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actor.cpp
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Set up a basic tracing system for all memory allocations to help track down memory leaks
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2009-10-09 08:15:30 +00:00 |
actor.h
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Bugfix for frequent freezes when doing actions - the main movement state switch statement was actually relying on falling through case statements to work properly
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2009-03-02 09:14:36 +00:00 |
background.cpp
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Fixed all memory leaks as far as the initial title screen
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2009-10-09 10:32:33 +00:00 |
background.h
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Added Dirty Rect handling functionality
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2009-08-15 11:50:59 +00:00 |
backgroundIncrust.cpp
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Set up a basic tracing system for all memory allocations to help track down memory leaks
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2009-10-09 08:15:30 +00:00 |
backgroundIncrust.h
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Replaced value with proper constant, and named a previously un-named structure field
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2009-05-16 04:03:37 +00:00 |
cell.cpp
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Game now completely starts up without memory leaks
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2009-10-10 04:47:18 +00:00 |
cell.h
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Changed the save/load process to use a common serialiser
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2009-02-09 11:30:18 +00:00 |
cruise_main.cpp
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Further memory leak fixes
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2009-10-10 04:15:38 +00:00 |
cruise_main.h
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Fixed memory leaks in savegame restoring
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2009-10-10 05:08:56 +00:00 |
cruise.cpp
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Fixed all memory leaks as far as the initial title screen
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2009-10-09 10:32:33 +00:00 |
cruise.h
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Added code to launch the GMM save/load dialogues from the in-game Player menu, replacing the older code that just saved/loaded the game in a single slot without prompting
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2009-08-24 09:07:21 +00:00 |
ctp.cpp
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Set up a basic tracing system for all memory allocations to help track down memory leaks
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2009-10-09 08:15:30 +00:00 |
ctp.h
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Replaced the original implementation of walk box handling with a cleaner, structure array based one
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2009-05-28 08:49:56 +00:00 |
dataLoader.cpp
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Further memory leak fixes
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2009-10-10 04:15:38 +00:00 |
dataLoader.h
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Bugfixes to pre-loading and handling of resources such as sound files
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2009-06-21 05:13:29 +00:00 |
debugger.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
debugger.h
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Added debugger console
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2009-02-11 10:03:01 +00:00 |
decompiler.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
delphine-unpack.cpp
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Code formatting fixes, automatically performed by astyle
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2009-01-16 02:43:41 +00:00 |
detection.cpp
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Add preliminary support for German Amiga version.
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2009-09-14 12:24:23 +00:00 |
font.cpp
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Set up a basic tracing system for all memory allocations to help track down memory leaks
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2009-10-09 08:15:30 +00:00 |
font.h
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
function.cpp
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Further memory leak fixes
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2009-10-10 04:15:38 +00:00 |
function.h
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Implemented the 'Start Again' menu option to properly restart the game
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2009-04-18 12:03:21 +00:00 |
gfxModule.cpp
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Added a +1 for dirty rectangle calculation so final column of changed area is included
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2009-10-03 08:59:11 +00:00 |
gfxModule.h
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Bugfix for dirty rects getting lost during room fade-ins
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2009-10-02 13:13:47 +00:00 |
linker.cpp
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fix another aligned write
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2009-07-25 13:07:17 +00:00 |
linker.h
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mainDraw.cpp
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Set up a basic tracing system for all memory allocations to help track down memory leaks
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2009-10-09 08:15:30 +00:00 |
mainDraw.h
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fix/workaround for cruise crash on OSX
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2009-07-26 21:06:53 +00:00 |
menu.cpp
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Set up a basic tracing system for all memory allocations to help track down memory leaks
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2009-10-09 08:15:30 +00:00 |
menu.h
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Code formatting fixes, automatically performed by astyle
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2009-01-16 02:43:41 +00:00 |
module.mk
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Laid the basics for music handling
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2009-04-01 10:43:24 +00:00 |
mouse.cpp
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Moved mouse cursor definition data into staticres.cpp
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2009-03-01 02:16:44 +00:00 |
mouse.h
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Moved mouse cursor definition data into staticres.cpp
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2009-03-01 02:16:44 +00:00 |
object.cpp
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CRUISE: Fixed some warnings about unreachable code
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2009-09-24 09:40:12 +00:00 |
object.h
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Added debugger console
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2009-02-11 10:03:01 +00:00 |
overlay.cpp
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Further memory leak fixes
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2009-10-10 04:15:38 +00:00 |
overlay.h
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Fixed all memory leaks as far as the initial title screen
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2009-10-09 10:32:33 +00:00 |
perso.cpp
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Set up a basic tracing system for all memory allocations to help track down memory leaks
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2009-10-09 08:15:30 +00:00 |
perso.h
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Implemented many of the remaining library functions
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2009-04-05 07:52:21 +00:00 |
polys.cpp
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polys.h
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saveload.cpp
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Fixed memory leaks in savegame restoring
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2009-10-10 05:08:56 +00:00 |
saveload.h
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Implemented the 'Start Again' menu option to properly restart the game
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2009-04-18 12:03:21 +00:00 |
script.cpp
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Fixed all memory leaks as far as the initial title screen
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2009-10-09 10:32:33 +00:00 |
script.h
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Fixed all memory leaks as far as the initial title screen
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2009-10-09 10:32:33 +00:00 |
sound.cpp
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Further memory leak fixes
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2009-10-10 04:15:38 +00:00 |
sound.h
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Made the music/sfx volume settings actually affect the in-game music/sfx volume
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2009-06-30 10:36:50 +00:00 |
stack.cpp
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stack.h
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staticres.cpp
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Add preliminary support for German Amiga version.
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2009-09-14 12:24:23 +00:00 |
staticres.h
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Add preliminary support for German Amiga version.
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2009-09-14 12:24:23 +00:00 |
various.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
various.h
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
vars.cpp
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Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher
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2009-06-10 12:15:50 +00:00 |
vars.h
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Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher
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2009-06-10 12:15:50 +00:00 |
volume.cpp
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Set up a basic tracing system for all memory allocations to help track down memory leaks
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2009-10-09 08:15:30 +00:00 |
volume.h
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Fix compilation via manually implementing strToUpper, instead of relying on strupr.
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2009-04-01 14:02:55 +00:00 |