scummvm/engines/agos
2007-01-29 06:45:14 +00:00
..
agos.cpp At Kirben's request, I've applied my old keyboard repeat patch for the AGOS 2007-01-01 07:37:07 +00:00
agos.h Removed common/advancedDetector.h from agos.h, thus reducing the number of build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction) 2007-01-21 16:57:13 +00:00
agosgame.cpp Add French version of Simon the Sorcerer 2 (Windows CD) 2007-01-29 06:45:14 +00:00
animation.cpp Add dxa file extension for short version of filenames too. 2007-01-01 04:49:10 +00:00
animation.h Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and 2006-09-29 09:44:30 +00:00
charset.cpp Add inital pause code for Elvira 1/2 & WW, and cleanup 2006-11-15 13:11:53 +00:00
contain.cpp Fix MSVC2005 warnings. Please, review the changes. 2006-11-22 15:50:30 +00:00
cursor.cpp Increase delay for dragging items, to match original 2006-10-29 07:30:31 +00:00
debug.cpp Improve debug output of video script 2006-11-05 06:10:41 +00:00
debug.h Improve debug output of video script 2006-11-05 06:10:41 +00:00
debugger.cpp Add debugger command, to allow object flag vlaues to be altered. 2006-11-09 10:41:29 +00:00
debugger.h Add debugger command, to allow object flag vlaues to be altered. 2006-11-09 10:41:29 +00:00
draw.cpp Cleanup 2006-10-21 01:51:59 +00:00
event.cpp At Kirben's request, I've applied my old keyboard repeat patch for the AGOS 2007-01-01 07:37:07 +00:00
game.cpp Add more paramteres to AdvancedDetector. Not used yet. 2007-01-28 07:31:26 +00:00
gfx.cpp Split draw code for earlier games, to prevent regressions for now 2006-11-06 08:07:47 +00:00
icons.cpp Cleanup 2006-10-27 11:04:05 +00:00
input.cpp Limit keyboard specific verb code to arrow keys only in PP/WW 2007-01-03 11:40:39 +00:00
intern.h Fix bug #1624767 - FF: save games will not load. 2007-01-01 04:35:27 +00:00
items.cpp Add inherit code for earlier games 2006-11-06 14:28:19 +00:00
menus.cpp Avoid compiler warnings 2006-11-23 05:37:37 +00:00
midi.cpp Cleanup 2006-10-21 01:51:59 +00:00
midi.h Cleanup 2006-10-21 01:51:59 +00:00
midiparser_s1d.cpp Add more menu code for Elvira 1 2006-10-24 07:44:37 +00:00
module.mk Cleanup 2006-10-27 12:55:48 +00:00
oracle.cpp Add drag support for items in Elvira 1/2 and WW 2006-10-22 13:04:34 +00:00
res_ami.cpp Fix crash on PalmOS due to out of memory 2007-01-28 18:40:30 +00:00
res_snd.cpp Fix bug #1592914 - SIMON1: Crash in Dwarf Cave 2006-11-09 05:28:36 +00:00
res.cpp Cleanup 2007-01-01 05:44:34 +00:00
rooms.cpp Cleanup 2006-11-06 13:59:11 +00:00
saveload.cpp Fix bug #1624767 - FF: save games will not load. 2007-01-01 04:35:27 +00:00
script_e1.cpp Fix bug #1624767 - FF: save games will not load. 2007-01-01 04:35:27 +00:00
script_e2.cpp Fix bug #1624767 - FF: save games will not load. 2007-01-01 04:35:27 +00:00
script_ff.cpp Removed common/advancedDetector.h from agos.h, thus reducing the number of build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction) 2007-01-21 16:57:13 +00:00
script_pp.cpp Add inital load/save code changes for earlier games and cleanup 2006-11-05 06:26:45 +00:00
script_s1.cpp Add inital pause code for Elvira 1/2 & WW, and cleanup 2006-11-15 13:11:53 +00:00
script_s2.cpp Add inital pause code for Elvira 1/2 & WW, and cleanup 2006-11-15 13:11:53 +00:00
script_ww.cpp Add inital pause code for Elvira 1/2 & WW, and cleanup 2006-11-15 13:11:53 +00:00
script.cpp Add inital pause code for Elvira 1/2 & WW, and cleanup 2006-11-15 13:11:53 +00:00
sound.cpp Revert audiostream changes for VOC sound, due to sgin differences in Amiga CD32 verison of Simon 1. 2007-01-27 01:07:12 +00:00
sound.h Add sound effects support for early games 2006-10-14 01:15:28 +00:00
string.cpp Cleanup 2006-10-27 13:28:32 +00:00
subroutine.cpp Split draw code for earlier games, to prevent regressions for now 2006-11-06 08:07:47 +00:00
verb.cpp Limit game specific code 2006-10-27 01:55:06 +00:00
vga_e2.cpp Remove vga opcodes which are never used by games 2006-10-28 14:08:35 +00:00
vga_ff.cpp Remove vga opcodes which are never used by games 2006-10-28 14:08:35 +00:00
vga_s1.cpp Avoid compiler warnings 2006-11-23 05:37:37 +00:00
vga_s2.cpp Cleanup 2006-10-27 12:55:48 +00:00
vga_ww.cpp Cleanup 2006-10-27 12:55:48 +00:00
vga.cpp Remove left over debug code 2006-11-23 08:48:53 +00:00
vga.h Add support for clearWindow and cleanup 2006-10-11 12:03:47 +00:00
window.cpp Add inital pause code for Elvira 1/2 & WW, and cleanup 2006-11-15 13:11:53 +00:00
zones.cpp Cleanup 2006-10-21 01:51:59 +00:00