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smush
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made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little)
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2003-06-15 00:54:14 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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renamed _bcr -> _costumeRenderer
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2003-06-14 13:38:22 +00:00 |
actor.h
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init actor things to make valgrind happy
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2003-06-14 13:49:47 +00:00 |
akos.cpp
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Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
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2003-06-14 18:52:30 +00:00 |
akos.h
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cleanup / added comments / code unification
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2003-06-01 13:09:30 +00:00 |
base-costume.cpp
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Fxi win32 compile
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2003-05-29 10:43:57 +00:00 |
base-costume.h
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converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore
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2003-06-05 02:46:08 +00:00 |
bomp.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
bomp.h
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cleanup / added comments / code unification
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2003-06-01 13:09:30 +00:00 |
boxes.cpp
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The compressed box matrix would sometimes refer to the box after the last
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2003-06-12 06:53:05 +00:00 |
boxes.h
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ScummPoint -> ScummVM::Point
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2003-05-15 21:57:38 +00:00 |
bundle.cpp
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fixed leaks
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2003-06-15 00:31:58 +00:00 |
bundle.h
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fixed bug #739560: COMI: crash at start of part III
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2003-05-31 00:18:22 +00:00 |
camera.cpp
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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2003-06-14 12:23:30 +00:00 |
charset.cpp
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Fixed recent regression (too many blast texts) in The Dig's end credits and
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2003-06-08 15:17:14 +00:00 |
charset.h
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Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough)
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2003-06-04 14:37:43 +00:00 |
costume.cpp
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some changes for v1 costumes
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2003-06-07 10:44:54 +00:00 |
costume.h
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more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code
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2003-05-30 21:37:58 +00:00 |
debugger.cpp
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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2003-06-14 12:23:30 +00:00 |
debugger.h
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added box matrix debug command
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2003-05-31 14:32:35 +00:00 |
dialogs.cpp
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Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
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2003-06-14 21:18:14 +00:00 |
dialogs.h
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Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
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2003-06-14 21:18:14 +00:00 |
gfx.cpp
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Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
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2003-06-14 18:52:30 +00:00 |
gfx.h
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fixed almost object drawing for v1 games, (ugly hack for drawBitmap)
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2003-06-06 05:27:45 +00:00 |
help.cpp
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Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
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2003-06-14 21:18:14 +00:00 |
help.h
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Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
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2003-06-14 21:18:14 +00:00 |
imuse_digi.cpp
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made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little)
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2003-06-15 00:54:14 +00:00 |
imuse_digi.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
imuse_internal.h
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Some last SysEx cleanup.
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2003-06-01 04:05:13 +00:00 |
imuse_player.cpp
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Hack to fix odd usage of the ParameterFader
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2003-06-01 19:16:34 +00:00 |
imuse.cpp
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Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
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2003-06-14 18:52:30 +00:00 |
imuse.h
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Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
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2003-05-23 18:35:53 +00:00 |
instrument.cpp
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fix gcc compile
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2003-06-01 10:53:21 +00:00 |
instrument.h
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Added command line options for
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2003-05-17 03:06:16 +00:00 |
intern.h
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more camera spliting
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2003-05-29 23:44:24 +00:00 |
module.mk
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Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
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2003-06-14 21:18:14 +00:00 |
nut_renderer.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
nut_renderer.h
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make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unified, too)
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2003-06-07 00:33:46 +00:00 |
object.cpp
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Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
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2003-06-14 18:52:30 +00:00 |
object.h
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const as const can!
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2003-05-28 20:01:47 +00:00 |
player_v2.cpp
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This should be the right check for header_len.
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2003-06-07 09:48:10 +00:00 |
player_v2.h
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Added a fix for music_timer in V3 games.
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2003-06-06 21:56:37 +00:00 |
resource_v2.cpp
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replaced GF_AFTER with _version
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2003-06-07 00:13:26 +00:00 |
resource_v3.cpp
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don't use _gameDataPath directly; minor cleanup
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2003-05-24 22:13:01 +00:00 |
resource_v4.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource.cpp
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Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
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2003-06-14 18:52:30 +00:00 |
resource.h
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Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
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2003-06-14 18:52:30 +00:00 |
saveload.cpp
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made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little)
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2003-06-15 00:54:14 +00:00 |
saveload.h
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Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once)
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2003-05-28 18:13:30 +00:00 |
script_v2.cpp
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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2003-06-14 12:23:30 +00:00 |
script_v5.cpp
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Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
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2003-06-14 18:52:30 +00:00 |
script_v6.cpp
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made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little)
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2003-06-15 00:54:14 +00:00 |
script_v8.cpp
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made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little)
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2003-06-15 00:54:14 +00:00 |
script.cpp
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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2003-06-14 12:23:30 +00:00 |
scumm.h
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renamed _bcr -> _costumeRenderer
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2003-06-14 13:38:22 +00:00 |
scummvm.cpp
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made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little)
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2003-06-15 00:54:14 +00:00 |
sound.cpp
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made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little)
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2003-06-15 00:54:14 +00:00 |
sound.h
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made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little)
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2003-06-15 00:54:14 +00:00 |
string.cpp
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Format string/argument mismatch fix.
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2003-06-14 08:58:56 +00:00 |
usage_bits.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
usage_bits.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
vars.cpp
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
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2003-06-14 12:23:30 +00:00 |
verbs.cpp
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Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
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2003-06-14 18:52:30 +00:00 |
verbs.h
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some more ScummVM::Rect
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2003-05-15 22:36:43 +00:00 |