scummvm/engines/gob/gob.h
Sven Hesse f54a97a02c - Plugged some leaks and fixed some memory errors
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts

svn-id: r25387
2007-02-04 15:45:15 +00:00

184 lines
4.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_GOB_H
#define GOB_GOB_H
#include "common/stdafx.h"
#include "common/system.h"
#include "common/savefile.h"
#include "engines/engine.h"
namespace Gob {
class Game;
class Snd;
class Video;
class Global;
class Draw;
class Anim;
class CDROM;
class DataIO;
class Goblin;
class Init;
class Inter;
class Map;
class Mult;
class Pack;
class PalAnim;
class Parse;
class Scenery;
class GTimer;
class Util;
class Adlib;
/*
#define VAR_OFFSET(offs) (*(uint32 *)(_vm->_global->_inter_variables + (offs)))
#define VAR(var) VAR_OFFSET((var) << 2)
#define VAR_ADDRESS(var) (&VAR(var))
#define WRITE_VAR_OFFSET(offs, val) (VAR_OFFSET(offs) = (val))
#define WRITE_VAR(var, val) WRITE_VAR_OFFSET((var) << 2, (val))
*/
#define VARP(offs) (_vm->_global->_inter_variables + (offs))
#define WRITE_VARO_UINT32(offs, val) _vm->_global->writeVar(offs, (uint32) (val))
#define WRITE_VARO_UINT16(offs, val) _vm->_global->writeVar(offs, (uint16) (val))
#define WRITE_VARO_UINT8(offs, val) _vm->_global->writeVar(offs, (uint8) (val))
#define WRITE_VARO_STR(offs, str) _vm->_global->writeVar(offs, (const char *) (str))
#define WRITE_VAR_UINT32(var, val) WRITE_VARO_UINT32((var) << 2, (val))
#define WRITE_VAR_UINT16(var, val) WRITE_VARO_UINT16((var) << 2, (val))
#define WRITE_VAR_UINT8(var, val) WRITE_VARO_UINT8((var) << 2, (val))
#define WRITE_VAR_STR(var, str) WRITE_VARO_STR((var) << 2, (str))
#define READ_VARO_UINT32(offs) (*((uint32 *) VARP(offs)))
#define READ_VARO_UINT16(offs) (*((uint16 *) VARP(offs)))
#define READ_VARO_UINT8(offs) (*((uint8 *) VARP(offs)))
#define READ_VAR_UINT32(var) READ_VARO_UINT32((var) << 2)
#define READ_VAR_UINT16(var) READ_VARO_UINT16((var) << 2)
#define READ_VAR_UINT8(var) READ_VARO_UINT8((var) << 2)
#define GET_VARO_STR(offs) ((char *) VARP(offs))
#define GET_VAR_STR(var) GET_VARO_STR((var) << 2)
#define WRITE_VAR_OFFSET(offs, val) WRITE_VARO_UINT32((offs), (val))
#define WRITE_VAR(var, val) WRITE_VAR_UINT32((var), (val))
#define VAR_OFFSET(offs) READ_VARO_UINT32(offs)
#define VAR(var) READ_VAR_UINT32(var)
#define VAR_ADDRESS(var) ((uint32 *) VARP((var) << 2))
enum {
GF_GOB1 = 1 << 0,
GF_GOB2 = 1 << 1,
GF_GOB3 = 1 << 2,
GF_WOODRUFF = 1 << 3,
GF_BARGON = 1 << 4,
GF_CD = 1 << 5,
GF_EGA = 1 << 6
};
enum {
kDebugFuncOp = 1 << 0,
kDebugDrawOp = 1 << 1,
kDebugGobOp = 1 << 2,
kDebugMusic = 1 << 3, // CD, Adlib and Infogrames music
kDebugParser = 1 << 4,
kDebugGameFlow = 1 << 5,
kDebugFileIO = 1 << 6,
kDebugGraphics = 1 << 7,
kDebugCollisions = 1 << 8
};
enum SaveFiles {
SAVE_CAT = 0, // Saves
SAVE_SAV, // Holds a sprite, normally a cache for Draw::_backBuffer
// (see Global::_savedBack)
SAVE_BLO // Notes
};
class GobEngine : public Engine {
protected:
char **_saveFiles;
char *_saveSlotFile;
char _saveIndex[600];
byte _saveIndexSizes[600];
int go();
int init();
inline uint32 getSaveSize(Common::InSaveFile &in);
const char *getSaveSlotFile(int slot);
bool saveGame(int saveSlot, int16 dataVar, int32 size, int32 offset);
bool loadGame(int saveSlot, int16 dataVar, int32 size, int32 offset);
uint32 writeDataEndian(Common::OutSaveFile &out, char *varBuf, byte *sizeBuf, int32 size);
uint32 readDataEndian(Common::InSaveFile &in, char *varBuf, byte *sizeBuf, int32 size);
bool detectGame();
public:
GobEngine(OSystem *syst);
virtual ~GobEngine();
void shutdown();
Common::RandomSource _rnd;
int32 _features;
Common::Language _language;
Common::Platform _platform;
char *_startTot;
char *_startTot0;
bool _copyProtection;
bool _noMusic;
bool _quitRequested;
Game *_game;
Snd *_snd;
Video *_video;
Global *_global;
Draw *_draw;
Anim *_anim;
CDROM *_cdrom;
DataIO *_dataio;
Goblin *_goblin;
Init *_init;
Map *_map;
Mult *_mult;
Pack *_pack;
PalAnim *_palanim;
Parse *_parse;
Scenery *_scenery;
GTimer *_gtimer;
Util *_util;
Inter *_inter;
Adlib *_adlib;
GobEngine *_vm;
void writeVarDebug(uint32 offs, uint32 v);
int32 getSaveSize(enum SaveFiles sFile);
void saveGameData(enum SaveFiles sFile, int16 dataVar, int32 size, int32 offset);
void loadGameData(enum SaveFiles sFile, int16 dataVar, int32 size, int32 offset);
};
} // End of namespace Gob
#endif