scummvm/engines/sword1
2006-09-23 00:42:35 +00:00
..
animation.cpp Only clear the part of the screen usually controlled by the Screen class. The 2006-08-28 04:53:21 +00:00
animation.h Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be more 2006-08-27 09:10:24 +00:00
collision.h
control.cpp Fixed unaligned read (this fix a potential crash clicking on the Text option button) 2006-09-09 13:57:20 +00:00
control.h Added support for the --save-slot option for Broken Sword 1. (Feature request 2006-04-18 18:23:57 +00:00
credits.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
credits.h
debug.cpp
debug.h
eventman.cpp
eventman.h
logic.cpp Fixed crashes on Zodiac and add support for this device 2006-09-09 09:30:16 +00:00
logic.h Fixed crashes on Zodiac and add support for this device 2006-09-09 09:30:16 +00:00
memman.cpp
memman.h Fixed crashes on Zodiac and add support for this device 2006-09-09 09:30:16 +00:00
menu.cpp
menu.h
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
mouse.cpp Set and show/hide mouse cursors through a "cursor manager" (analogous to the 2006-05-25 22:51:42 +00:00
mouse.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
music.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
music.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
object.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
objectman.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
objectman.h
resman.cpp Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
resman.h
router.cpp A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) 2006-04-01 12:47:09 +00:00
router.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
screen.cpp Only clear the part of the screen usually controlled by the Screen class. The 2006-08-28 04:53:21 +00:00
screen.h Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCA 2006-08-26 11:34:35 +00:00
sound.cpp Only decompress the number of speech samples indicated by 'resSize'. This 2006-09-17 15:25:59 +00:00
sound.h
staticres.cpp
sword1.cpp Reduce code duplication 2006-09-16 15:01:14 +00:00
sword1.h Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00
sworddefs.h Use #include "..." instead of #include <...> for pack-start.h and pack-end.h 2006-07-23 16:13:26 +00:00
swordres.h
text.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
text.h