scummvm/engines/scumm/imuse
2006-11-08 10:05:21 +00:00
..
imuse_internal.h IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated. 2006-03-12 18:06:22 +00:00
imuse_part.cpp Added FIXME comment about 'static' abuse in imuse_part.cpp 2006-10-15 01:51:02 +00:00
imuse_player.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
imuse.cpp Since our debug() adds an exclamation mark at the message end, remove 2006-04-04 22:04:51 +00:00
imuse.h IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated. 2006-03-12 18:06:22 +00:00
instrument.cpp SysEx data now passed around with const pointers. Permits simplification of some SysEx client code. 2006-02-27 01:59:07 +00:00
instrument.h SysEx data now passed around with const pointers. Permits simplification of some SysEx client code. 2006-02-27 01:59:07 +00:00
sysex_samnmax.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
sysex_scumm.cpp Fix bug #1592006: "IMUSE: Typo in sysex_scumm.cpp ?" 2006-11-08 10:05:21 +00:00
sysex.h IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated. 2006-03-12 18:06:22 +00:00