.. |
smush
|
some changes for smush codec 1 and 3, handled by bomp decompression
|
2003-08-18 15:13:15 +00:00 |
.cvsignore
|
fixed the 'intelligent' GCC build rules; added .cvsignore files
|
2002-08-21 16:28:19 +00:00 |
actor.cpp
|
Replaced VER_V* notation for savegames with
|
2003-08-29 04:05:23 +00:00 |
actor.h
|
init walkdata (fix for bug #770306); move Actor::Actor constructor from header to source file
|
2003-07-27 23:45:43 +00:00 |
akos.cpp
|
Updated globals access for PalmOS
|
2003-08-18 10:59:21 +00:00 |
akos.h
|
made scale table const again; some cleanup in setupBompScale
|
2003-06-19 16:03:12 +00:00 |
base-costume.cpp
|
C64 costumes work now enough to be recognizable
|
2003-07-13 10:35:05 +00:00 |
base-costume.h
|
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
|
2003-08-01 12:21:04 +00:00 |
bomp.cpp
|
some changes for smush codec 1 and 3, handled by bomp decompression
|
2003-08-18 15:13:15 +00:00 |
bomp.h
|
some changes for smush codec 1 and 3, handled by bomp decompression
|
2003-08-18 15:13:15 +00:00 |
boxes.cpp
|
Give pass its own id
|
2003-08-13 02:21:36 +00:00 |
boxes.h
|
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
|
2003-07-02 13:47:03 +00:00 |
bundle.cpp
|
Updated globals access for PalmOS
|
2003-08-18 10:59:21 +00:00 |
bundle.h
|
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
|
2003-08-01 12:21:04 +00:00 |
camera.cpp
|
only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109)
|
2003-07-07 22:17:20 +00:00 |
charset.cpp
|
Updated globals access for PalmOS
|
2003-08-18 10:59:21 +00:00 |
charset.h
|
correct shadow color in Zak256
|
2003-06-26 21:41:53 +00:00 |
costume.cpp
|
Revert v1 zak face costume color nack to 8, since palette is fixed.
|
2003-08-26 16:09:09 +00:00 |
costume.h
|
Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.
|
2003-08-17 16:53:00 +00:00 |
debugger.cpp
|
The imuse debugger commands now work with playerV2 too.
|
2003-08-15 11:18:21 +00:00 |
debugger.h
|
Expanded iMuse debugger commands. All iMuse
|
2003-08-11 14:48:21 +00:00 |
dialogs.cpp
|
Change Amiga palette option to Amiga version
|
2003-08-20 14:01:39 +00:00 |
dialogs.h
|
Change Amiga palette option to Amiga version
|
2003-08-20 14:01:39 +00:00 |
gfx.cpp
|
fix dottdemo by checking that room exists before trying to set a custom cursor from it, fixes bug #796971
|
2003-08-29 07:57:20 +00:00 |
gfx.h
|
implemented V1/C64 object masking, and simplified drawStripC64Mask a bit
|
2003-08-25 14:27:29 +00:00 |
help.cpp
|
get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
|
2003-08-06 12:04:27 +00:00 |
help.h
|
Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)
|
2003-07-15 00:20:04 +00:00 |
imuse_digi.cpp
|
Updated globals access for PalmOS
|
2003-08-18 10:59:21 +00:00 |
imuse_digi.h
|
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
|
2003-08-01 12:21:04 +00:00 |
imuse_internal.h
|
More corrections to the VAR_MUSIC_TIMER
|
2003-08-16 17:08:22 +00:00 |
imuse_player.cpp
|
Replaced VER_V* notation for savegames with
|
2003-08-29 04:05:23 +00:00 |
imuse.cpp
|
Replaced VER_V* notation for savegames with
|
2003-08-29 04:05:23 +00:00 |
imuse.h
|
Corrected timing mechanism for RO music streams.
|
2003-08-16 09:34:19 +00:00 |
instrument.cpp
|
Added GM-to-MT32 program mapping. Allows
|
2003-08-12 06:58:11 +00:00 |
instrument.h
|
fixed two leaks
|
2003-07-04 13:16:48 +00:00 |
intern.h
|
add readINI stub (a HEv7 op)
|
2003-08-28 15:23:23 +00:00 |
midiparser_ro.cpp
|
More corrections to the VAR_MUSIC_TIMER
|
2003-08-16 17:08:22 +00:00 |
module.mk
|
Added music parser for special format of
|
2003-08-14 08:24:13 +00:00 |
nut_renderer.cpp
|
follow our coding conventions
|
2003-06-07 00:49:36 +00:00 |
nut_renderer.h
|
fixed warning regarding overloaded virtual methods
|
2003-07-04 11:19:25 +00:00 |
object.cpp
|
more sanity checks
|
2003-07-28 01:09:54 +00:00 |
object.h
|
const as const can!
|
2003-05-28 20:01:47 +00:00 |
player_v1.cpp
|
implement the PCjr chunk 1 sounds.
|
2003-08-15 13:58:54 +00:00 |
player_v1.h
|
implement the PCjr chunk 1 sounds.
|
2003-08-15 13:58:54 +00:00 |
player_v2.cpp
|
A different fix for Bugs item #788531.
|
2003-08-15 12:48:47 +00:00 |
player_v2.h
|
A different fix for Bugs item #788531.
|
2003-08-15 12:48:47 +00:00 |
resource_v2.cpp
|
Fix room palette issues in small_header games.
|
2003-08-27 01:12:18 +00:00 |
resource_v3.cpp
|
Fix room palette issues in small_header games.
|
2003-08-27 01:12:18 +00:00 |
resource_v4.cpp
|
updated copyrights headers
|
2003-03-06 21:46:56 +00:00 |
resource.cpp
|
don't try to read objectRoomTable for HEv7 games right now
|
2003-08-29 02:45:38 +00:00 |
resource.h
|
added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe
|
2003-06-26 00:47:39 +00:00 |
saveload.cpp
|
Only needed for versions 1 - 4
|
2003-08-29 04:08:48 +00:00 |
saveload.h
|
Replaced VER_V* notation for savegames with
|
2003-08-29 04:05:23 +00:00 |
script_v2.cpp
|
Change zak room color remapping, so it work correctly after load/save in room with remapped colors.
|
2003-08-29 06:46:12 +00:00 |
script_v5.cpp
|
Update warnings in mingw makefile.
|
2003-08-28 12:21:35 +00:00 |
script_v6.cpp
|
add readINI stub (a HEv7 op)
|
2003-08-28 15:23:23 +00:00 |
script_v8.cpp
|
changed warning into debug in o8_startVideo func
|
2003-08-14 17:17:11 +00:00 |
script.cpp
|
Handle hiding of verbs/inventory in v1-v2 games correctly.
|
2003-08-24 01:47:45 +00:00 |
scumm.h
|
make the 2nd gen windows based humongous games that have things like a different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with
|
2003-08-29 02:39:05 +00:00 |
scummvm.cpp
|
My last commit was wrong, this is correct solution.
|
2003-08-29 07:07:55 +00:00 |
sound.cpp
|
change sound queue overflow error to warning as error was supposed to be temporarily apparently...
|
2003-08-22 01:47:15 +00:00 |
sound.h
|
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
|
2003-08-01 12:21:04 +00:00 |
string.cpp
|
Remove junk
|
2003-08-28 12:23:35 +00:00 |
usage_bits.cpp
|
updated copyrights headers
|
2003-03-06 21:46:56 +00:00 |
usage_bits.h
|
updated copyrights headers
|
2003-03-06 21:46:56 +00:00 |
vars.cpp
|
fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-)
|
2003-08-05 12:23:26 +00:00 |
verbs.cpp
|
My last commit was wrong, this is correct solution.
|
2003-08-29 07:07:55 +00:00 |
verbs.h
|
V1 preposition support, but broken.
|
2003-08-05 16:43:33 +00:00 |