scummvm/engines/sci/engine
Eugene Sandulenko fb178c0a62 Mark lsl3 as a workaround.
svn-id: r47347
2010-01-17 20:23:11 +00:00
..
game.cpp The GM patches from Sierra's GM utility can now also be processed with their original names. Thus, the user can just extract the patches from Sierra's GM utility in the extras folder, and it's not necessary to rename each individual file to "4.pat" and place it inside the associated game (works with the games that Sierra's GM patch updates, i.e. LSL1, LSL5, Hoyle3, SQ1, SQ4, Eco1, Longbow and Fairy tales) 2010-01-16 00:22:22 +00:00
gc.cpp Started rewriting the Object struct into a class 2009-10-10 15:58:51 +00:00
gc.h Patch 2009-06-18 22:09:57 +00:00
grammar.cpp SCI: Fix for _vocab_free_empty_rule_list 2009-10-20 19:10:51 +00:00
kernel32.cpp Silenced warnings ("this" isn't defined on object instantiation, and commented out some unused variables) 2010-01-10 21:13:38 +00:00
kernel_types.h - Removed the toggle for "weak" validations, as there are cases where they fail (e.g. in Longbow), so there is no point in having strict validations 2009-10-01 10:57:59 +00:00
kernel.cpp Updated kernel function check for kGetEvent in Mac versions and adjusted the comments for kGetSaveDir 2010-01-15 15:30:40 +00:00
kernel.h Fix some memory leaks caused by never freeing the allocated memory, which is pointed at by KernelFuncWithSignature::signature. 2010-01-12 20:19:45 +00:00
kevent.cpp - Some work on kLocalToGlobal and kGlobalToLocal for SCI2+ 2010-01-06 17:25:54 +00:00
kfile.cpp Silenced warnings ("this" isn't defined on object instantiation, and commented out some unused variables) 2010-01-10 21:13:38 +00:00
kgraphics.cpp SCI: kDisposeWindow - use reanimate when argc == 1 (fixes iceman window removal) 2010-01-17 13:07:50 +00:00
klists.cpp sane_nodep() and sane_listp() should not be dummy functions when DISABLE_VALIDATIONS is set, so that the engine doesn't try and refer to null pointer objects (and subsequently crash) 2010-01-03 21:53:34 +00:00
kmath.cpp Moved getAngle() inside kmovement.cpp, the only place where it's actually used 2009-11-14 17:53:30 +00:00
kmenu.cpp More renaming 2010-01-05 01:37:57 +00:00
kmisc.cpp Mark lsl3 as a workaround. 2010-01-17 20:23:11 +00:00
kmovement.cpp More renaming 2010-01-05 01:37:57 +00:00
kpathing.cpp SCI: Fix default optimization level in AvoidPath 2010-01-10 23:55:15 +00:00
kscripts.cpp SCI: Removed the old graphics code 2010-01-05 00:54:53 +00:00
ksound.cpp Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose 2010-01-05 01:22:16 +00:00
kstring.cpp SCI32: 2009-12-30 16:00:56 +00:00
message.cpp SCI32: 2009-12-30 16:00:56 +00:00
message.h Replaced make_reg(0, -1) with SIGNAL_REG and fixed a warning (MessageRecord is a struct) 2009-10-10 10:46:11 +00:00
said.cpp - Moved the list of synonyms and parser nodes inside the vocabulary class 2009-09-30 12:17:38 +00:00
said.y Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
savegame.cpp SCI: call gui-init right after loading a saved game, fixes weird gui issue that occurs only when loading a save through ctrl-f5 menu "too early" in the game (where you couldnt load through original interpreter) 2010-01-08 11:17:29 +00:00
savegame.h SCI: fixing saved game compatibility 2010-01-01 14:22:07 +00:00
script.cpp SCI: changed scalesignal to scaleSignal - selector works now :) 2010-01-15 21:26:02 +00:00
script.h SCI: Add lofs detection. 2009-08-30 14:53:58 +00:00
scriptdebug.cpp SCI: Fixed debugger opcode names. 2009-10-16 10:46:09 +00:00
seg_manager.cpp SCI: Fix segfault in dual-language KQ5. 2010-01-01 23:48:22 +00:00
seg_manager.h SCI32: 2009-12-21 14:32:54 +00:00
segment.cpp SCI32: 2009-12-30 16:00:56 +00:00
segment.h Zero the array before using it. You can go talk to Grace now, DrMcCoy. 2010-01-05 04:00:13 +00:00
selector.cpp Throw a warning when we're trying to invoke a variable selector, instead of swallowing it silently. This should never happen, so we shouldn't hide it, when it does 2009-12-26 17:10:43 +00:00
state.cpp SCI: speed throttler changed, now gets triggered by kAnimate, removed initial no-delay, i'm still getting animation now in iceman and sq3, slow palette animation in longbow fixed 2010-01-17 18:41:28 +00:00
state.h SCI: speed throttler changed, now gets triggered by kAnimate, removed initial no-delay, i'm still getting animation now in iceman and sq3, slow palette animation in longbow fixed 2010-01-17 18:41:28 +00:00
static_selectors.cpp SCI: changed scalesignal to scaleSignal - selector works now :) 2010-01-15 21:26:02 +00:00
vm_types.h SCI: Remove PRINT_STK macro; cleanup 2009-10-02 12:53:04 +00:00
vm.cpp SCI: another speed throttler, delays decrementing cycles/cycleCnt selectors, disabled code just for reference 2010-01-17 18:27:57 +00:00
vm.h SCI: changed scalesignal to scaleSignal - selector works now :) 2010-01-15 21:26:02 +00:00