scummvm/engines/agos
2009-09-24 17:52:53 +00:00
..
agos.cpp Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games. 2009-09-24 03:41:45 +00:00
agos.h Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games. 2009-09-24 03:41:45 +00:00
animation.cpp Restore code to clear screen, before playing videos with smaller resolution in the Amiga version of The Feeble Files. 2009-08-15 10:31:20 +00:00
animation.h Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
charset-fontdata.cpp Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer. 2009-07-06 06:21:59 +00:00
charset.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
contain.cpp Cleanup. 2008-12-13 03:12:56 +00:00
cursor.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
debug.cpp Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. 2009-08-11 14:42:44 +00:00
debug.h Update video script debug table for Waxworks. 2009-07-22 10:32:35 +00:00
debugger.cpp Correct typo. 2009-05-14 11:15:36 +00:00
debugger.h Expand dump image code to cover all games, and add options to the debugger. 2009-05-14 07:05:51 +00:00
detection_tables.h Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
detection.cpp Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games. 2009-09-24 03:41:45 +00:00
draw.cpp Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. 2009-08-11 14:42:44 +00:00
event.cpp Add VGA script code differences in DIMP. 2009-09-24 04:14:41 +00:00
feeble.cpp Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
gfx.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
icons.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
input_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
input.cpp Removed duplicated functions. 2009-08-12 07:37:45 +00:00
intern.h Fix regression in the PC version of PN. 2009-05-01 05:39:06 +00:00
items.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
menus.cpp Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer. 2009-07-06 06:21:59 +00:00
midi.cpp Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from 2008-08-10 21:58:18 +00:00
midi.h AGOS: Got rid of _masterVolume and replaced with _musicVolume and _sfxVolume so that music and sfx are separately controlled via the Options menu 2008-07-14 22:10:04 +00:00
midiparser_s1d.cpp Add patch #2823590 - Fix music crashes in Waxworks (PC). 2009-07-19 09:09:56 +00:00
module.mk Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games. 2009-09-24 03:41:45 +00:00
oracle.cpp Remove excess spaces. 2009-09-11 10:22:32 +00:00
pn.cpp Remove excess spaces. 2009-09-11 10:22:32 +00:00
res_ami.cpp Remove excess spaces. 2009-09-11 10:22:32 +00:00
res_snd.cpp Add patch #2823590 - Fix music crashes in Waxworks (PC). 2009-07-19 09:09:56 +00:00
res.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
rooms.cpp Whitespace changes. 2009-08-24 10:09:31 +00:00
saveload.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
script_dp.cpp Correct tags. 2009-09-24 03:53:06 +00:00
script_e1.cpp Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings 2009-07-03 10:40:49 +00:00
script_e2.cpp Correct vertical offset, when print stats in the AtariST version of Elvira 2. 2009-03-20 10:01:00 +00:00
script_ff.cpp Fix building with specific games disabled in MSVC. 2009-08-12 00:53:35 +00:00
script_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
script_pp.cpp Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games. 2009-09-24 03:41:45 +00:00
script_s1.cpp Simplify fade code. 2009-07-22 09:52:44 +00:00
script_s2.cpp Clarify several errors messages. 2009-03-08 10:08:09 +00:00
script_ww.cpp Cleanup. 2009-02-07 01:11:51 +00:00
script.cpp Remove excess spaces. 2009-09-11 10:22:32 +00:00
sound.cpp Fix regression, that caused multiple sounds in Simon the Sorcerer 2 to be cut off. 2009-08-15 10:09:32 +00:00
sound.h Fix the car chase scene in PN. 2009-05-04 09:17:31 +00:00
string_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
string.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
subroutine.cpp Remove excess spaces. 2009-09-11 10:22:32 +00:00
verb_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
verb.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
vga_e2.cpp Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. 2009-08-11 14:42:44 +00:00
vga_ff.cpp Add VGA script code differences in DIMP. 2009-09-24 04:14:41 +00:00
vga_pn.cpp Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
vga_s1.cpp Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution. 2009-08-11 14:42:44 +00:00
vga_s2.cpp Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer. 2009-07-06 06:21:59 +00:00
vga_ww.cpp Fix fade effects in Waxworks. 2009-07-21 10:37:58 +00:00
vga.cpp Removed unnecessary semi-colons. 2009-08-15 14:13:48 +00:00
vga.h Cleanup. 2009-02-07 03:36:36 +00:00
window.cpp Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings and issues in compilers which don't support NORETURN 2009-09-24 17:52:53 +00:00
zones.cpp Always reset VGA memory pointer, when load zone in PN, since only a single zone is used. 2009-05-04 09:13:34 +00:00