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game.cpp
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The GM patches from Sierra's GM utility can now also be processed with their original names. Thus, the user can just extract the patches from Sierra's GM utility in the extras folder, and it's not necessary to rename each individual file to "4.pat" and place it inside the associated game (works with the games that Sierra's GM patch updates, i.e. LSL1, LSL5, Hoyle3, SQ1, SQ4, Eco1, Longbow and Fairy tales)
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2010-01-16 00:22:22 +00:00 |
gc.cpp
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Started rewriting the Object struct into a class
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2009-10-10 15:58:51 +00:00 |
gc.h
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Patch
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2009-06-18 22:09:57 +00:00 |
grammar.cpp
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SCI: Fix for _vocab_free_empty_rule_list
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2009-10-20 19:10:51 +00:00 |
kernel32.cpp
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Silenced warnings ("this" isn't defined on object instantiation, and commented out some unused variables)
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2010-01-10 21:13:38 +00:00 |
kernel_types.h
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- Removed the toggle for "weak" validations, as there are cases where they fail (e.g. in Longbow), so there is no point in having strict validations
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2009-10-01 10:57:59 +00:00 |
kernel.cpp
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Updated kernel function check for kGetEvent in Mac versions and adjusted the comments for kGetSaveDir
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2010-01-15 15:30:40 +00:00 |
kernel.h
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Fix some memory leaks caused by never freeing the allocated memory, which is pointed at by KernelFuncWithSignature::signature.
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2010-01-12 20:19:45 +00:00 |
kevent.cpp
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- Some work on kLocalToGlobal and kGlobalToLocal for SCI2+
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2010-01-06 17:25:54 +00:00 |
kfile.cpp
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Silenced warnings ("this" isn't defined on object instantiation, and commented out some unused variables)
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2010-01-10 21:13:38 +00:00 |
kgraphics.cpp
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SCI: kDisposeWindow - use reanimate when argc == 1 (fixes iceman window removal)
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2010-01-17 13:07:50 +00:00 |
klists.cpp
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sane_nodep() and sane_listp() should not be dummy functions when DISABLE_VALIDATIONS is set, so that the engine doesn't try and refer to null pointer objects (and subsequently crash)
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2010-01-03 21:53:34 +00:00 |
kmath.cpp
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Moved getAngle() inside kmovement.cpp, the only place where it's actually used
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2009-11-14 17:53:30 +00:00 |
kmenu.cpp
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More renaming
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2010-01-05 01:37:57 +00:00 |
kmisc.cpp
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Mark lsl3 as a workaround.
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2010-01-17 20:23:11 +00:00 |
kmovement.cpp
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More renaming
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2010-01-05 01:37:57 +00:00 |
kpathing.cpp
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SCI: Fix default optimization level in AvoidPath
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2010-01-10 23:55:15 +00:00 |
kscripts.cpp
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SCI: Removed the old graphics code
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2010-01-05 00:54:53 +00:00 |
ksound.cpp
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Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose
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2010-01-05 01:22:16 +00:00 |
kstring.cpp
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SCI32:
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2009-12-30 16:00:56 +00:00 |
message.cpp
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SCI32:
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2009-12-30 16:00:56 +00:00 |
message.h
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Replaced make_reg(0, -1) with SIGNAL_REG and fixed a warning (MessageRecord is a struct)
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2009-10-10 10:46:11 +00:00 |
said.cpp
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- Moved the list of synonyms and parser nodes inside the vocabulary class
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2009-09-30 12:17:38 +00:00 |
said.y
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
savegame.cpp
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SCI: call gui-init right after loading a saved game, fixes weird gui issue that occurs only when loading a save through ctrl-f5 menu "too early" in the game (where you couldnt load through original interpreter)
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2010-01-08 11:17:29 +00:00 |
savegame.h
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SCI: fixing saved game compatibility
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2010-01-01 14:22:07 +00:00 |
script.cpp
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SCI: changed scalesignal to scaleSignal - selector works now :)
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2010-01-15 21:26:02 +00:00 |
script.h
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SCI: Add lofs detection.
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2009-08-30 14:53:58 +00:00 |
scriptdebug.cpp
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SCI: Fixed debugger opcode names.
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2009-10-16 10:46:09 +00:00 |
seg_manager.cpp
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SCI: Fix segfault in dual-language KQ5.
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2010-01-01 23:48:22 +00:00 |
seg_manager.h
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SCI32:
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2009-12-21 14:32:54 +00:00 |
segment.cpp
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SCI32:
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2009-12-30 16:00:56 +00:00 |
segment.h
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Zero the array before using it. You can go talk to Grace now, DrMcCoy.
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2010-01-05 04:00:13 +00:00 |
selector.cpp
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Throw a warning when we're trying to invoke a variable selector, instead of swallowing it silently. This should never happen, so we shouldn't hide it, when it does
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2009-12-26 17:10:43 +00:00 |
state.cpp
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SCI: speed throttler changed, now gets triggered by kAnimate, removed initial no-delay, i'm still getting animation now in iceman and sq3, slow palette animation in longbow fixed
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2010-01-17 18:41:28 +00:00 |
state.h
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SCI: speed throttler changed, now gets triggered by kAnimate, removed initial no-delay, i'm still getting animation now in iceman and sq3, slow palette animation in longbow fixed
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2010-01-17 18:41:28 +00:00 |
static_selectors.cpp
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SCI: changed scalesignal to scaleSignal - selector works now :)
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2010-01-15 21:26:02 +00:00 |
vm_types.h
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SCI: Remove PRINT_STK macro; cleanup
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2009-10-02 12:53:04 +00:00 |
vm.cpp
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SCI: another speed throttler, delays decrementing cycles/cycleCnt selectors, disabled code just for reference
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2010-01-17 18:27:57 +00:00 |
vm.h
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SCI: changed scalesignal to scaleSignal - selector works now :)
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2010-01-15 21:26:02 +00:00 |