scummvm/scumm
2003-08-29 07:57:20 +00:00
..
smush some changes for smush codec 1 and 3, handled by bomp decompression 2003-08-18 15:13:15 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Replaced VER_V* notation for savegames with 2003-08-29 04:05:23 +00:00
actor.h init walkdata (fix for bug #770306); move Actor::Actor constructor from header to source file 2003-07-27 23:45:43 +00:00
akos.cpp Updated globals access for PalmOS 2003-08-18 10:59:21 +00:00
akos.h made scale table const again; some cleanup in setupBompScale 2003-06-19 16:03:12 +00:00
base-costume.cpp C64 costumes work now enough to be recognizable 2003-07-13 10:35:05 +00:00
base-costume.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
bomp.cpp some changes for smush codec 1 and 3, handled by bomp decompression 2003-08-18 15:13:15 +00:00
bomp.h some changes for smush codec 1 and 3, handled by bomp decompression 2003-08-18 15:13:15 +00:00
boxes.cpp Give pass its own id 2003-08-13 02:21:36 +00:00
boxes.h removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) 2003-07-02 13:47:03 +00:00
bundle.cpp Updated globals access for PalmOS 2003-08-18 10:59:21 +00:00
bundle.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
camera.cpp only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109) 2003-07-07 22:17:20 +00:00
charset.cpp Updated globals access for PalmOS 2003-08-18 10:59:21 +00:00
charset.h correct shadow color in Zak256 2003-06-26 21:41:53 +00:00
costume.cpp Revert v1 zak face costume color nack to 8, since palette is fixed. 2003-08-26 16:09:09 +00:00
costume.h Enabled the v1 costume palette tables Kirben and Hoenicke added earlier. 2003-08-17 16:53:00 +00:00
debugger.cpp The imuse debugger commands now work with playerV2 too. 2003-08-15 11:18:21 +00:00
debugger.h Expanded iMuse debugger commands. All iMuse 2003-08-11 14:48:21 +00:00
dialogs.cpp Change Amiga palette option to Amiga version 2003-08-20 14:01:39 +00:00
dialogs.h Change Amiga palette option to Amiga version 2003-08-20 14:01:39 +00:00
gfx.cpp fix dottdemo by checking that room exists before trying to set a custom cursor from it, fixes bug #796971 2003-08-29 07:57:20 +00:00
gfx.h implemented V1/C64 object masking, and simplified drawStripC64Mask a bit 2003-08-25 14:27:29 +00:00
help.cpp get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS 2003-08-06 12:04:27 +00:00
help.h Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO) 2003-07-15 00:20:04 +00:00
imuse_digi.cpp Updated globals access for PalmOS 2003-08-18 10:59:21 +00:00
imuse_digi.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
imuse_internal.h More corrections to the VAR_MUSIC_TIMER 2003-08-16 17:08:22 +00:00
imuse_player.cpp Replaced VER_V* notation for savegames with 2003-08-29 04:05:23 +00:00
imuse.cpp Replaced VER_V* notation for savegames with 2003-08-29 04:05:23 +00:00
imuse.h Corrected timing mechanism for RO music streams. 2003-08-16 09:34:19 +00:00
instrument.cpp Added GM-to-MT32 program mapping. Allows 2003-08-12 06:58:11 +00:00
instrument.h fixed two leaks 2003-07-04 13:16:48 +00:00
intern.h add readINI stub (a HEv7 op) 2003-08-28 15:23:23 +00:00
midiparser_ro.cpp More corrections to the VAR_MUSIC_TIMER 2003-08-16 17:08:22 +00:00
module.mk Added music parser for special format of 2003-08-14 08:24:13 +00:00
nut_renderer.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
nut_renderer.h fixed warning regarding overloaded virtual methods 2003-07-04 11:19:25 +00:00
object.cpp more sanity checks 2003-07-28 01:09:54 +00:00
object.h const as const can! 2003-05-28 20:01:47 +00:00
player_v1.cpp implement the PCjr chunk 1 sounds. 2003-08-15 13:58:54 +00:00
player_v1.h implement the PCjr chunk 1 sounds. 2003-08-15 13:58:54 +00:00
player_v2.cpp A different fix for Bugs item #788531. 2003-08-15 12:48:47 +00:00
player_v2.h A different fix for Bugs item #788531. 2003-08-15 12:48:47 +00:00
resource_v2.cpp Fix room palette issues in small_header games. 2003-08-27 01:12:18 +00:00
resource_v3.cpp Fix room palette issues in small_header games. 2003-08-27 01:12:18 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp don't try to read objectRoomTable for HEv7 games right now 2003-08-29 02:45:38 +00:00
resource.h added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe 2003-06-26 00:47:39 +00:00
saveload.cpp Only needed for versions 1 - 4 2003-08-29 04:08:48 +00:00
saveload.h Replaced VER_V* notation for savegames with 2003-08-29 04:05:23 +00:00
script_v2.cpp Change zak room color remapping, so it work correctly after load/save in room with remapped colors. 2003-08-29 06:46:12 +00:00
script_v5.cpp Update warnings in mingw makefile. 2003-08-28 12:21:35 +00:00
script_v6.cpp add readINI stub (a HEv7 op) 2003-08-28 15:23:23 +00:00
script_v8.cpp changed warning into debug in o8_startVideo func 2003-08-14 17:17:11 +00:00
script.cpp Handle hiding of verbs/inventory in v1-v2 games correctly. 2003-08-24 01:47:45 +00:00
scumm.h make the 2nd gen windows based humongous games that have things like a different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with 2003-08-29 02:39:05 +00:00
scummvm.cpp My last commit was wrong, this is correct solution. 2003-08-29 07:07:55 +00:00
sound.cpp change sound queue overflow error to warning as error was supposed to be temporarily apparently... 2003-08-22 01:47:15 +00:00
sound.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
string.cpp Remove junk 2003-08-28 12:23:35 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-) 2003-08-05 12:23:26 +00:00
verbs.cpp My last commit was wrong, this is correct solution. 2003-08-29 07:07:55 +00:00
verbs.h V1 preposition support, but broken. 2003-08-05 16:43:33 +00:00