scummvm/scumm
Travis Howell f50af11b5d Add HE72 version of file rename opcode
svn-id: r17175
2005-03-17 11:06:43 +00:00
..
imuse_digi PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
insane Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
smush PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
.cvsignore
actor.cpp HE72+ games use slightly different code for subtitle color. 2005-03-17 10:53:29 +00:00
actor.h Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
akos.cpp HE72+ games use slightly different code for subtitle color. 2005-03-17 10:53:29 +00:00
akos.h
base-costume.cpp Some cleanup/costume code unification. Note: NES costume code probably should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? 2005-03-15 21:48:06 +00:00
base-costume.h
bomp.cpp
bomp.h
boxes.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
boxes.h
camera.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
charset.cpp First attempt to fix charset colors. 2005-03-16 03:40:25 +00:00
charset.h Preliminary support for NES charsets. Colors are wrong and we get glitches 2005-03-16 03:20:32 +00:00
costume.cpp Preliminary support for NES charsets. Colors are wrong and we get glitches 2005-03-16 03:20:32 +00:00
costume.h First attempt to draw NES sprites. There are these problems: 2005-03-14 21:13:35 +00:00
cursor.cpp NES cursor fixes from Quitetust. No need to use separate palette. 2005-03-17 03:20:25 +00:00
debugger.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
debugger.h
dialogs.cpp fixed compilation for emsvc4 2005-03-15 09:53:07 +00:00
dialogs.h Add key to toggle speech/subtitles 2005-03-12 00:47:17 +00:00
gfx.cpp Preliminary support for NES charsets. Colors are wrong and we get glitches 2005-03-16 03:20:32 +00:00
gfx.h Preliminary support for NES charsets. Colors are wrong and we get glitches 2005-03-16 03:20:32 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp
imuse.cpp Use _chorus, not _effect_level, as parameter to chorusLevel(). I don't 2005-03-09 13:17:05 +00:00
imuse.h
input.cpp VAR_CUTSCENEEXIT_KEY uses different value in NES maniac 2005-03-15 01:45:38 +00:00
instrument.cpp
instrument.h
intern.h Add HE72 version of file rename opcode 2005-03-17 11:06:43 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp Patch from Quietust. Proper drawing of objects and fixes to inventory. 2005-03-16 02:14:35 +00:00
object.h
palette.cpp NES cursor fixes from Quitetust. No need to use separate palette. 2005-03-17 03:20:25 +00:00
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp Fix Bug #1163202 (music never stops). Some code cleanup. 2005-03-15 13:41:15 +00:00
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp Minor NES-related fixes 2005-03-15 17:56:50 +00:00
resource_v3.cpp
resource_v4.cpp
resource_v7he.cpp clean up 2005-03-12 18:02:19 +00:00
resource_v7he.h
resource.cpp
resource.h
saveload.cpp Use better variable names... 2005-03-15 21:20:44 +00:00
saveload.h
script_v2.cpp Preliminary support for NES charsets. Colors are wrong and we get glitches 2005-03-16 03:20:32 +00:00
script_v5.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v6.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v6he.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v7he.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v8.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
script_v72he.cpp Add HE72 version of file rename opcode 2005-03-17 11:06:43 +00:00
script_v80he.cpp Add HE72 version of file rename opcode 2005-03-17 11:06:43 +00:00
script_v90he.cpp Add HE72 version of file rename opcode 2005-03-17 11:06:43 +00:00
script_v100he.cpp Add HE72 version of file rename opcode 2005-03-17 11:06:43 +00:00
script.cpp Seems to work now, maybe fixed by script cycles? 2005-03-12 06:45:27 +00:00
script.h
scumm-md5.h Add English HE100 versions of freddi2/maze 2005-03-11 03:16:52 +00:00
scumm.cpp Preliminary support for NES charsets. Colors are wrong and we get glitches 2005-03-16 03:20:32 +00:00
scumm.h Preliminary support for NES charsets. Colors are wrong and we get glitches 2005-03-16 03:20:32 +00:00
sound.cpp Fix spyozon regression 2005-03-13 06:07:25 +00:00
sound.h PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method 2005-03-12 18:56:09 +00:00
sprite_he.cpp Rename sprite functions 2005-03-17 09:42:31 +00:00
sprite_he.h Another correction to sprite flags 2005-03-17 09:28:36 +00:00
string.cpp Don't apply to HE100, it breaks credits in pajama. 2005-03-13 04:00:59 +00:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp
verbs.cpp Last line of verbs work in NES maniac now. 2005-03-16 04:23:52 +00:00
verbs.h
wiz_he.cpp Find where this flag is triggered too. 2005-03-10 11:40:07 +00:00
wiz_he.h _imagesNum should be clear in startScene() 2005-03-09 05:04:14 +00:00