mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 08:48:13 +00:00
f54a97a02c
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387
184 lines
4.9 KiB
C++
184 lines
4.9 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_GOB_H
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#define GOB_GOB_H
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#include "common/stdafx.h"
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#include "common/system.h"
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#include "common/savefile.h"
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#include "engines/engine.h"
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namespace Gob {
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class Game;
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class Snd;
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class Video;
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class Global;
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class Draw;
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class Anim;
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class CDROM;
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class DataIO;
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class Goblin;
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class Init;
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class Inter;
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class Map;
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class Mult;
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class Pack;
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class PalAnim;
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class Parse;
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class Scenery;
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class GTimer;
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class Util;
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class Adlib;
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/*
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#define VAR_OFFSET(offs) (*(uint32 *)(_vm->_global->_inter_variables + (offs)))
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#define VAR(var) VAR_OFFSET((var) << 2)
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#define VAR_ADDRESS(var) (&VAR(var))
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#define WRITE_VAR_OFFSET(offs, val) (VAR_OFFSET(offs) = (val))
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#define WRITE_VAR(var, val) WRITE_VAR_OFFSET((var) << 2, (val))
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*/
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#define VARP(offs) (_vm->_global->_inter_variables + (offs))
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#define WRITE_VARO_UINT32(offs, val) _vm->_global->writeVar(offs, (uint32) (val))
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#define WRITE_VARO_UINT16(offs, val) _vm->_global->writeVar(offs, (uint16) (val))
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#define WRITE_VARO_UINT8(offs, val) _vm->_global->writeVar(offs, (uint8) (val))
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#define WRITE_VARO_STR(offs, str) _vm->_global->writeVar(offs, (const char *) (str))
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#define WRITE_VAR_UINT32(var, val) WRITE_VARO_UINT32((var) << 2, (val))
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#define WRITE_VAR_UINT16(var, val) WRITE_VARO_UINT16((var) << 2, (val))
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#define WRITE_VAR_UINT8(var, val) WRITE_VARO_UINT8((var) << 2, (val))
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#define WRITE_VAR_STR(var, str) WRITE_VARO_STR((var) << 2, (str))
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#define READ_VARO_UINT32(offs) (*((uint32 *) VARP(offs)))
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#define READ_VARO_UINT16(offs) (*((uint16 *) VARP(offs)))
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#define READ_VARO_UINT8(offs) (*((uint8 *) VARP(offs)))
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#define READ_VAR_UINT32(var) READ_VARO_UINT32((var) << 2)
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#define READ_VAR_UINT16(var) READ_VARO_UINT16((var) << 2)
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#define READ_VAR_UINT8(var) READ_VARO_UINT8((var) << 2)
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#define GET_VARO_STR(offs) ((char *) VARP(offs))
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#define GET_VAR_STR(var) GET_VARO_STR((var) << 2)
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#define WRITE_VAR_OFFSET(offs, val) WRITE_VARO_UINT32((offs), (val))
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#define WRITE_VAR(var, val) WRITE_VAR_UINT32((var), (val))
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#define VAR_OFFSET(offs) READ_VARO_UINT32(offs)
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#define VAR(var) READ_VAR_UINT32(var)
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#define VAR_ADDRESS(var) ((uint32 *) VARP((var) << 2))
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enum {
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GF_GOB1 = 1 << 0,
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GF_GOB2 = 1 << 1,
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GF_GOB3 = 1 << 2,
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GF_WOODRUFF = 1 << 3,
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GF_BARGON = 1 << 4,
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GF_CD = 1 << 5,
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GF_EGA = 1 << 6
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};
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enum {
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kDebugFuncOp = 1 << 0,
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kDebugDrawOp = 1 << 1,
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kDebugGobOp = 1 << 2,
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kDebugMusic = 1 << 3, // CD, Adlib and Infogrames music
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kDebugParser = 1 << 4,
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kDebugGameFlow = 1 << 5,
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kDebugFileIO = 1 << 6,
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kDebugGraphics = 1 << 7,
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kDebugCollisions = 1 << 8
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};
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enum SaveFiles {
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SAVE_CAT = 0, // Saves
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SAVE_SAV, // Holds a sprite, normally a cache for Draw::_backBuffer
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// (see Global::_savedBack)
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SAVE_BLO // Notes
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};
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class GobEngine : public Engine {
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protected:
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char **_saveFiles;
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char *_saveSlotFile;
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char _saveIndex[600];
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byte _saveIndexSizes[600];
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int go();
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int init();
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inline uint32 getSaveSize(Common::InSaveFile &in);
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const char *getSaveSlotFile(int slot);
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bool saveGame(int saveSlot, int16 dataVar, int32 size, int32 offset);
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bool loadGame(int saveSlot, int16 dataVar, int32 size, int32 offset);
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uint32 writeDataEndian(Common::OutSaveFile &out, char *varBuf, byte *sizeBuf, int32 size);
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uint32 readDataEndian(Common::InSaveFile &in, char *varBuf, byte *sizeBuf, int32 size);
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bool detectGame();
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public:
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GobEngine(OSystem *syst);
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virtual ~GobEngine();
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void shutdown();
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Common::RandomSource _rnd;
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int32 _features;
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Common::Language _language;
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Common::Platform _platform;
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char *_startTot;
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char *_startTot0;
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bool _copyProtection;
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bool _noMusic;
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bool _quitRequested;
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Game *_game;
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Snd *_snd;
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Video *_video;
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Global *_global;
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Draw *_draw;
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Anim *_anim;
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CDROM *_cdrom;
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DataIO *_dataio;
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Goblin *_goblin;
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Init *_init;
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Map *_map;
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Mult *_mult;
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Pack *_pack;
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PalAnim *_palanim;
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Parse *_parse;
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Scenery *_scenery;
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GTimer *_gtimer;
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Util *_util;
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Inter *_inter;
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Adlib *_adlib;
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GobEngine *_vm;
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void writeVarDebug(uint32 offs, uint32 v);
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int32 getSaveSize(enum SaveFiles sFile);
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void saveGameData(enum SaveFiles sFile, int16 dataVar, int32 size, int32 offset);
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void loadGameData(enum SaveFiles sFile, int16 dataVar, int32 size, int32 offset);
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};
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} // End of namespace Gob
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#endif
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