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imuse_digi
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PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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2005-03-12 18:56:09 +00:00 |
insane
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
smush
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PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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2005-03-12 18:56:09 +00:00 |
.cvsignore
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actor.cpp
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HE72+ games use slightly different code for subtitle color.
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2005-03-17 10:53:29 +00:00 |
actor.h
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
akos.cpp
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HE72+ games use slightly different code for subtitle color.
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2005-03-17 10:53:29 +00:00 |
akos.h
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base-costume.cpp
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Some cleanup/costume code unification. Note: NES costume code probably should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ?
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2005-03-15 21:48:06 +00:00 |
base-costume.h
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bomp.cpp
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bomp.h
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boxes.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
boxes.h
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camera.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
charset.cpp
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First attempt to fix charset colors.
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2005-03-16 03:40:25 +00:00 |
charset.h
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Preliminary support for NES charsets. Colors are wrong and we get glitches
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2005-03-16 03:20:32 +00:00 |
costume.cpp
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Preliminary support for NES charsets. Colors are wrong and we get glitches
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2005-03-16 03:20:32 +00:00 |
costume.h
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First attempt to draw NES sprites. There are these problems:
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2005-03-14 21:13:35 +00:00 |
cursor.cpp
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NES cursor fixes from Quitetust. No need to use separate palette.
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2005-03-17 03:20:25 +00:00 |
debugger.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
debugger.h
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dialogs.cpp
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fixed compilation for emsvc4
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2005-03-15 09:53:07 +00:00 |
dialogs.h
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Add key to toggle speech/subtitles
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2005-03-12 00:47:17 +00:00 |
gfx.cpp
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Preliminary support for NES charsets. Colors are wrong and we get glitches
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2005-03-16 03:20:32 +00:00 |
gfx.h
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Preliminary support for NES charsets. Colors are wrong and we get glitches
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2005-03-16 03:20:32 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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imuse.cpp
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Use _chorus, not _effect_level, as parameter to chorusLevel(). I don't
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2005-03-09 13:17:05 +00:00 |
imuse.h
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input.cpp
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VAR_CUTSCENEEXIT_KEY uses different value in NES maniac
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2005-03-15 01:45:38 +00:00 |
instrument.cpp
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instrument.h
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intern.h
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Add HE72 version of file rename opcode
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2005-03-17 11:06:43 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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Patch from Quietust. Proper drawing of objects and fixes to inventory.
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2005-03-16 02:14:35 +00:00 |
object.h
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palette.cpp
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NES cursor fixes from Quitetust. No need to use separate palette.
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2005-03-17 03:20:25 +00:00 |
player_mod.cpp
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player_mod.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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Fix Bug #1163202 (music never stops). Some code cleanup.
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2005-03-15 13:41:15 +00:00 |
player_v2.h
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player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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player_v3a.h
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resource_v2.cpp
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Minor NES-related fixes
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2005-03-15 17:56:50 +00:00 |
resource_v3.cpp
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resource_v4.cpp
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resource_v7he.cpp
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clean up
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2005-03-12 18:02:19 +00:00 |
resource_v7he.h
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resource.cpp
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resource.h
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saveload.cpp
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Use better variable names...
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2005-03-15 21:20:44 +00:00 |
saveload.h
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script_v2.cpp
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Preliminary support for NES charsets. Colors are wrong and we get glitches
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2005-03-16 03:20:32 +00:00 |
script_v5.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
script_v6.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
script_v6he.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
script_v7he.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
script_v8.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
script_v72he.cpp
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Add HE72 version of file rename opcode
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2005-03-17 11:06:43 +00:00 |
script_v80he.cpp
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Add HE72 version of file rename opcode
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2005-03-17 11:06:43 +00:00 |
script_v90he.cpp
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Add HE72 version of file rename opcode
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2005-03-17 11:06:43 +00:00 |
script_v100he.cpp
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Add HE72 version of file rename opcode
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2005-03-17 11:06:43 +00:00 |
script.cpp
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Seems to work now, maybe fixed by script cycles?
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2005-03-12 06:45:27 +00:00 |
script.h
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scumm-md5.h
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Add English HE100 versions of freddi2/maze
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2005-03-11 03:16:52 +00:00 |
scumm.cpp
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Preliminary support for NES charsets. Colors are wrong and we get glitches
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2005-03-16 03:20:32 +00:00 |
scumm.h
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Preliminary support for NES charsets. Colors are wrong and we get glitches
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2005-03-16 03:20:32 +00:00 |
sound.cpp
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Fix spyozon regression
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2005-03-13 06:07:25 +00:00 |
sound.h
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PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
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2005-03-12 18:56:09 +00:00 |
sprite_he.cpp
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Rename sprite functions
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2005-03-17 09:42:31 +00:00 |
sprite_he.h
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Another correction to sprite flags
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2005-03-17 09:28:36 +00:00 |
string.cpp
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Don't apply to HE100, it breaks credits in pajama.
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2005-03-13 04:00:59 +00:00 |
usage_bits.cpp
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usage_bits.h
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util.cpp
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util.h
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vars.cpp
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verbs.cpp
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Last line of verbs work in NES maniac now.
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2005-03-16 04:23:52 +00:00 |
verbs.h
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wiz_he.cpp
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Find where this flag is triggered too.
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2005-03-10 11:40:07 +00:00 |
wiz_he.h
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_imagesNum should be clear in startScene()
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2005-03-09 05:04:14 +00:00 |