scummvm/engines/sword1
David Turner 7d5dcc2a0a SWORD1: Fix possible uninitialized memory read in Screen object.
This was detected during playtest with Valgrind during Act 5 (Spain).

svn-id: r55658
2011-01-30 14:41:27 +00:00
..
animation.cpp VIDEO: Move video classes to Video:: namespace 2011-01-23 19:08:09 +00:00
animation.h VIDEO: Move video classes to Video:: namespace 2011-01-23 19:08:09 +00:00
collision.h
console.cpp DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
console.h DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
control.cpp SWORD1: Switch to the new play time counting of the Engine class. 2010-10-29 16:53:46 +00:00
control.h
debug.cpp
debug.h
detection.cpp ALL: Push down deps on stream.h from .h to .cpp files 2010-11-19 01:37:04 +00:00
eventman.cpp
eventman.h
logic.cpp
logic.h
memman.cpp
memman.h
menu.cpp
menu.h
module.mk SWORD1: Added basic debugging console to engine 2010-11-08 12:22:58 +00:00
mouse.cpp
mouse.h
music.cpp
music.h
object.h
objectman.cpp
objectman.h
resman.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
resman.h
router.cpp
router.h
screen.cpp SWORD1: Fix possible uninitialized memory read in Screen object. 2011-01-30 14:41:27 +00:00
screen.h
sound.cpp COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
sound.h
staticres.cpp
sword1.cpp GUI: Rename gui/GuiManager.* to gui/gui-manager.* 2010-11-16 10:19:01 +00:00
sword1.h SWORD1: Added basic debugging console to engine 2010-11-08 12:22:58 +00:00
sworddefs.h
swordres.h
text.cpp
text.h