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he
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SCUMM: Moonbase: Mark original bug as fall through to silence GCC 7 warning
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2017-08-11 20:53:21 +02:00 |
imuse
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SCUMM: MI2 kill tune 113 on start of next, Fixes bug #1410 / Booty Island
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2017-07-30 22:10:54 +02:00 |
imuse_digi
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JANITORIAL: Increase buffer size to fix potential overflow
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2017-08-06 12:00:32 +02:00 |
insane
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SCUMM: Add missing break to INSANE code. Thanks to eriktorbjorn and GCC7
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2017-08-11 20:13:24 +02:00 |
players
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SCUMM: Fix more initialization
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2016-11-19 17:33:45 +01:00 |
smush
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SCUMM: Fix some class initializations
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2016-11-19 17:30:16 +01:00 |
actor_he.h
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actor.cpp
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JANITORIAL: Silence GCC warning
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2017-08-06 11:51:57 +02:00 |
actor.h
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SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not
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2016-07-19 20:39:58 +10:00 |
akos.cpp
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akos.h
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base-costume.cpp
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base-costume.h
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bomp.cpp
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bomp.h
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boxes.cpp
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SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not
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2016-07-19 20:39:58 +10:00 |
boxes.h
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camera.cpp
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cdda.cpp
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cdda.h
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JANITORIAL: Make GPL headers uniform
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2016-09-03 12:46:38 +02:00 |
charset-fontdata.cpp
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charset.cpp
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charset.h
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configure.engine
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costume.cpp
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SCUMM: Fix bug #6817 (V1 Actors drawn 1 line too high)
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2016-12-27 10:21:23 +11:00 |
costume.h
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cursor.cpp
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debugger.cpp
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SCUMM: Add actor/object names to debug output
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2016-07-02 12:22:50 +03:00 |
debugger.h
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detection_tables.h
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SCUMM: Add detection for German version of Spy Fox 1, fixes bug #9732
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2017-08-21 16:04:31 +02:00 |
detection.cpp
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ALL: Fix usage of 'etc.'
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2016-11-29 20:14:41 +01:00 |
detection.h
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dialogs.cpp
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SCUMM: Fix dialog initialization
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2016-11-27 14:02:52 +01:00 |
dialogs.h
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file_nes.cpp
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file_nes.h
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file.cpp
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SCUMM: Set initial EOS state in Scumm::File class
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2016-11-27 14:02:52 +01:00 |
file.h
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gfx_towns.cpp
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SCUMM: Properly inint FM-TOWNS gfx code
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2016-11-27 14:02:52 +01:00 |
gfx.cpp
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SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not
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2016-07-19 20:39:58 +10:00 |
gfx.h
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SCUMM: Maniac V0: Clear the text area of the screen on fade out
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2016-07-17 16:40:49 +10:00 |
gfxARM.s
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help.cpp
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ALL: game state => saved game
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2016-11-29 20:15:20 +01:00 |
help.h
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input.cpp
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midiparser_ro.cpp
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module.mk
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HE: Add Moonbase Net dummy
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2016-08-30 23:26:29 +02:00 |
music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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SCUMM: Ignore SetOwnerOf call in specific case, fixes bug #6802
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2016-08-30 09:06:43 +02:00 |
object.h
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palette.cpp
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POTFILES
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proc3ARM.s
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resource_v2.cpp
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
resource_v3.cpp
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resource_v4.cpp
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resource.cpp
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resource.h
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room.cpp
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saveload.cpp
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SCUMM: reset ShakePos on loading, fixes one part of bug #7141
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2016-07-01 08:25:28 +02:00 |
saveload.h
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SCUMM: Maniac V0: Implement original walkbox queue, Cleanup actor walk code
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2016-07-19 18:54:14 +10:00 |
script_v0.cpp
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
script_v2.cpp
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Merge pull request #902 from segrax/Fix_4556
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2017-02-21 23:33:17 +01:00 |
script_v3.cpp
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script_v4.cpp
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script_v5.cpp
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SCUMM: Add missing return statement
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2017-08-11 20:20:25 +02:00 |
script_v6.cpp
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SCUMM: Prevent darkenPallete() in Room 0 in FT, fixes bug #9871
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2017-08-17 09:47:03 +01:00 |
script_v8.cpp
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script.cpp
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script.h
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scumm_v0.h
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SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not
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2016-07-19 20:39:58 +10:00 |
scumm_v2.h
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scumm_v3.h
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scumm_v4.h
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scumm_v5.h
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scumm_v6.h
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scumm_v7.h
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scumm_v8.h
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scumm-md5.h
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SCUMM: Don't list Amiga version of The Secret of Monkey Island as VGA, as it leads to confusion.
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2017-08-10 09:35:33 +10:00 |
scumm.cpp
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ALL: game state => saved game
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2016-11-29 20:15:20 +01:00 |
scumm.h
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SCUMM HE: Hid noisy Moonbase AI warnings under debug channel
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2016-11-20 23:38:33 +01:00 |
sound.cpp
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JANITORIAL: Typos
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2016-10-31 09:56:43 +01:00 |
sound.h
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SCUMM HE: Update sound flags and queue, for new settings.
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2016-06-22 11:45:44 +10:00 |
string.cpp
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usage_bits.cpp
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usage_bits.h
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util.cpp
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util.h
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vars.cpp
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verbs.cpp
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
verbs.h
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