
intern.h
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Fix bug #1624767 - FF: save games will not load.
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2007-01-01 04:35:27 +00:00 |
items.cpp
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Add inherit code for earlier games
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2006-11-06 14:28:19 +00:00 |
menus.cpp
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Avoid compiler warnings
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2006-11-23 05:37:37 +00:00 |
midi.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |
midi.h
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Cleanup
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2006-10-21 01:51:59 +00:00 |
midiparser_s1d.cpp
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Add more menu code for Elvira 1
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2006-10-24 07:44:37 +00:00 |
module.mk
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Cleanup
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2006-10-27 12:55:48 +00:00 |
oracle.cpp
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Add drag support for items in Elvira 1/2 and WW
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2006-10-22 13:04:34 +00:00 |
res_ami.cpp
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Fix crash on PalmOS due to out of memory
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2007-01-28 18:40:30 +00:00 |
res_snd.cpp
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Fix bug #1592914 - SIMON1: Crash in Dwarf Cave
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2006-11-09 05:28:36 +00:00 |
res.cpp
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Cleanup
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2007-01-01 05:44:34 +00:00 |
rooms.cpp
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Cleanup
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2006-11-06 13:59:11 +00:00 |
saveload.cpp
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Fix bug #1624767 - FF: save games will not load.
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2007-01-01 04:35:27 +00:00 |
script_e1.cpp
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Fix bug #1624767 - FF: save games will not load.
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2007-01-01 04:35:27 +00:00 |
script_e2.cpp
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Fix bug #1624767 - FF: save games will not load.
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2007-01-01 04:35:27 +00:00 |
script_ff.cpp
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Removed common/advancedDetector.h from agos.h, thus reducing the number of build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction)
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2007-01-21 16:57:13 +00:00 |
script_pp.cpp
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Add inital load/save code changes for earlier games and cleanup
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2006-11-05 06:26:45 +00:00 |
script_s1.cpp
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Add inital pause code for Elvira 1/2 & WW, and cleanup
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2006-11-15 13:11:53 +00:00 |
script_s2.cpp
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Add inital pause code for Elvira 1/2 & WW, and cleanup
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2006-11-15 13:11:53 +00:00 |
script_ww.cpp
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Add inital pause code for Elvira 1/2 & WW, and cleanup
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2006-11-15 13:11:53 +00:00 |
script.cpp
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Add inital pause code for Elvira 1/2 & WW, and cleanup
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2006-11-15 13:11:53 +00:00 |
sound.cpp
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Revert audiostream changes for VOC sound, due to sgin differences in Amiga CD32 verison of Simon 1.
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2007-01-27 01:07:12 +00:00 |
sound.h
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Add sound effects support for early games
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2006-10-14 01:15:28 +00:00 |
string.cpp
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Cleanup
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2006-10-27 13:28:32 +00:00 |
subroutine.cpp
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Split draw code for earlier games, to prevent regressions for now
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2006-11-06 08:07:47 +00:00 |
verb.cpp
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Limit game specific code
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2006-10-27 01:55:06 +00:00 |
vga_e2.cpp
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Remove vga opcodes which are never used by games
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2006-10-28 14:08:35 +00:00 |
vga_ff.cpp
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Remove vga opcodes which are never used by games
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2006-10-28 14:08:35 +00:00 |
vga_s1.cpp
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Avoid compiler warnings
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2006-11-23 05:37:37 +00:00 |
vga_s2.cpp
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Cleanup
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2006-10-27 12:55:48 +00:00 |
vga_ww.cpp
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Cleanup
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2006-10-27 12:55:48 +00:00 |
vga.cpp
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Remove left over debug code
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2006-11-23 08:48:53 +00:00 |
vga.h
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Add support for clearWindow and cleanup
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2006-10-11 12:03:47 +00:00 |
window.cpp
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Add inital pause code for Elvira 1/2 & WW, and cleanup
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2006-11-15 13:11:53 +00:00 |
zones.cpp
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Cleanup
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2006-10-21 01:51:59 +00:00 |