scummvm/engines/cruise
2009-10-10 05:08:56 +00:00
..
actor.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
actor.h Bugfix for frequent freezes when doing actions - the main movement state switch statement was actually relying on falling through case statements to work properly 2009-03-02 09:14:36 +00:00
background.cpp Fixed all memory leaks as far as the initial title screen 2009-10-09 10:32:33 +00:00
background.h Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
backgroundIncrust.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
backgroundIncrust.h Replaced value with proper constant, and named a previously un-named structure field 2009-05-16 04:03:37 +00:00
cell.cpp Game now completely starts up without memory leaks 2009-10-10 04:47:18 +00:00
cell.h Changed the save/load process to use a common serialiser 2009-02-09 11:30:18 +00:00
cruise_main.cpp Further memory leak fixes 2009-10-10 04:15:38 +00:00
cruise_main.h Fixed memory leaks in savegame restoring 2009-10-10 05:08:56 +00:00
cruise.cpp Fixed all memory leaks as far as the initial title screen 2009-10-09 10:32:33 +00:00
cruise.h Added code to launch the GMM save/load dialogues from the in-game Player menu, replacing the older code that just saved/loaded the game in a single slot without prompting 2009-08-24 09:07:21 +00:00
ctp.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
ctp.h Replaced the original implementation of walk box handling with a cleaner, structure array based one 2009-05-28 08:49:56 +00:00
dataLoader.cpp Further memory leak fixes 2009-10-10 04:15:38 +00:00
dataLoader.h Bugfixes to pre-loading and handling of resources such as sound files 2009-06-21 05:13:29 +00:00
debugger.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
debugger.h Added debugger console 2009-02-11 10:03:01 +00:00
decompiler.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
delphine-unpack.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
detection.cpp Add preliminary support for German Amiga version. 2009-09-14 12:24:23 +00:00
font.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
font.h Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
function.cpp Further memory leak fixes 2009-10-10 04:15:38 +00:00
function.h Implemented the 'Start Again' menu option to properly restart the game 2009-04-18 12:03:21 +00:00
gfxModule.cpp Added a +1 for dirty rectangle calculation so final column of changed area is included 2009-10-03 08:59:11 +00:00
gfxModule.h Bugfix for dirty rects getting lost during room fade-ins 2009-10-02 13:13:47 +00:00
linker.cpp fix another aligned write 2009-07-25 13:07:17 +00:00
linker.h
mainDraw.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
mainDraw.h fix/workaround for cruise crash on OSX 2009-07-26 21:06:53 +00:00
menu.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
menu.h Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
module.mk Laid the basics for music handling 2009-04-01 10:43:24 +00:00
mouse.cpp Moved mouse cursor definition data into staticres.cpp 2009-03-01 02:16:44 +00:00
mouse.h Moved mouse cursor definition data into staticres.cpp 2009-03-01 02:16:44 +00:00
object.cpp CRUISE: Fixed some warnings about unreachable code 2009-09-24 09:40:12 +00:00
object.h Added debugger console 2009-02-11 10:03:01 +00:00
overlay.cpp Further memory leak fixes 2009-10-10 04:15:38 +00:00
overlay.h Fixed all memory leaks as far as the initial title screen 2009-10-09 10:32:33 +00:00
perso.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
perso.h Implemented many of the remaining library functions 2009-04-05 07:52:21 +00:00
polys.cpp
polys.h
saveload.cpp Fixed memory leaks in savegame restoring 2009-10-10 05:08:56 +00:00
saveload.h Implemented the 'Start Again' menu option to properly restart the game 2009-04-18 12:03:21 +00:00
script.cpp Fixed all memory leaks as far as the initial title screen 2009-10-09 10:32:33 +00:00
script.h Fixed all memory leaks as far as the initial title screen 2009-10-09 10:32:33 +00:00
sound.cpp Further memory leak fixes 2009-10-10 04:15:38 +00:00
sound.h Made the music/sfx volume settings actually affect the in-game music/sfx volume 2009-06-30 10:36:50 +00:00
stack.cpp
stack.h
staticres.cpp Add preliminary support for German Amiga version. 2009-09-14 12:24:23 +00:00
staticres.h Add preliminary support for German Amiga version. 2009-09-14 12:24:23 +00:00
various.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
various.h Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
vars.cpp Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher 2009-06-10 12:15:50 +00:00
vars.h Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher 2009-06-10 12:15:50 +00:00
volume.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
volume.h Fix compilation via manually implementing strToUpper, instead of relying on strupr. 2009-04-01 14:02:55 +00:00