scummvm/engines/access
2015-12-10 22:28:59 -05:00
..
amazon ACCESS: Silence gcc warnings 2015-11-27 12:40:33 -05:00
martian ACCESS: Silence gcc warnings 2015-11-27 12:40:33 -05:00
video ACCESS: video player: initialize variable 2015-11-30 19:17:13 +01:00
access.cpp ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
access.h ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
animation.cpp ACCESS: Workaround for bad floppy English anim for librarian 2015-12-10 22:28:59 -05:00
animation.h
asurface.cpp ACCESS: Fix showing inventory after loading a close-up savegame 2015-12-10 20:20:51 -05:00
asurface.h ACCESS: Fix showing inventory after loading a close-up savegame 2015-12-10 20:20:51 -05:00
bubble_box.cpp ACCESS: Some variable renaming 2015-07-27 14:54:23 +03:00
bubble_box.h ACCESS: Some variable renaming 2015-07-27 14:54:23 +03:00
char.cpp ACCESS: Fix character loading for floppy version 2015-12-06 16:20:24 -05:00
char.h Merge branch 'master' into mm 2015-07-22 22:43:42 +02:00
configure.engine ACCESS: build the engine by default 2015-11-22 19:50:12 +01:00
data.cpp
data.h
debugger.cpp ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
debugger.h ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
decompress.cpp ACCESS: fix valgrind errors in decompressor 2015-07-05 11:29:35 +02:00
decompress.h ACCESS: fix valgrind errors in decompressor 2015-07-05 11:29:35 +02:00
detection_tables.h ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958 2015-11-23 14:36:54 +01:00
detection.cpp
events.cpp ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
events.h
files.cpp ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
files.h ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
font.cpp
font.h
inventory.cpp ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
inventory.h
module.mk ACCESS: movie player for Noctropolis+Synnergist 2015-11-24 15:42:17 +01:00
player.cpp ACCESS: Remove leading underscore from non-class member variable 2015-07-27 14:51:17 +03:00
player.h Merge branch 'master' into mm 2015-07-22 22:43:42 +02:00
resources.cpp ACCESS: Adding missing comma 2015-11-27 23:02:30 +01:00
resources.h ACCESS: Silence gcc warnings 2015-11-27 12:40:33 -05:00
room.cpp ACCESS: Fix corruption of scrolling screen when using ui buttons 2015-12-02 21:13:12 -05:00
room.h Merge branch 'master' into mm 2015-07-22 22:43:42 +02:00
screen.cpp ACCESS: Prevent scenes being briefly shown before fading in 2015-12-06 18:00:09 -05:00
screen.h ACCESS: movie player for Noctropolis+Synnergist 2015-11-24 15:42:17 +01:00
scripts.cpp ACCESS: Fix crash in demo when changing scene 2015-11-27 19:13:36 -05:00
scripts.h ACCESS: MM - Implement cmdSpecial7 2015-02-09 19:34:32 +01:00
sound.cpp ACCESS: Prevent multiple copies of the same sound being queued 2015-12-06 21:56:28 -05:00
sound.h ACCESS: Prevent multiple copies of the same sound being queued 2015-12-06 21:56:28 -05:00
video.cpp Merge branch 'master' into mm 2015-07-22 22:43:42 +02:00
video.h ACCESS: Split setVideo into 2 functions to allow the loading of files out of a container 2015-01-31 22:42:46 +01:00